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Good luck!
What's the point of having good secondaries if you can't even get close to use them? Like...genuinely?
Once the most imminent torpedo threads have been sunk and the enemy lines a bit thinned, you can start your advance. Provided you have support that is. A single ship just pushing in will usually be focused and gunned down quickly.
Once you do push, the time for your secondaries truly comes. But beware from enemies that just decide to ram you on their last hp.
Russian line or Ohio are good for playing aggressive too with their survivability. The Russians don't have good secondaries though.
The heavier German battleship line leading into Preussen (and its former end-of-line, the coal ship Grosser Kurfurst) is the most geared towards aggressive play in terms of armor protection and volume of secondary battery. However, they suffer for that in exchange in the form of poorer volume and reliability of their main battery, along with their massive size (particularly the superstructure) at later tiers, which ironically makes it easier for all ship types to farm damage off of them in spite of their strong armor and health pool. This very strongly sets them into the role of late-game ships; you must remain cautious in the early stages of the match, staying close enough to where your main battery can actually hit anything, yet far enough away that you don't just get farmed down. You apply pressure, pick off vulnerable targets, and wait to make your push when your team is prepared for it and the enemy is not.
German BBs, I really like the t10 Preussen; technically, the t9 cruiser Agir is actually a pocket battleship and is very effective. The Bismark has a pretty decent rate of fire, but is spread out a bit much.
My favorite American BB is the Iowa/Iowa class. It has very long range, great fire power, & is tough. Sadly, they limit its extra options; I'm not sure why. It should be top of the line. Still, a good ship.
Everybody has a favorite, likes different features. Find out what best suits you, and perfect your talent. Also, learn where to fire at various types of ships w/HE & AP, figure in armor piercing w/HE, and over penetration to small ships. For example, an AP hole in a DD that is 8", 12", even 16" can be patched reasonably quickly if just went thru, whereas an HE round that tears a 30"- 50" hole and sprays pieces of shrapnel around can be a lot more deadly. In BBs, an AP round gets thru the armor and ricochets - ugly.