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Bir çeviri sorunu bildirin
That may be fun for some players, but ever since first huge nerf few years ago, when it was almost the only viable strategy to contribute to the team with overall buff of AA and so few aircrafts in each attack run, even spotters likely are not going to survive while flying from the seemingly safe distance, they also nerfed xp gain over spotting targets, making aircraft carriers unable to efficiently gain xp for doing just that.
Aircraft carriers have a few strengths, they still can be somewhat capable in what other ships lack, as well as their ability to deal uncontested damage to targets all over the map. But the gameplay isn't rewarding, well, other than on soviets.
About subs, I admit it, they are totally overpowered for how they are played right now.
I wish their speed was more according to historical values, making them less mobile, and more predictable, but also with ability to travel underwater for much longer time.
There are already means to ease hunting for them, friendly subs can mark enemy sub for everyone in their team from 6 to 9 km away, if the target is submerged, regardless of depth.
>If you're lucky, the AP shells from big guns that would break a sub in half with a direct hit only inflict relatively weak damage.
That should be fixed, yes, subs were much tougher in real life, than it is often assumed, just not to point to eat multiple 8 inch gun hits,
I like playing subs, and I'm often successfully hunting them with DDs. Playing in pair with another sub gives opportunity to sunk enemy submarine with relative ease, if it isn't sticking to the backline.
And yes, It would be better if all DDs had hydrophones or sonars to hunt submarines.
A good CV player will tend to give their team a much bigger chance of winning. They are indisputably the most influential class in the game as evidenced by the fact that the highest solo win rates are found pretty much exclusively in CVs. They can negate or at least mitigate the highest threat ships on the opposing team (ie DDs) while supporting their own, plus the host of other uses they have.
No idea why you are so fixated on Russian CVs. They are by far the best against bad opponents, but the single strike planes are very easily avoided by anyone with half a clue what they are doing. Personally (as someone who is pretty good in CVs) they are by far my weakest nation in terms of winrate solely due to the fact that they struggle to carry against competent opponents.
Subs arent overpowered although they are incredibly dangerous and arguably toxic in skilled hands. My main issue with them is they really dumb the game down. A bad player in any other class would be a bad player. In a sub they have the chance of being an active irritant for a whole game while potentially sinking people with very little effort or skill required. Even countering them is often a case of relying on RNG for your airstrikes to actually hit them rather than actual skill.
Actually, they improved xp and credits for spotting damage some time ago. So that would no longer be the case.
https://forum.worldofwarships.com/topic/262261-how-to-dodge-homing-torpedoes/