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https://steamcommunity.com/sharedfiles/filedetails/?id=1486852746&fileuploadsuccess=1
This card is a self heal, does not heal nearby allies. I made the card to be useful at all level, level one heal the most but has a very high cost, the high-level cards are the most cost effective.
2
https://steamcommunity.com/sharedfiles/filedetails/?id=1487099843&fileuploadsuccess=1
When you are attacked and have this card in your hand, it removes a stun like described on the card.
3
https://steamcommunity.com/sharedfiles/filedetails/?id=1487503125&fileuploadsuccess=1
Terminator does not have any good USE Two-handed ranged weapons.
4
https://steamcommunity.com/sharedfiles/filedetails/?id=1487517190&fileuploadsuccess=1
To unlock all the potential of this weapon you need to take 2 Terminator perk that a melee terminator would not normally take. Two-Handed Mastery and Defense Mastery.
5
https://steamcommunity.com/sharedfiles/filedetails/?id=1488119811&fileuploadsuccess=1
This card is about the same power of ALLSLAYER HAMMER (E) USE
All current EQUIP Cyclone Missile Laucher are useless they cost 24 efforts to fire a single shot, due to only 1 ammo, they need to have 2 ammo, including HARALD'S ANVIL.
6
https://steamcommunity.com/sharedfiles/filedetails/?id=1490655136&fileuploadsuccess=1
Does not do any damage.
When you are inside the smoke, if you attack a target inside or outside the smoke you suffer the % hit chance penalty. When you are outside the smoke, if you attack a target inside the smoke you suffer the % hit chance penalty.
7
https://steamcommunity.com/sharedfiles/filedetails/?id=1490734301&fileuploadsuccess=1
8
https://steamcommunity.com/sharedfiles/filedetails/?id=1491381852&fileuploadsuccess=1
9
https://steamcommunity.com/sharedfiles/filedetails/?id=1491490154&fileuploadsuccess=1
10
https://steamcommunity.com/sharedfiles/filedetails/?id=1491492072&fileuploadsuccess=1
-----------------------------
I used 2 FREE software to make my cards.
Screenpresso https://www.screenpresso.com/
Windows Paint
How to upload your image:
1
https://steamcommunity.com/sharedfiles/filedetails/?id=1491514890&fileuploadsuccess=1
2
https://steamcommunity.com/sharedfiles/filedetails/?id=1491519538&fileuploadsuccess=1
3
https://steamcommunity.com/sharedfiles/filedetails/?id=1491521139&fileuploadsuccess=1
1.
https://steamcommunity.com/sharedfiles/filedetails/?id=1495998034
Name: Luck of the God Emperor
Artwork: Four Leaf Clover superimposed with a wolf's head.
Description: The one true god emperor smiles on you.
Effect: Character receives an extra turn.
2.
Name: Russ' Rebirth
Artwork: A wolf coming out of a grave with a gravestone behind it.
Description: The war is not over for this Spacewolf yet.
Effect: On Death the character is revived.
3.
https://steamcommunity.com/sharedfiles/filedetails/?id=1496019542
Name: Primal Scream/Blood Howl
Artwork: Two wolfs heads back to back, emitting a sonic pulse/wave.
Description: The song of the void overwhelms your target.
Effect: Affected by fear, the target is paralysed.
4.
https://steamcommunity.com/sharedfiles/filedetails/?id=1496179100
Name: Second Bite
Artwork: A Wolf's head baring teeth behind a bolter and sword side by side (at an 45 degree angle).
Description: The instinct of the character allows them to forsee when their actions are about to fail.
Effect: Last action roll can be re-rolled.
5.
https://steamcommunity.com/sharedfiles/filedetails/?id=1496181691
Name: Technology's Folly
Artwork: A broken bolter and broken chainsword superimposed ontop of one another with a large explosion and shards eminating from it.
Description: The weapon used in the next attack has a Misfire or is a dud.
Effect: Enemy attack causes no damage.
6.
https://steamcommunity.com/sharedfiles/filedetails/?id=1496200110
Name: [Grey] Hunter's Parry
Artwork: A chaos sword repelled by a Spacewolf Shield.
Description: If attacked by melee and armed with melee weapon/has a melee card, attempts to parry the attack.
Effect: % chance to parry melee attack and receive no damage.
7.
https://steamcommunity.com/sharedfiles/filedetails/?id=1496211291
Name: Wulfen's Curse
Artwork: Several wolves heads lined up at 90, 45, 0, -45, -90 degress on the vertical axis. With a human hand on the left and right.
