Phantom Brigade

Phantom Brigade

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Anavel Gato Mar 7, 2023 @ 11:14pm
Missing Turret Power Generator in base combat mission
After the tutorial, I can't find such power generator anywhere on the map. Trying to attack some building also useless. Is this a known bug?

https://steamcommunity.com/sharedfiles/filedetails/?id=2943893916
Originally posted by kaga.hasegawa:
missing turret generators is listed as a known issue in the devs PSA thread so not intentional and likely fixed eventually https://steamcommunity.com/app/553540/discussions/0/3782499316870821528/
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Showing 1-13 of 13 comments
RENGOKU Mar 7, 2023 @ 11:15pm 
That’s because there is no generator. If there is one on the map, it will be pinned up in your objectives.
Anavel Gato Mar 7, 2023 @ 11:22pm 
Originally posted by RENGOKU:
That’s because there is no generator. If there is one on the map, it will be pinned up in your objectives.
There should be one in every base attack map. These turrets don't suppose to have their own fusion reactor, do they?
RENGOKU Mar 7, 2023 @ 11:29pm 
I’ve had more maps without power generators then with, so it’s just something you’re gonna have to work around.
Anavel Gato Mar 8, 2023 @ 12:19am 
Originally posted by RENGOKU:
I’ve had more maps without power generators then with, so it’s just something you’re gonna have to work around.
Then what is your purpose in my topic again? If you are ok with the lack of power generator, just enjoy your play time, but it's not ok for me.
RENGOKU Mar 8, 2023 @ 12:27am 
ok?

I was pretty much telling you it wasn’t a glitch that just some maps don’t have generators but ok have fun with that.
Azure Mar 8, 2023 @ 12:33am 
lol OP you need to calm down. Rengoku is right, the game just won't spawn a generator for every map. It's the same for radio towers. Unless the game specifically says so in the objective tab, there is nothing you can do about it.

Why did the devs decide to do this? No idea.
Last edited by Azure; Mar 8, 2023 @ 12:34am
Anavel Gato Mar 8, 2023 @ 12:41am 
Originally posted by Azure:
lol OP you need to calm down. Rengoku is right, the game just won't spawn a generator for every map. It's the same for radio towers. Unless the game specifically says so in the objective tab, there is nothing you can do about it.

Why did the devs decide to do this? No idea.
The DEVs can do a lot of things base on their limited times. It's the purpose of the Discussion to tell them whether it's balance or not. Many people feel that turrets are making players heavily outnumbered, especially when reinforcement come after 6 turns. That's why there is a need to have a generator for us to direct our valuable firepower for 1-2 turn to disable such a thing. That's common for Strategy game but somehow this game is lacking.
Slyghtly Cynical Mar 8, 2023 @ 1:00am 
Originally posted by Anavel Gato:
The DEVs can do a lot of things base on their limited times. It's the purpose of the Discussion to tell them whether it's balance or not. Many people feel that turrets are making players heavily outnumbered, especially when reinforcement come after 6 turns. That's why there is a need to have a generator for us to direct our valuable firepower for 1-2 turn to disable such a thing. That's common for Strategy game but somehow this game is lacking.

I don't think they're disagreeing with your desire to have generators (whether they share it or not). You specifically asked if this was working as intended, they informed you it was. Whether generators are necessary on each map that has turrets is a matter of opinion. You're entitled to yours, and this is certainly an appropriate place to make suggestions, but turning a direct question into an ambiguous suggestion and then becoming argumentative in the face of information you don't like really isn't a good look, and it's not likely to get the kind of attention you want. A simple "That's lame, I wish it were like this because" is likely going to bring a bit more sympathy to your cause.
Last edited by Slyghtly Cynical; Mar 8, 2023 @ 1:02am
redleif Mar 8, 2023 @ 1:01am 
if you cant keep a mechanic consistent, dont introduce it as a mechanic. there is zero reason for every base to not include a way to deactivate all the turrets.
madpraxis Mar 8, 2023 @ 2:46am 
I mean, it doesn't really matter anyways. Just don't go near the turrets and you are just fine anyways. And you can even sprint by right by them and get in and out of their (very) short range with even a halfway mobile mech anyways.
The author of this thread has indicated that this post answers the original topic.
kaga.hasegawa Mar 8, 2023 @ 11:03am 
missing turret generators is listed as a known issue in the devs PSA thread so not intentional and likely fixed eventually https://steamcommunity.com/app/553540/discussions/0/3782499316870821528/
Last edited by kaga.hasegawa; Mar 8, 2023 @ 11:04am
Anavel Gato Mar 8, 2023 @ 7:10pm 
This has concluded my post. Good thing to see DEVs noted.
redleif Mar 9, 2023 @ 12:11am 
glad to hear its just a bug.
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Date Posted: Mar 7, 2023 @ 11:14pm
Posts: 13