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https://steamcommunity.com/games/552990/announcements/detail/1691554794583600623
It does work both way, but if you're a big ship and you keep shooting — your visibility through smoke increases and he might likely still see you. Another case is when his allies still see you.
So if someone pops a smoke nearby — you may try not shooting for 20 seconds and see if spotted indicator disappears, for battleships it's very easy since reload time always exceeds 20 seconds anyway.
Here's a good advice for dealing with destroyers: https://steamcommunity.com/app/552990/discussions/0/1741090847739586529/#c1741090847740926735
You also need to remember DD's are the main counter to BB's, if one gets too close to you, you're generally dead (at least up to about T7), just like that poor cruiser that came round the corner broadside to your BB. One of the best ways to counter a DD is turn on 'Last Known Position' and keep a good eye on your minimap so you know where they were last spotted.
Do you have a replay file, @ehni55?
You could control spotting and concealment by having the option to turn on or off 'radio silence'
(That was a significant issue in real naval warfare)
That argument is a bit weak. "huff duff" as it was called in ww2, if used correctly could give very accurate information on enemy location, and we both know the navy (historically speaking) took radio silence very seriously and for good reason!
But the whole system of reporting enemy positions worked very differently to the game - What we have in the game is very nice indeed.... a visual display of the enemy ships transmitted to the entire fleet in real time and adjusted to each individual ships perspective! Wow!! I am not complaining, just saying the least we could do is take away, or at the very least reduce a ships concealment if it is spotting.