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That single issue kind of permeates the whole story, at least so far, because the lack of motivation behind the antagonists' actions results in the protagonists not having anything specific to fight for or against beyond a vague group of Bad People who do vaguely defined Bad Things for no particular reason.
Really, if your setting is so simplistic - make it at least dry as much as possible. No need to beat player with "This is where you are supposed to feel bad" blatant moments like a dead horse.
The one year war is pretty much a god story that can fit into Black and whit or gray and gray format. though Operation british is a permament black spot on zeon.
yeah it was pretty cringy with how blantant it is. It's like watching a bad propaganda film. hell if the devs wanna be clever they'd make the current feel to be a bad propaganda film.
I feel like I watching twitter activists instead.
I find the visual design to be ok. Like, it's not super distinctive, but the really spartan yet fragile looking mech designs are an aesthetic.
I'm not sure the point you're making here about the devs. Like, corporations lie all the time, but smaller ones tend to need to rely on good will more than bigger and indie devs are pretty small so being blatantly dishonest about their values would be PR suicide... and well, their stated values seem pretty good. They made one massive hit and have used that to guarantee their continued financial stability while branching out into various other projects. Is it cause they made a licensed game? If so you picked the wrong page to link to. I guess they don't have a writer on staff. That would definitely help them with worldbuilding.
If the story isn't you're cup of tea, or you feel the writing isn't to your taste. You're perfectly entitled to your opinion. We're a small Indie team, and all of us did our best to make a game we thought everyone would enjoy. Our goal is always to make the best game possible.
We always appreciate constructive feedback, and will apply that information and learning to our projects going forward.
You're welcome to continue discussing things if you wish, though please keep in mind Steam's rules of conduct and content as you do so.