Description: The Spacewolf struggles to control the stability of curse of Wulfen and attacks nearest target. Be it friend or foe.
Effect: +Rage but spacewolf automatically attacks random target.
8.
Name: Wolfpack
Artwork: An enemy surrounded and being attacked by Space Wolves.
Description: When an enemy is isolated, that is more that two space wolves are nearer than any enemy unit, the spacewolves attack as one.
Effect: Any spacewolves near to an isolated enemy, they all make one attack. Enemies are Isolated if more than 2 spacewolves are within 3 hexes.
9.
Name: The Lions Flank
Artwork: An spacewolf being attacked by an enemies either side of them.
Description: A lesson learnt from the duel between the lion and the wolf, Spacewovles are way of being flanked by the enemy.
Effect: Spacewolves have a chance to dodge all attacks when being attacked by two or more enemies in the same turn.
10.
Name: Spear of Russ
Artwork: Image of the spear in the hand of Russ, as if about to be thrown.
Description: When the spear of Russ strikes an enemy opponent, the void is temporarily beaten back and they fight for the Spacewolves.
Effect: Target carries out their next turn for the player.
Some images added for demonstration purposes. Feel free to change anyway you want..... they will need a professional's touch! lol
1) "Orbital Resupply"
Epic - Use - ALL ARMOR TYPES
Lvl. 1 - 8 Effort - CHAIN EFFECT - "Draw 1 card when attacking an enemy at least 4 cells away"
Lvl. 2 - 7 Effort - CHAIN EFFECT - "Draw 1 card when attacking an enemy at least 4 cells away"
Lvl. 3 - 6 Effort - CHAIN EFFECT - "Draw 1 card when attacking an enemy at least 4 cells away"
Lvl. 4 - 5 Effort - CHAIN EFFECT - "Draw 1 card when attacking an enemy at least 3 cells away"
Lvl. 5 - 4 Effort - CHAIN EFFECT - "Draw 2 cards when attacking an enemy at least 3 cells away"
Similar to a Burn or Ambush, this will trigger given the right conditions and reward you with another card (or two!), which will at LEAST replace the card used to trigger it, giving you a look at more cards per turn.
2) "Bleed"
Rare - Use - ALL ARMOR TYPES
EFFECT DURATION - 3 Turns
Lvl. 1 - 6 Effort - CHAIN EFFECT - "Target receives 60 DMG / turn {at the beginning of their turn} when attacked with a Melee Weapon"
Lvl. 2 - 6 Effort - CHAIN EFFECT - "Target receives 70 DMG / turn {at the beginning of their turn} when attacked with a Melee Weapon"
Lvl. 3 - 6 Effort - CHAIN EFFECT - "Target receives 80 DMG / turn {at the beginning of their turn} when attacked with a Melee Weapon"
Lvl. 4 - 5 Effort - CHAIN EFFECT - "Target receives 100 DMG / turn {at the beginning of their turn} when attacked with a Melee Weapon"
While I enjoy stun, it can also be triggered using a Ranged weapon. As such, this is more of a symmetrical response to Burn; while Burn can only be triggered with a Ranged Weapon, Bleed can only be triggered by using a Melee weapon.
3) "Inferno Shield"
Legendary - Equip - Combat Shield - ALL ARMOR TYPES
Lvl.1 - 12 Effort - "All enemies in adjacent squares receive 75 DMG at the beginning of your turn"
Lvl.2 - 11 Effort - "All enemies in adjacent squares receive 100 DMG at the beginning of your turn"
Lvl.3 - 11 Effort - "All enemies in adjacent squares receive 150 DMG at the beginning of your turn"
Lvl.4 - 10 Effort - "All enemies in adjacent squares receive 200 DMG at the beginning of your turn"
Lvl.5 - 10 Effort - "All enemies in adjacent squares receive 250 DMG at the beginning of your turn"
Lvl.6 - 9 Effort - "All enemies in adjacent squares receive 300 DMG at the beginning of your turn"
This is sort of an oddball - I don't like the Combat Shields that have been featured already, I feel that they don't produce that good of an effect to warrant their inclusion in many competitive decks. This is a direct result of their effect relying on RNG rather than being a sure thing. As such, this Combat Shield would trigger every turn while it is equipped to your hero, not relying on the roll of the dice. While the high-level damage outputs are significant, it is a LEGENDARY item, so the chances of seeing a fully leveled version of it are slim to none (at least, on iOS in PvP). Also, this damage WOULD NOT ignore armor, and would be halved until the enemies' armor had melted off. Plus, I just like the image of a Terminator equipped with a shield made of impenetrable fire!
