Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But short response is; its another form of turn base strategy. The game pauses and you then tell all your troops, individually, how you want them to move (like in DoorKicker games). You hit play and both sides play out at once in sometimes a pretty epic scene of glorious Mech combat. Goes on for 5 seconds. Then you go back to planning phase.
While different than Front Mission combat it definitely does scratch the itch of building, planning, and watching Mech fights within a city. And in many ways, this was way more entertaining.
Only thing is, sometimes it can be downright confusing planning 5 seconds ahead while considering maybe how 8 enemies will react that you will just say move here and shoot FFS.
And there it goes from my cart into "wait till inevitably given away for free by Epic Store" list.
Tell me about it. They could propably defend it on technical grounds that players are "roleplaying" as a squad of survivors but then again, that would mean that nearly every game could be classified as an "rpg" because they all involve us playing from a certain perspective, even call of duty.