Warhammer 40,000: Space Wolf

Warhammer 40,000: Space Wolf

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Chapter 3, Gauntlet.
This mission.
is just bad. people are whining about 1.1 being the hardest one?
nah this is the one thats gonna test your patience.
endlessly spawning enemies, walk around the rosy flipping switches.
enemies wiht tons of HP so much so it takes often 2,3 or even 4 turns to wreck them and by the time they are dead More has spawned.
think ya cleared the ♥♥♥♥♥♥♥ map? 4 more enemies spawn infront of the exist denying you the victory.

i dont know how your suppose to beat this trash mission, i tried like 4 times each comming just that little further. it would be entirely fine to cut some slack here and there for goodness sake. i would not mind losing if the missions dont take like 2~3hours or more to ♥♥♥♥♥♥♥ beat only to fail at the last turn.
yeah i managed to slip a marine past the blood letters only to get him past the gate where 4 more enemies spawn! they all get to act instantly so bye bye marine, say goodnight to those hours of trying to beat this trash.

seriously redesign this ♥♥♥♥ thing, its your worst designed level by far!
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Showing 1-11 of 11 comments
Rengar  [developer] Feb 21, 2017 @ 2:42pm 
The point is that this mission still has the balance and gameplay from the mobile version. It will be redesigned as all other missions in our game.
Fenryka Valkyr Feb 21, 2017 @ 2:46pm 
Originally posted by Darroan:
The point is that this mission still has the balance and gameplay from the mobile version. It will be redesigned as all other missions in our game.
ahh thanks?
il still try and beat it though! braging rights are always cool. or just pride.. hm
in any case thanks, im glad you guys are quite passionate about this.

as am i, since this mixes 3 of the things i love!
warhammer, deckbuilding and turn based strategy.
Rengar  [developer] Feb 21, 2017 @ 2:57pm 
Thank you too! It's very inspiring to know that there are players who are as passionate about what we are doing here as we are. :-)
Brother Lag Feb 21, 2017 @ 3:01pm 
the harder it is, the more satisfying the victory imo
got past the level with half of the enemies chasing a summoned wolf, mostly ignoring the enemies, after passing the bridge. The AI seems to be targeting and zerging the weakest target.
Can't say it was satisfying by beating the mission with what i would call an exploit, but i did get a good laugh out of it.
Rengar  [developer] Feb 21, 2017 @ 3:07pm 
Well done!
thebaas Feb 22, 2017 @ 6:17pm 
I ve also struggled with that level and failed in the first attempt after having tried to get the crate too (secondary objective) and not knowing about all the switches etc.

In the second try I managed to complete the full mission however (with the side objective) - the latter made it a bit tough at times. I did not use the "wolf decoy" but the following tactic:

- Took terminator with +3 defense at start, +1 defense for every kill, +1 defense for every + 1 defense and +25 health for each meele attack. As sidekicks I chose the grenadier and the flamer (both lvl 8).

- At the beginning, move forward with caution. For the first bloodletters, just wait for them around the starting area as you dont want to trigger the next wave of terminators near the bridge at the same time. Again after the terminators move forward to the bridge and fight the 3 jumpack guys (+ some bloodletters maybe).

- I then slowly made my way a bit more up towards the gate. which spawns another 3 jumppack guys. then went a bit to the side to kill the 3 bloodletters on the right.

- the regular spawns of 2 bloodletters are annoying but most of the time you can avoid damage at all if you just postion yourself so that they have to spend 2 turns running at you. then you can kill them before they can move again (flamers, rocket launchers, meele).

- I then went to the gate and from there around to the different switches that pop up - the 2 bloodletter spawns are still continuing. I always killed them right away so that they do not amass.

- Once the door was open I moved to the left side to get the crate. Go cautiously on the bridge, it will trigger another 3 jetpack guys. I committed a mistake there. while fighting I sent my wolf further back over the bridge to get the crate. this leads to another 4 bloodletters spawning (the 2 at the gate still spawn regularly too). At that point it got a bit hairy but I somehow managed to kill the bloodletters + jetpack guys. I would recommend to get the crate only after the jetpack wave is beaten.

- At the gate, wait a bit behind with your squad (and with a low effort count). At this point the wolf is very helpful as you can send him in slightly and the last 4 enemies spawn (2 terminators + 2 assault?). They will kill the wolf but now you can wait a bit outside for them and when they spent their turns to run at you can probably kill 2-3 of them with aoe + meele etc. Thankfully with this last spawn of enemies the constant 2-bloodletter spawn stops.