4) "Paralysis Wave"
Epic - Use - ALL ARMOR TYPES
Lvl.1 - 14 Effort - "All enemies within 1 square lose 1 Action Point at the beginning of their next turn"
Lvl.2 - 14 Effort - "All enemies within 2 squares lose 1 Action Point at the beginning of their next turn"
Lvl.3 - 14 Effort - "All enemies within 2 squares lose 1 Action Point at the beginning of their next turn"
Lvl.4 - 13 Effort - "All enemies within 2 squares lose 1 Action Point at the beginning of their next two turns"
Lvl.5 - 13 Effort - "All enemies within 3 squares lose 1 Action Point at the beginning of their next two turns"
This would be an effect similar to a Wolf Companion's Howl card- you would pop into the middle of a group of enemies, use your Paralysis Wave, and then give your squadmates time to move away from the action while the enemy can only use 1 Action Point the next turn (or two). Not completely sure that the balancing of the area of effect, cost as well as the actual effect itself is completely done, but I think a card like this could be fun. I believe "Yngvar's Finest - Sniper Rifle" has this effect, but I thought it'd be cool on its own card. Also, since it's not for any specific Armor type, it can be used by any and all players regardless of their preferred build.
5) "Psychosis Wave"
Epic - Use - ALL ARMOR TYPES
Lvl.1 - 14 Effort - "All enemies within 1 square discard 1 card at the beginning of their next turn"
Lvl.2 - 14 Effort - "All enemies within 1 square discard 2 card at the beginning of their next turn"
Lvl.3 - 13 Effort - "All enemies within 1 square discard 2 card at the beginning of their next turn"
Lvl.4 - 13 Effort - "All enemies within 2 square discard 2 cards at the beginning of their next 2 turns"
Lvl.5 - 12 Effort - "All enemies within 3 square discard 2 cards at the beginning of their next 2 turns"
The flipside of the Paralysis Wave card above, this one would be a similar area-of-effect USE card, but the payoff would be that your opponent has to discard 1 or cards at the beginning of of their next 1 or 2 turns. This effect would serve to negate their draw step, basically, forcing your opponent to have to make tough decisions about using their cards during their next turn or two.
These 2 cards are just cool mechanics that I've found as effects on other cards, but I thought were cool enough to warrant their own cards. As I said, I'm not sure how to balance the effort, area-of-effect, and the actual payoff, but that could be play-tested by the development team if they were truly interested.
Thanks for taking a look at them!
nic0demus
https://steamcommunity.com/sharedfiles/filedetails/?id=1494808878
https://steamcommunity.com/sharedfiles/filedetails/?id=1491522718
Щит - подходит всем типам брони
https://steamcommunity.com/sharedfiles/filedetails/?id=1491508203
Реактивный Ранец - подходит Силовой броне
https://steamcommunity.com/sharedfiles/filedetails/?id=1491509692
Топор - подходит всем типам брони
https://steamcommunity.com/sharedfiles/filedetails/?id=1491953636
Мина - подходит всем типам брони
https://steamcommunity.com/sharedfiles/filedetails/?id=1491523663
https://steamcommunity.com/sharedfiles/filedetails/?id=1493872106&fileuploadsuccess=1
2. I don't think there should be any new cards (except some utility cards and those missing its particullar rarity, eventually). Rather revamp the old weapons. Here are some drafts - feel free to rename it, change the rarity or values, it's all about the ideas behind, not a particullar card.
2.1. Weapons with bayonets: "+50 % damage when you're attacking a target within 1 cell" (the range always includes 1, so in the case of combi-plasma, as below, the range should be changed to 1-4)
https://steamcommunity.com/sharedfiles/filedetails/?id=1502789002&fileuploadsuccess=1
2.2. Fix the land mines. If it can cuase the lost of enemy turn as described, it'd be quite funny to use (or it can be replaced with "-1 action effect" instead). Also lower effort cost to 6.
https://steamcommunity.com/sharedfiles/filedetails/?id=1502905631&fileuploadsuccess=1
2.3 Power fist, L, Use, 7 effort, ~700 damage, ~90% hit chance. "Chain effect: -1 action to targets not at full health".
https://steamcommunity.com/sharedfiles/filedetails/?id=1502902693&fileuploadsuccess=1
2.4. "Discard up to 2 cards, +15% damage for every card discarded" - a weapon side effect, can be applied to any weapon
2.5. Adrenaline Boost, move, 6 effort. "+1 action. Discard up to 4 cards, (another) +1 action for every card discarded"
2.6. Berserk Rage, move, 6 effort "Chain effect: Attacker loses all armor, +10% damage for every armor lost"
- originally designed for Terminators or melee attacks, but it could actually work for ranged attacks as well
2.7. Concentration, move, 6 effort "Chain effect: You can keep all chain effect cards triggered"
- originally designed to be used with Assaults, Stuns, Blaze, Devastate, but it could be pretty badass with the Ambush
2. 8. Dodge, move, 6(5) effort "Chain effect: When you're attacked, your opponent suffers -80% hit chance penalty"
2.9. Any heavy weapon with +1 action effect, so you can equip it and empty it with 2 attacks. Or you can attack once almost for free using it with 2× "-5 effort" cards.
