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回報翻譯問題
If you play PVE, it's pay-to-advance. If you play PVP it's exactly as pay-to-win as Star Wars Battlefront 2 was before Disney made EA change it in that you can buy vertical upgrades to your ships and commanders that are just plain better then the base versions of the same (no the fact that you can also grind for these things does not negate the fact that whales can buy them.)
I haven't seen gold shells yet though after grinding through more than half of the tech tree so I doubt it is as bad as WoT in that regard... though I honestly never played WoT (because of the gold shells) so I wouldn't know.
those commanders can't be bought with real money and must be grinded in the armoury for coal to buy them for (excluding the ones that are just voiced differantly.)
That is factually incorrect.
https://steamcommunity.com/sharedfiles/filedetails/?id=2161227962
You can buy exp boosts with real money (buying lootboxes is one way to get them), you can spend doubloons to convert useless exp on ships you have already bought/mastered into a form you can use, and you don't even need exp to advance. You can go to the dockyard right now and buy your way to the top to get the Odin simply by spending "Doubloons" (the premium currency bought with real money.)
You can also buy BOTH premium and standard in-game currency in the store, you can buy "training" for your commanders which gives them more skill points which are used for stat boosts, and the premium commanders (including the hololive ones being currently hyped) aren't merely "voiced differently"; they start out with up to 11 skill points making them far more effective than the commanders you get by just playing the game... unless you either grind for an incredible amount of time OR purchase training with real money.
You can use real money to get a high tier ship with the best equipment and a commander with massive stat advantages.
Either this game is pay-to-win or pay-to-win games don't exist.
This is notable because there's special commanders, like Yamamoto Isoroku (and, as mentioned, Ovechkin), that have improved versions of skills, making them just outright better than the average commander. Most of these are only available through in-game methods (there's a few with dubloon-buying options though).
There's also a number of commanders that have been available in-game that start leveled, like the post-apocalypse ones that were available for credits during an event a while ago, and my actually only max-level commander, Azuma, from the last Azur Lane event's collection (took hundreds battles at T9 without flags to get from 10 to 19 though).
I would prefer it if all commanders were just the same with none of the leveling nonsense though. Whether you consider them pay to win or not due to being able to level with FXP, they cause a vertical progression imbalance that really doesn't belong in a competitive PvP game.
A commander of level 10 (thats the most common level sold and matters due to the 4 point skill aka concealment expert) requires 183.000 xp.
First you deduct 1.500 xp since you can buy a 1 pointer for 7.500 credits, which you can get after 1-2 matches making it 181.500
You could even waste your free starter Dubloons on a 3 pointer (which you shouldnt).
Lets say you get on average 2k per match, which is pretty low, but manageable by lower level players, especially with the special matchmaking they get at the start.
We have to first take in account that every new player gets a wee bit of premium time for signing up.
Lets also assume he takes advantage of all the free stuff you get for first signing up, which he should.
So, we take these 2.000 Xp and multiply it with the premium bonus making it 3.000 modified base experience.
Then we add bonuses from flags, which you get loads off for first signing up and can be used to get more XP.
Thats Zulu Hotel for XP and Equal Speed Charlie London for Captains XP.
3.000 x 1,5 = 4.500 modified base experience.
4.500 x 1,5 = 6.750 Captains XP
181.500 divided by 6.750 = 26,888
Thats about 27 Matches in which he needs to achieve 2k xp, thats not an incredible amount of time IMO, especially considering that this calulation is without a camouflage with a XP bonus which is also handed out like Candy making the actual amount of games even lower.
(edit: Also all the other Flags that you get for free for playing like Scylla and Red Dragon etc.)
But this calculation only works for the frst time.
With 180k base XP you managed to climb to Tier 6 which can participate in Operations that give you 6 pointer Captains for reaching 4 stars.
This also ignores all the Captains 6 and 10 Captains WG likes to give away during random events like previous events with John Doe, Azuma, Jack Dunkirk etc.
WG does a lot of ♥♥♥♥, but the commander system is pretty good if we ignore the one mistake that is Günther Lütjens.
Or if resources are tight, just like Sansonetti, just a collection.
I already have him, but how is coal related to him not getting a collection for double flags like all the other nations.
Yes.
Having played the game for more than 200 hours as you can see from my review:
https://steamcommunity.com/profiles/76561198041571110/recommended/552990/
I can say without hesitation that the game is absolutely pay-to-win.
https://steamcommunity.com/sharedfiles/filedetails/?id=2161227962
As you can see from this screenshot of the in-game store, you can buy lots of gameplay advantages with real money including better commanders, better ships, and in-game currency to upgrade and/or buy commanders, ships etc.
Having given a straight answer to simple question, I will now unsubscribe from this thread and move on with my life.
Best!
One just needs to look at how bad the California is in reviews all over Youtube to see why that's false...
As for those Commanders, they're literally the same as any normal commanders. Only difference is they have anime voices.