Warhammer 40,000: Space Wolf

Warhammer 40,000: Space Wolf

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What cards come in the scout armor expansion?
I am playing the mobile version and wonder what cards I would get for the rather massive 5000 credit cost of the scout armor expansion. In particular I want to know if any wolf companion cards are included. Can someone give me at least a summary of what these cards include?
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Showing 1-15 of 17 comments
Gavener Dec 9, 2018 @ 12:09am 
Not seeing that DLC on PC so I have no clue.
Siradein Dec 9, 2018 @ 6:14am 
Don't think it's a DLC, sounds like he's using weapon parts to purchase something we don't have on PC.
DanTheTerrible Dec 9, 2018 @ 12:57pm 
In order to use terminator or scout armor on mobile you have to unlock them with 5000 credits, also known as gold as they are displayed with a gold coin symbol. I think the pc version has something called skulls that are similar in function. Weapon parts are a seperate thing, only used to forge cards.

When a new armor type is unlocked on mobile you get 30 new cards usable with the new armor as well as a new battle brother with that armor type. My question is what can I expect the 30 cards that come with scout armor to include, and especially if I can expect a wolf companion card.

Gavener Dec 9, 2018 @ 2:03pm 
Ya well gonna have to hope a Mobil player comes by, or maybe try ther main website. ya on PC you get all 3 Armor sets from the start, and the do think the Scout has a Summon Wolf skill on level up, read they do on PC.
LordLancelot Dec 9, 2018 @ 4:23pm 
You would have better chance to get mobile question answer on discord.
https://discord.gg/

For those who play the mobile version (like me) we have unlocked the 3 armors a few years ago. I do not remember what cards came with the armor.
DanTheTerrible Dec 9, 2018 @ 9:59pm 
Thanks for the link Lancelot. In any case I answered my own question by buying the scout unlock. It did come with an elite Fenris wolf card. There are also a couple of uncommon sniper rifle cards. There is an effort -4 card I was quite happy to see. There are a couple of bolt pistol cards I may put in as reloads for my elite bolters. Otherwise it's pretty much semi-trash, much the same assortment of mostly commons that came in the initial power armor deck.
LordLancelot Dec 10, 2018 @ 12:48am 
It is a great buy the first wolf is priceless, open a lot of possibility in PVE.
DanTheTerrible Dec 10, 2018 @ 1:56am 
The wolf is great, but at this point I think I am using it too much, my fights are taking longer as I try to use the wolf to draw enemies to my camping troopers rather than just marching forward.
Gavener Dec 12, 2018 @ 4:54am 
Wolf and Turrents are my homies
started the Tech guy Story quest and nades and mines might look good to
DanTheTerrible Dec 12, 2018 @ 9:18am 
Grenades are great, mines, not so much.
DanTheTerrible Dec 12, 2018 @ 9:43am 
Well, I took the plunge and bought the terminator armor, so here's my thoughts on it. No you don't get more health just wearing it. The shields can be used to stretch out health a bit, bit they cost a ton of effort for the first ones you get, and I think they can be used with regular power armor anyway. The weapons are a bit meh, storm bolters have the same range but lower overwatch percentages than regular bolters; they use the same ammo, so you can reload from bolt pistols. But I have several elite bolsters, while my storm bolters are merely uncommon; damage is about the same, though equivalent rarity storm bolters would clearly do more damage. The one standout weapon is the heavy flamer -- it reloads from hand flamers like a normal flamer, but it has greater range, more damage, and a bigger area of effect (12 squares instead of 8). Thunder hammers are rather nice, but I can't excited about melee weapons in this game, you waste too many turns getting in position to use them, they're only effective in limited situations.

So overall there's nothing here as useful as the wolf you get when you buy scout armor.
Gavener Dec 12, 2018 @ 4:12pm 
Still dont use the Shilds on my Term, also if you have Levels on Mobil at Max he has more than the other 2 armors
Lampros Jul 9, 2019 @ 6:40am 
Originally posted by DanTheTerrible:
Grenades are great, mines, not so much.

What's so great about grenades? I don't seem to use them well, if they are so great.
LordLancelot Jul 9, 2019 @ 9:03am 
Mine are better than grenade, because they are permanent until stepped on, and do not rely on effort system.

Except for scout hero armor who has a lot of perk with grenades.

Both mines and grenades are required in the 10 waves challenges.

Mines are not good in pvp, do not use grenade with scout armor,
DanTheTerrible Jul 9, 2019 @ 9:11am 
Originally posted by Lampros:
Originally posted by DanTheTerrible:
Grenades are great, mines, not so much.

What's so great about grenades? I don't seem to use them well, if they are so great.
The main advantage is area effect, applying the damage to multiple targets. They also extend range a bit, since they affect one square further than you throw them, and the placement is more flexible than flamers.
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