- So in summary: Its possible to beat the mission with "normal" play, but you need to go cautiously and the mission therefore requires quite some time. Especially near the gate you sould be carefull moving around. if all your guys end up with a lot of effort due to moving around twice and the bloodletters spawn... thats quite a bit of damage you will take.
I would only go for the crate only if you still have a lot of health. It adds another challenge, but its def. possible (but probably not yet balanced for the pc version)
Fenryka Valkyr Feb 22, 2017 @ 11:41pm 
the way i beated this level is by keeping the 2 terminators at the start alive.
they will spawn 3 chaos assault marines. so i baited them to the start of the area and stun them with my honor guard. because they are slow as ♥♥♥♥ and cant move far. you can outrun them with jetpacks and spint.
meanwhile i use 2 terminatorrs. indeed the super heavy hero is insanely good! hes tanky as heck. alongside a crapton of melee weapons i can do about 500~700 damage a swing.
i kept my second terminator at the bridge so once i activated the trigger at the door i could instanely activate the second and third ones (a bit buggy, if ya stand on a trigger when it activates it wont play the cutscene for the next trigger)
also.. wolf can opperate terminals :< who knew! but yeah in the end i baited a lot with my marine and terminator and got the chest.

in my opinion the enemies should have less health or spawn a whole lot less. because in other to obtain the chest you will spawn 7 enemies. ontop of the endlessly spawning blood ltters.
with your marines doing very little damage its kind of ruff to take them all out >,<
Wicked Sick Feb 23, 2017 @ 3:30am 
Originally posted by Darroan:
The point is that this mission still has the balance and gameplay from the mobile version. It will be redesigned as all other missions in our game.
Maybe it is a hard mission, I had to restart as well, however there is no need to make it easier. As Brother Lag already said, the harder it is, the more satisfying the victory is. Especially when the Campaign is relatively short and there is no reason to play it more than once (even if there would be a reward for re-playing it - which I do not recommend, except the Chapter Forge crates, as I already sugested in another thread - PvP and Challenges are and shall be more profitable), for those reasons, I believe the harder any mission is, the better.

I completed the Gauntlet with Power armor, Einar and Ray. Overwatch overwhelming. Those poor Bloodletters were running right into the crossfire, dying instantly. I'm quite sure it can be finished with many other tactics though.

I'm glad to hear you finally overcame the mission, Viktor :)
thebaas Feb 23, 2017 @ 3:41am 
Originally posted by Wicked Sick:
Originally posted by Darroan:
The point is that this mission still has the balance and gameplay from the mobile version. It will be redesigned as all other missions in our game.
Maybe it is a hard mission, I had to restart as well, however there is no need to make it easier. As Brother Lag already said, the harder it is, the more satisfying the victory is. Especially when the Campaign is relatively short and there is no reason to play it more than once (even if there would be a reward for re-playing it - which I do not recommend, except the Chapter Forge crates, as I already sugested in another thread - PvP and Challenges are and shall be more profitable), for those reasons, I believe the harder any mission is, the better.

I completed the Gauntlet with Power armor, Einar and Ray. Overwatch overwhelming. Those poor Bloodletters were running right into the crossfire, dying instantly. I'm quite sure it can be finished with many other tactics though.

I'm glad to hear you finally overcame the mission, Viktor :)

@wicked sick: Tend to agree with you. I also like the challenge. The only thing is that the mission gets a bit long with the unexpected switch tour detour. Therefore failing eventually after a long long mission with constant spawns is a bit frustrating - not due to the difficulty but due to the time that was spent. I would prefer difficult a difficult but somewhat shorter mission (e.g. less constant spawns but larger spawns when going for the secondary objective or something like that).
XIII Feb 23, 2017 @ 4:18am 
I really like the mission, completed it last night, the thing that saved my ass where the extra wolf summons... ;-) but i'm playing scout
badsaid Nov 22, 2021 @ 4:33am 
Originally posted by Rengar:
The point is that this mission still has the balance and gameplay from the mobile version. It will be redesigned as all other missions in our game.
Hi, some years have passed but I still find this mission to be an overwhelming obstacle. My 3 marines having to move slowly through a map filled with enemies (most of which can pass walls) to operate 4 terminals and then gather to a fifth point. Have to say that it made me quit (too bad, I loved the game before this map), it was unnecessarily hard and tedious, even at the easiest level and with my heroes at level 10.
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