World of Warships

World of Warships

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T10 DDS way OP in operations or is it me?
title says it all, their reload is ridiculous, their armour is stupendous and their detectability awe inspiring.
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Showing 1-6 of 6 comments
Hiei Mar 12 @ 9:55pm 
What DDs or do you mean the enemy DDs because DDs don't usually have much armor
AI is easy to deal with. Since concealment undisputedly the most important stat, dds can easily take out bots with torps. Faster than anyone. Especially since bots rarely dodge torps.
juujbee Mar 13 @ 6:44am 
@AllahDiyenKirpi what game you been playing bots dodge torps really well in ops and in co op these days if your in a higher tier and those dd's probably not t10 but t11 Yamigiri
I don't play operations that much. When I played tho, I hit bots at 10km with torps just by aiming white line so... this is my experience. last time I played an operation was around september I guess.
Last edited by AllahDiyenKirpi; Mar 13 @ 6:56am
Ace42 Mar 13 @ 7:31am 
Originally posted by juujbee:
@AllahDiyenKirpi what game you been playing bots dodge torps really well in ops

Depends on which bots in the ops and what they're doing.

There's parts of an op where the bots are "hard scripted" and thus won't evade at all because they're too busy going where and doing what they're told; but when that scripted behaviour is turned off (they reached where they were supposed to, or whatever goal they had preset for them, for example) they revert to the usual bot AI with its usual ESP for torps and undetected players.

Originally posted by limeychefboy:
title says it all, their reload is ridiculous, their armour is stupendous and their detectability awe inspiring.

So... My guess would be the Haragumos in Cherry Blossom dunked on you (happens to the best of us from time-to-time) - in which case the detectability is to do with the Darkness / Star shell mechanics. Technically your ship benefits from the improved concealment too in that game-mode, but generally teammates should be popping radar / hydro at an appropriate time to reveal them and neutralise the smokescreens that they are pretty bad at making use of. If you're not in a ship that can slap the DDs, then you want to be prematurely positioning ready to cit the broadside Yoshino / Azumas that push in.

https://youtu.be/YayXLI_Ll-I

The Elbing and Schultz at the start of Hermes are in a thunderstorm that reduces detection, which you can also make use of once they're evicted; you do not want to be spawning the second wave (Hindenberg + Z-52) prematurely in Hermes, otherwise you trap teammates in a crossfire and deny them time to reposition and traverse their gear.

Unfortunately the video[replayswows.com] of me clearing out the DDs in Hermes is AWOL from the site for some reason.

The Forest Sherman(s) in Ultimate Frontier is a real nuisance; but really the main issue with him is that you're typically ignoring him to secure the kill on the CV whilst teammates are doing absolutely nothing about any ships in that part of the map.
You *can* prioritise just murdering him instead to get that DPM off the field, he'll die pretty quickly - but you do need to be in a ship that can tank the Seattle and Fletcher while you're doing that, and that can get away from the flotillas that often spawn nearby if you can't go dark quick enough. And that also runs the risk of failing the secondary objective if you can't safely push back towards the repair aura to kill the Midway as it emerges the opposite side of the island.

https://youtu.be/Ji_qdQTbPDk

The HP of bots in Ops is dynamically set to a degree, which reflects your team's line-up. If there's tons of health on them, that usually means your team's got a load of health itself to tank them on your behalf if you're in something squishy.

Here's some more Ops replays with autogenerated videos available, can see how I play around the enemy DDs in them:
https://replayswows.com/profile/519349838/sort/uploaded_at.desc/gameMode/pve/video/1/
Last edited by Ace42; Mar 13 @ 7:56am
christof Mar 13 @ 11:38am 
Originally posted by Ace42:
There's parts of an op where the bots are "hard scripted" and thus won't evade at all because they're too busy going where and doing what they're told;
First three ships in Narai, for example. They will run a straight line, even going as far as crashing into the island at the end of that line, no matter what the players do.
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Date Posted: Mar 12 @ 9:35pm
Posts: 6