Equipped item
On a hit character that is hit is teleported to next available square and the shot thus misses
Edditional levels make this cheaper to be equipped.
One charge.
Recharged with power-weapons
Repulsor beam
Beam weapon (2 range)
Minor damage
Pushes the target one square away, may thus trigger overwatch effects
Additional levels add damage/to hit%
Two charges,
Recharged with power weapons
Ion Blaster
Ranged (3)
Acts by ionizing air between the weapon and target, then when hit may hit another (friend or foe) in adjacent square may chain several times, Adjusted by percentage.
Reductor Pistol
Ranged (2)
Mainly used by apotecharies to remove the gene seed it is efficient armor piercing weapon in itself. Designed to punch through power armor it does punch trough anything with ease.
Destroys armor
Does full damage to armored foes.
Later iterations do more damage.
Conversion beam projector
Ranged (4-5)
Energy Weapon
The conversion beamer fires a high intensity energy beam, which transforms matter into pure energy. A heavily armoured target or dense material will be rent apart as its matter explodes. The more dense the material of the target the more energy that is converted, making conversion beamers particularly good against heavily armoured troops, vehicles and buildings. The intensity of the beam increases as it extends further from the weapon, becoming increasingly dangerous
At close range the damge is less than at the end of it's range.
Melta Granade
Essentially like a normal grenade but with the added melta-effect of destroying armor.
Needler
Comes in Pistol/rifle and Sniper rifle
Armor piercing
Shoots slivers that contain poison. Does no initial damage
Effects last three turns
At the end of every turn the amount of effort target has *15 is the amount of damage the toxin deals
Rarity: Rare
Cost: 6
Type: AP Grenade
Damage: 100/125/150/175
Accuracy: 100%
Destroys Armor and does some damage
https://steamuserimages-a.akamaihd.net/ugc/946207409569403661/3498A9B5E8A2ED4C5F33EFE5ACAA6DEB80E2AE33/
I pistol
Range (3)
Rarity: Legend
Cost: 6
Type: Infermo Pistol
Damage: 160/175/190/210/230
Accuracy: 85/86/87/88/89/90%
loose 1 AP at max level loose 2 AP
"Wolf's Grasp" - Astartes Webber (Rare) (Scout + Power Armor)
Type: USE
Effort: 8
Range: 1-4 (shotgun cone of fire)
Shots: 1
Damage: 100
Accuracy: 80%
Special:
* Ignores Armor
* Inflicts WEBBED status - lasts 1 turn
** A WEBBED target takes damage equal to the effort cost of the next card they play times 10 (eg: a 4 effort move will deal 40 damage while firing a 10 effort weapon will deal 100 damage). Status is removed after the target takes damage from playing a card or ends their turn.
// Webbers fire a sticky mass of filaments that incapacitate targets and constrict if they struggle, using their own strength against them.
2.
"Cleanse & Purify" - Hand Flamer (Legendary)
Type: EQUIP (one handed)
Effort: 7
Range: 4 (hand flamer cone of fire)
Ammo: 2
Shots: 1
Damage: 145
Accuracy: 75%
Special:
* CHAIN +15% damage to targets not on full health
* On successful hit: fires a second shot
// One shot to CLEANSE; another to PURIFY!
3.
"Vengeance Launcher 1A" - Astartes Grenade Launcher (Rare) (Power Armor)
Type: EQUIP (one handed)
Special:
* Increases the range of all grenades to 5
* Grenades explode instantly
* Uses a firing animation instead of throwing
4.
"Vengeance Launcher 1B" - Astartes Grenade Launcher (Epic) (Power Armor)
Type: EQUIP (one handed)
Effort: 7
Range: 5 (grenade cone of fire)
Ammo: 1
Shots: 1
Damage: 125
Accuracy: 100%
Special:
* Fires frag grenade that explodes instantly
* Reload using grenades
// Two variants of the same idea of adding a grenade build option to power armor
5.
