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IJN
-AP bombs that can citadel cruisers and some lightly deck-armored bbs
-Medium speed, medium damage, mid range torps that can be "rapid fired" (Prep speed is fast so you can literally do all your attack runs in one strafe, sending a buttload of torps at an enemy ship. You can use this to send a dds worth of inaccurate torps downrange, and have the last set hit your target for sure. This works amazingly for bunched ships. And the moment after you launch your planes become invuln, so you lose less planes.)
-Low plane HP, your planes will almost always die to same tier flak if they get hit
USN
-HE bombs
-Low speed, low damage, low range torps with long prep times
-High plane HP, your planes can take 2-3 same tier flak hits before dying (depends on enemy AA enhancements)
-Better rockets in high tiers
I get a lot of overpens.
Do I have to release the bombs BEFORE or IN the deep dive?