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2. They're going to add replays.
Literally the first thing you wrote is wrong. WEGO has been around for decades.
You cant not use it.
The way the turn plays out with numbers flying everywhere is also incredibly lackluster, at no point was it apparent who took significant damage or not, you cant even move the mouse without the whole turn playing out.
It's not going to be everyone's cup of tea, but I see nothing wrong with the system also the game is solid, compared to many other Early Access games.
the main issue with it is the fact that the game is pretty ♥♥♥♥♥♥♥ easy early on and it makes it kinda boring.
once you reach the midgame (3+ hours in) the game becomes a lot harder and it is actually quite challenging and fun.
my main issue was that by the time i got there i always already getting bored, and the lack of mission variety was starting to annoy me too.
once you leave aside the boring earlygame the game is actually pretty damm good tho.
as for your second point, i have to agree 100%. sometimes there's too much ♥♥♥♥ happening at the same time and you end up missing half the action. so imo fixing that should be their top priority right now.
hopefully once the replay system is in place this should be fixed, but in the meantime there's bound to be situations where you have to guess what happened because you were looking at something else.
So.. how did you test it? I mean if you dont own the game your testing is limited isnt it?
Hmm, I'd like to see them realize their dream. Currently, there is a similar system in play in a few games, mostly space battles. Also, the WeGO system isn't unique or new. It's been around for a good long while.
I like what i see, and the original post is pretty wrong about the use of predicting where the enemy would be. The AI usually outnumbers you, or has equipment you were sorely unprepared for. They hit hard, and so do you.
Your mechs are using a prototype technology that can predict your opponent's moves exactly 5 seconds into the future.
On paper, you might THINK it would make the game super easy...maaaan, im telling you right now, you will still get your teeth kicked in due to this AI. There are all kinds of weapons, armor variants, buffs, subsystems and modifiers on weapons, parts, and mech limbs. These very factors can make or break your squad since you won't always know what the enemy will throw at ya.
Oh, you can predict that the enemy is going to shoot a swarm of missiles at you on the next turn. But you also have a Tank with a cannon and another mech about to grind you to dust with a point blank shotgun. Whats more important? Dealing with the tank whilst dodging a point blank shotgun, and just eating the swarm of missiles coming your way? Or should you prioritize the missiles, find cover and sit still while the tank cannon and shotgunner take a huge chunk out of your mech's integrity???
I know yall posted this stuff about a year ago, and i dont know what state the game was in at that time, but right NOW!? It can get REALLY difficult and hectic early game, and mid game, and late game.
For instance. Join a mission to attack a well defended base. Ok cool. 3 mechs and 1 tank. I can handle that a bit with my 4 man mech lance. During the fight, and me cleaning up the last mech, enemy reinforcements arrive with 3 tanks and 6 more mechs, all coming down like a seal team 6 killteam, half of which were using long range guided missiles to pick my guys off. I didnt get out of that fight unscathed, lemme tell you....
I like how the game has evolved so far, really worth it and it looks so much better now with weather and good animations. I actually find it a lot more difficult than a year ago...
It just makes me laugh out loud at how those holding that stance seem to have missed the entire marketing pitch of the game. Mind you, a simultaneous execution without prediction system multiplayer might be fun for some folks, but it's not what the product being sold to me is.
So thank you OP, I needed a laugh today.