"Mark XIX Lucifer Pattern Melta Bomb" - Melta Bomb (Epic) (Scout + Power Armor)
Type: USE
Effort: 6
Range: 4 (grenade cone of fire)
Shots: 1
Damage: 80
Accuracy: 100%
Special:
* Removes armor
* CHAIN +50% damage to targets with armor
// A new grenade for removing armor
6.
"Valgard's Roar" - Taunt Ability (Epic)
Type: USE
Effort: 7
Range: 4
Special:
* Forces target to move 3 spaces towards Valgard
* Can trigger OVERWATCH on allies
// For dislodging pesky gunners, bringing enemies into melee range and luring suckers into overwatch fire!
Lvl 1: Effort: 7 Chaineffect; 25% Chance to prevent your Weapons and Shields from being destroyed
Lvl 2: Effort: 6 Chaineffect; 50% Chance to prevent your Weapons and Shields from being destroyed
Lvl 3: Effort: 5 Chaineffect; 75% Chance to prevent your Weapons and Shields from being destroyed
Lvl 4: Effort: 5 Chaineffect: 100% Chance to prevent your Weapons and Shields from being destroyed
Iron Will (Epic) [Move]
Lvl 1: Effort: 7 Chaineffect; Prevents Stun for 2 Rounds
Lvl 2: Effort: 7 Chaineffect; Prevents Stun for 2 Rounds
Lvl 3: Effort: 7 Chaineffect; Prevents Stun for 3 Rounds
Lvl 4: Effort: 6 Chaineffect; Prevents Stun for 3 Rounds, removes already applied stun
Lvl 5: Effort: 5 Chaineffect; Prevents Stun for 3 Rounds, removes already applied stun without extra effort
Power of the Wulfen (Legendary) [Use]
Lvl 1: Effort: 9 Increase your Melee Damage for 30% for 2 Rounds, not able to use ranged weapons while active.
Lvl 2: Effort: 9 Increase your Melee Damage for 20% for 2 Rounds, not able to use ranged weapons while active.
Lvl 3: Effort: 8 Increase your Melee Damage for 25% for 2 Rounds, not able to use ranged weapons while active.
Lvl 4: Effort: 8 Increase your Melee Damage for 30% for 2 Rounds, not able to use ranged weapons while active.
Lvl 5: Effort: 7 Increase your Melee Damage for 35% for 2 Rounds, not able to use ranged weapons while active.
Lvl 6: Effort: 7 Increase your Melee Damage for 35% for 3 Rounds, not able to use ranged weapons while active.
Refractor Shield (Epic)[Equip 1 slot]
Lvl 1: Effort: 12 ; 25% Chance to block incoming damage. May occur up to 1 time in one turn
Lvl 2: Effort: 10 ; 30% Chance to block incoming damage. May occur up to 1 time in one turn
Lvl 3: Effort: 9 ; 35% Chance to block incoming damage. May occur up to 1 time in one turn
Lvl 4: Effort: 8 ; 35% Chance to block incoming damage. May occur up to 1 time in one turn
Lvl 5: Effort: 7 ; 40% Chance to block incoming damage. May occur up to 2 times in one turn
Rosarius (Legendary) [Equip 1 slot]
Lvl 1: Effort: 12 ; 25% Chance to block incoming damage. May occur up to 1 time in one turn
Lvl 2: Effort: 10 ; 30% Chance to block incoming damage. May occur up to 1 time in one turn
Lvl 3: Effort: 9 ; 35% Chance to block incoming damage. May occur up to 1 time in one turn
Lvl 4: Effort: 8 ; 35% Chance to block incoming damage. May occur up to 1 time in one turn
Lvl 5: Effort: 8 ; 40% Chance to block incoming damage. May occur up to 2 times in one turn
Lvl 6: Effort: 8 ; 50% Chance to block incoming damage. May occur up to 3 times in one turn
Trinket of Second Breath (Rare] [Consumable]
Lvl 1: Effort: 12 ; Heals 20% of your maximum health
Lvl 2: Effort: 10 ; Heals 35% of your maximum health
Lvl 3: Effort: 10 ; Heals 50% of your maximum health
Lvl 4: Effort: 8 ; Heals 50% of your maximum health and 25% health of Squad Members within 3 cells
https://steamcommunity.com/profiles/76561198043849425/images/
Damage: 650 at hishest lvl
Range: 3 (straight line in front of the hero)
Accuracy: 86% fixed
Rarity: Legendary
Type: Katana
Unique abilities:
Sword artwork taken form http://www.kromlech.eu/
Card artwork based on young king's blade