Warhammer 40,000: Space Wolf

Warhammer 40,000: Space Wolf

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AgitoM Aug 4, 2017 @ 3:53am
Deck Building Advice
Been playing this game for a while on both my tablet and on Steam here. Didn't manage to progress much through the missions, but am thoroughly enjoying the game.

Despite having developed quite a good understanding of game mechanics, one thing that still confuses you, which is the deck building.

I have received a large amount of Booster packs, which have resulted in a large number of cards. But to be honest, I have no idea what to do with them.
- Am clueless which cards to best swap out of my deck for different cards. At some point loaded my deck with heavy equip weapons, but found those cards going to waste or resulting in a high amount of effort.
- Am also wondering which cards are wise to upgrade.

So in short:
- Can anyone offer some advice on deck composition?
- Can anyone offer some advice on the upgrading system?

In short, how to make best use of the large pile of cards I've got?
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Showing 1-4 of 4 comments
Maltavius Aug 4, 2017 @ 1:22pm 
Upgrade them and if you have equipable items, make sure you also have cards for reloads.
Maltavius Aug 4, 2017 @ 2:38pm 
Also make sure to use the code WHSWSKULLS before monday
>- Can anyone offer some advice on deck composition?
First of all, you need an optimal amount cards for move.
Second, you need some core cards for your build. For example, for scout sniper, you need a sniper rifle (equip card), ambushes and any sniper rifle for reload.
And to fill the 30 card limit, you need some cards, that helps or at least doesn't spoil your build. For sniper, it could be ranged chain cards (target finder and blaze), Emperor's tear bolter (because of range 5 and +1 card), some sniper rifles and grenades (if you take stunning expl. perk).
After you made your deck, you should test it in practise. After tests, rebalance from categories maybe needed
>- Can anyone offer some advice on the upgrading system?
- equipable items: 1 card of one type enough. An exception: heretic's bane and traitor's doom - 2 cards per type because their passive bonus stacks if you equip them in both hands
- core orders weapons. it's better have 3 cards 1lvl, than 1 card 2 lvl and 1 card 1 lvl.
Lord Helheim Aug 8, 2017 @ 8:10am 
i recomand playing terminator but unlocking first scout lvl for wolf card .
i use :
assult cards x 3
- effect cards x 3
surply cards ( when max you can use them for fast movement (3 effect)untill you unlock teleport cards)
honour shield x1 ( or anvil shield untill you unlock them ) ( healing + shield, unlock them in survival mode)
blaze x 1
stun x 1
healing cry x 1
rockfist hammer x 1
wolf x 1
icetooth ( ammo for traitors doom)
honour plasm pistol (great for rage bonus and ammo for heretic bane)
heretic bane (bonus for power weapons )
traitors doom ( bonus for chain weapons)
heimdell spear
wolfborn claws
sword of russ x 3
mjalnar hammer x 3
axe of morkia
young kings blade

you can have a mix of the melee weapons . as both pistols are eqiupment cards there not alot of point having other firing equipment cards like assult cannons storm bolters etc .

skills i use :
reaper,defense stance,impenetrable defense,defense mastery,berserk rage,combat regen,savagery . you can swap out defense mastery for melee mastery for extra damage but i recomand not doing it to start with . also i recomand useing hard mode in the forge for the epic cards your need .





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Date Posted: Aug 4, 2017 @ 3:53am
Posts: 4