Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
As you can see from the screenshots in the OP, you can actually earn more by playing badly at Tier 5 WITHOUT premium than you can playing better at Tier 7 WITH premium.
Even from a business point of view this is bad. While I can recognize the appeal of luring people in and then catching them in an economy that forces them to buy currency or quit playing, if you start punishing people for playing once they really get into the game, the result is going to be a lot of churn.
Punishing your free players (I'm not a free player btw having bought numerous premium ships for myself and my brothers) is also a mistake since the free players are the ones who both give the premium players someone to play with AND allow said premium players to feel like Lords.
You don't earn more money by getting more players to become whales; you get more money by keeping players in the game and more minnows means more dolphins and more whales over the long term. If you design the economy to suck for everyone but whales above Tier 7, you will eventually end up with a disaster to the ecology of your game.
As you can see from the screenshots in the OP, you can earn more money playing badly at Tier 5 than by playing much better at Tier 7 and yes, it is bad game design. If you have a good base game to start with, you can use it to make a lot of money but gouging your paying customers so that MOST of them quit (which is definitely the case with WaW since after 200 hours I have tons of awards that most players don't which tells me that most players quit playing after less than that) is NOT a good long term strategy.
GTA V Online is the most profitable game ever and that game is NOT designed to make you lose progress if you don't pay for a premium membership. On a related note, Red Dead Online, which gouges players far worse, is less profitable...and those games were both made by the same people.
If, however, you're trying to gain credits or XP in Random battles, like you're supposed to, it's virtually impossible to lose credits outside of tier 10 unless you play EXTREMELY poorly. This is very much a YOU problem - you're having such issues because you're playing a game mode specifically designed to not be viable for making credits or XP. You want to actually accomplish something? Man up and play with the big boys.
Oh nevermind... I just read your comment on the screenshot about "pay-to-win PvP". Sigh. Probably a lost cause, but at least I tried.
In short, the game is designed so that most players in a given match will lose money in battles Tier 7 and above... yet most players will gain money if they play at lower Tiers. It's a trap. The best way to play this game is to stop at Tier 6 because beyond that, the devs think they have you hooked so they can FORCE you to spend money, not for ships, premium commanders, skins etc. but just to keep playing.
Also with a tiny bit of trying and skill you can easily be better than average. Let's be honest here... average isn't very good :p
(I'm not paid or an employee btw, just volunteered to keep the forum running smoothly since I was already kinda doing it).
This way, the developers ensure that even lower tiers (4-6) are still populated all the time and that 90% of players won't just play t10 ships. And linking the rewards to player performance encourages players to become better if they want to play more high tier ships.
Imo it's actually good game design.
In addition, PvP is not pay to win. Some of the best ships are tech tree ships or have to be unlocked via playing (coal, steel).
Well, the game launched in 2015 and it is still growing afaik, so they are doing something right.
...is already a bad example, since you basically don't get any money from normal activities compared to what you can buy (or what they give out for free as an "appetizer" to all the interesting stuff that costs tons of money). Just buying money is waaaay more efficient. In addition, GTA Online is not free to play. It's part of GTA V and you have to pay upfront for the game, 15-60 bucks depending on when you buy/bought it.
Edit: last I knew. I quit playing it a few months ago after I bought a series of boxes and got nothing from them. That never happens to me with Wargaming :) At least here I get good camos and flags even if I don't get what I REALLY wanted.
The most profitable games like GTA Online, Fortnite, etc. don't punish you for playing them. The fact that you can still make some money with a bad business model if you have good game designers and programmers to offset the harm done by the same doesn't justify the grasping, exploitative, churn-producing monetization scheme.
As for the game growing, that's true of the industry in general and there are good TECHNICAL aspects to this game. The economy however, is bad and that is probably the reason that most people who try the game quit before they have played as long as I have (as evidenced byt the fact that i have lots of awards that most players don't after a mere 200 hours of playing the game.)
That is not the argument. The argument is since it's free, it's not an issue to have some kind of encouragement to pay a bit of money. E.g. a few bucks for a month of Premium time (since you already get some premium ships for free every now and then) to increase the XP and credits you earn so you can still play t8 and even t9 at a profit as long as you play well enough.
In addition, encouraging players to farm credits at lower tiers is far from "player-gouging". It's just like farming materials in World of Warcraft for buffs to be prepared for raids (or just buy gold with real money and buy the consumables/materials). But in WoWs' case, it also helps to keep lower tiers populated to keep waitings times low and the match making more accurate which is a plus for the whole game and all players interested in playing at those tiers.
Well, that is if you are interested in PvP of course, but for the same reason PvP has to be way more attractive to play, otherwise a lot of players would just farm credits and XP in coop, causing the same issues (longer waiting times for PvP, less accurate match making).
The economy is fine. As long as you play PvP. The coop economy is designed to be bad because you are not supposed to play only coop.
In fact, a lot of players are saying that it is too easy to get to t10 (or rather you can get to t10 too fast because of the higher income and higher XP rewards compared to like 2-3 years ago), causing a lot more bad or inexperienced players getting to t10.
My 880 million credits say the economy is broken the OTHER way. As I said before, I've never purchased any. Your problem is you're playing a mode that wasn't even intended to be a normal play mode. WG isn't going to "fix" it since doing so would cost them money.
I don't actually recommend advancing past T-7 unless you plan on purchasing Premium time which will cost you about $108-$120 per year. And like others have said, you'll need a premium camo for your T-Xs which will cost $20 per ship. So, as you can see it is very easy to spend a couple hundred dollars per year on this game even without purchasing Premium ships.
For me the game is just not worth that sort of investment.
Besides the MM at T-8 is horrendous. You'll be used as cannon fodder in T-X matches all the time. Looking at the last 20 games in my T-8 Akizuki I was bottom tier in a T-X match 8 times. Only 3 times was I top tier in a 6-8 match. 4 times I was in an all T-8 match where each time I as matched up against a Premium destroyer.
That's not to say you cannot be competitive in a T-X game but the first time a Midway wipes 9k of your 20k hp off in a single attack you'll understand what Wargaming intends for your purpose in that match to be.
Well put! After getting my brothers into the game, I am now telling them to just stop advancing and switch to a different tech tree after Tier 6. Beyond that the game is deliberately unrewarding.
This is the best argument really.
If you love the game enough to play it, I figure $1/hr for a lot of fun is insignificant. If I spend a few hundred dollars a year on it... to me that's not really too much. To others it will be.