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Сообщить о проблеме с переводом
1 point: Priority Target (Because knowing when you are about to be focused helps)
2 point: Adrenaline Rush (anything to cut down those long reloads helps)
3 point: Superintendent (gives you more heals and catapult planes on most BBs)
4 point: Concealment Expert (this is a MUST for all ships but carriers IMO)
After that you specialize depending on the line you are playing. Hope that helps to get you started!
- RA -
Battleship - BB
Aircraft Carrier - CV
Destroyer - DD
Light Cruiser - CL
Heavy Cruiser - CA
This is my recommendation for the first 10 points:
https://worldofwarships.com/en/content/captains-skills/?skills=3,14,17,28&ship=Battleship
Priority target gives you useful information about how much attention you got at each moment of the battle. The decisions you make can depend on that information.
Expert Marksman helps with the often very slow turret traverse speed. Makes it quite a bit more comfortable to use those big battleship guns.
Superintendent gives you an other heal charge. If you manage your positioning and HP well, that's about a 10% increase in HP.
Fire Prevention reduces incoming fire damage by a lot. On average, you take about 20-30% less fire damage with that skill alone (my own estimation).
Priority target tells you when the enemy team focuses you. When the number goes down by one and right back up again someone has probably lanched a set of torps at you.
Expert Marksman is always useful and absolutely mandatory on lower tiers where turrets often need a minute for a 180° turn.
Superintendant gives you an additional heal which exceeds the survivability gain from every other skill by miles because it scales with health and battleships have so much of it.
Fire Prevention is awesome but Concealment Expert is also very good. It often comes down to personal preference when deciding what to pick first. These days I'd say Fire Prevention is better.
Keep in mind that World of Warships Captains can only have 19 skill points at max.
You want to gather as much XP on one captain as possible. One reason is to have the most amount of skill points later on, and an other reason is that you gain Elite Commander XP with a captain who is at "max. level" (that can be used to level up any other captain).
The disadvantage is that your captain needs to be retrained when you put him on an other ship, so a part of the commander XP earned is used for that until you can continue to level that commander/captain again.
(you can assign a captain to a new ship to start retraining and then put him onto a premium ship; since premium ships don't require retraining, you can gather the XP for that on the premium ship while all of your skills are at their normal efficiency)
Way later on, you might want to have 1 captain for each ship class of each nation you play, or even captains for certain ships that require certain builds, but for now, your priority should be to get 10 skill points on one captain. That's often considered a "milestone" for captains since it allows you to have a 4 point skill.
You can move captains around freely but they have to be trained for the ship they're commanding or else they will suffer a 50% penalty for many skills while others will not work at all. When 'retraining' a commander you can choose between paying dubloons to retrain him immediately or paying 200k silver to halve the required amount of XP.
After that you can either play the ship or get the rest with free XP or Elite Captain XP (which you won't have because a 19 point captain is needed to farm it). The third option is to not do anything and get the required amount by playing the ship alone which can be frustrating.
Normally you stick to one captain while grinding a line as you want to have a captain with as many skill points as possible later on. The different ship classes have different needs when it comes to captain skills so you shouldn't move a battleship captain to a destroyer.
You can reset skill points with dubloons which can be bought in the Premium-Store and Premium ships can be used with any captain you like as long as he's from the same nation. In this case retraining is not needed and the captain will keep the specialization he had before so you can move him back to his original ship whenever you like.
For now, my T4 BB is the only captain that has decent experience, so I moved him to my T5 and I'll likely take my T4 DD to my T5 just because I've used him to get both the T5 and the CV.