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Zgłoś problem z tłumaczeniem
BFT is really not neccessary. And you should use modules for inproved secondaries and reduced fire chance.
its just not worth
you will always be a meh ship at best
but the gk is always just a pretty bad ship, no matter what configuration it has
its best as a tank as its hp pool is its only redeeming feature, but high max hp just burns away faster and its armor is pathetic so even at the only thing its good at its pretty bad
Skills and signals to boost range still leaves you with enough pts for some tank skills (assuming high skill pt captain), and if you really want to go all in then IFHE/fire flags etc.
Tactically they work best if you have an island near to enemy that you can use to disengage, block torps, screen from aggro and maybe lob secondary fire over (dont recall how high the arc of fire is - will have to go and try it). First hydro best used on approach. All quite risky early game but when it works it really works.
Mid to late game rushes at enemy also can work, ideally with support and after enemy dds sunk. Not recommended if enemy has a lot of smoke (mino/smol etc).
Have secondary build on Bismarck and it remains one of my favourite boats. Terrorising island camping Woosters etc is a highlight :) Enjoy!
Just tried a game in it after having been inspired by your thread. Killed a Smolensk and a Zao (both close quarters expert). Sadly fell to an enemy Yama shortly after but game was won :)
Better spend those 4 points on something else.
the gk doesnt have those
only buffed the Tirpitz, Bismarck, Graf Zeppelin and some cruisers