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For me submarines are like wheeled tanks in WOT - the final straw that made me quit
Played WOT long, long time ago, it was far from perfect, but that game had its moments. But over time the bad and stupid decisions by Wargaming were just piling and piling. And the day when I saw those stupid wheeled tanks I knew for me WOT is dead. It wasn't game anymore. It was just a totally stupid arcade for kids, more like racing simulator then a tank game.

When I quitted WOT, after some time I started playing World of Warships. The feeling was it was much serious game then WOT, with slower atmosphere, where tactics, thinking and strategy are really important. I liked that, although match making was abysmal, just like in WOT. I played World of Warhips for a few years, and then Wargaming implemented overpowered carriers with unlimited planes. It ALMOST totally destroyed the gameplay, but I decided to keep playing, although that change made the game less fun and even more frustrating.

And now this thing with the submarines... Something totally stupidly and badly implemented, to the point where it is literally game breaking. It's not just (another) annoying thing, it's totally out of touch. For me submarines are like wheleed tanks in WOT, the reason I say good bye.
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24 yorumdan 16 ile 24 arası gösteriliyor
>1. Spotting.
That may be fun for some players, but ever since first huge nerf few years ago, when it was almost the only viable strategy to contribute to the team with overall buff of AA and so few aircrafts in each attack run, even spotters likely are not going to survive while flying from the seemingly safe distance, they also nerfed xp gain over spotting targets, making aircraft carriers unable to efficiently gain xp for doing just that.

Aircraft carriers have a few strengths, they still can be somewhat capable in what other ships lack, as well as their ability to deal uncontested damage to targets all over the map. But the gameplay isn't rewarding, well, other than on soviets.



About subs, I admit it, they are totally overpowered for how they are played right now.
I wish their speed was more according to historical values, making them less mobile, and more predictable, but also with ability to travel underwater for much longer time.

There are already means to ease hunting for them, friendly subs can mark enemy sub for everyone in their team from 6 to 9 km away, if the target is submerged, regardless of depth.

>If you're lucky, the AP shells from big guns that would break a sub in half with a direct hit only inflict relatively weak damage.
That should be fixed, yes, subs were much tougher in real life, than it is often assumed, just not to point to eat multiple 8 inch gun hits,

I like playing subs, and I'm often successfully hunting them with DDs. Playing in pair with another sub gives opportunity to sunk enemy submarine with relative ease, if it isn't sticking to the backline.
And yes, It would be better if all DDs had hydrophones or sonars to hunt submarines.
Spotting just got quite a substantial buff in terms of rewards, and with a working knowledge of ships AA ranges its not very difficult to keep things spotted at very little risk to your planes. Fighters left to spot can certainly be rushed down but there are various tricks you can use to make it them last for a decent amount of time. To emphasise the point about spotting, recently there was a CV player on the official forums questioning why he got so much XP in his tier 10 CV. He had only dealt a pretty mediocre 70k damage but had spotted 250k which pushed his XP upto the high 2ks. Also recently saw a sub get well over 3k XP after spotting similar amounts (while also sinking some enemy ships).

A good CV player will tend to give their team a much bigger chance of winning. They are indisputably the most influential class in the game as evidenced by the fact that the highest solo win rates are found pretty much exclusively in CVs. They can negate or at least mitigate the highest threat ships on the opposing team (ie DDs) while supporting their own, plus the host of other uses they have.

No idea why you are so fixated on Russian CVs. They are by far the best against bad opponents, but the single strike planes are very easily avoided by anyone with half a clue what they are doing. Personally (as someone who is pretty good in CVs) they are by far my weakest nation in terms of winrate solely due to the fact that they struggle to carry against competent opponents.

Subs arent overpowered although they are incredibly dangerous and arguably toxic in skilled hands. My main issue with them is they really dumb the game down. A bad player in any other class would be a bad player. In a sub they have the chance of being an active irritant for a whole game while potentially sinking people with very little effort or skill required. Even countering them is often a case of relying on RNG for your airstrikes to actually hit them rather than actual skill.
En son Banzai tarafından düzenlendi; 19 Tem 2023 @ 10:46
As a few sidenotes:
İlk olarak Koume tarafından gönderildi:
... like AP shells damaging the sub by hitting the nearby water.
They won't, unless they came close enough and at an angle that they actually hit the sub after traveling a short section under water. Just as they would hit any other ship in that case.

İlk olarak Koume tarafından gönderildi:
they also nerfed xp gain over spotting targets
Actually, they improved xp and credits for spotting damage some time ago. So that would no longer be the case.
En son christof tarafından düzenlendi; 19 Tem 2023 @ 13:30
Actually there is a bit of splash damage effect for all shells fired at subs ranging from 31-67m for AP and 63-134m for HE depending on gun calibre (SAP much the same as AP). Not a huge amount but certainly enough to deal damage with near misses.
Just trying to further get this out there in case it helps anyone.
https://forum.worldofwarships.com/topic/262261-how-to-dodge-homing-torpedoes/
İlk olarak Banzai tarafından gönderildi:
Actually there is a bit of splash damage effect for all shells fired at subs ranging from 31-67m for AP and 63-134m for HE depending on gun calibre (SAP much the same as AP). Not a huge amount but certainly enough to deal damage with near misses.
I honestly couldn't tell for sure from how inprecise firing at submarines is visually implemented in the game. Even so, any splash effect from AP is almost negligible and pretty much impossible to distinguish from an actual hit.
İlk olarak Wade Rocketowsky tarafından gönderildi:
Played WOT long, long time ago, it was far from perfect, but that game had its moments. But over time the bad and stupid decisions by Wargaming were just piling and piling. And the day when I saw those stupid wheeled tanks I knew for me WOT is dead. It wasn't game anymore. It was just a totally stupid arcade for kids, more like racing simulator then a tank game.

When I quitted WOT, after some time I started playing World of Warships. The feeling was it was much serious game then WOT, with slower atmosphere, where tactics, thinking and strategy are really important. I liked that, although match making was abysmal, just like in WOT. I played World of Warhips for a few years, and then Wargaming implemented overpowered carriers with unlimited planes. It ALMOST totally destroyed the gameplay, but I decided to keep playing, although that change made the game less fun and even more frustrating.

And now this thing with the submarines... Something totally stupidly and badly implemented, to the point where it is literally game breaking. It's not just (another) annoying thing, it's totally out of touch. For me submarines are like wheleed tanks in WOT, the reason I say good bye.
i feel like this community has a massive issue of way overreacting to subs. theyre occasional nusiances, but people blow them way out of porportion. its pretty easy to counter the average sub player if you have more than 5 braincells. an elite sub player can certainly be frustrating, but those are rare and any ship can be painful to play against in the right hands
I have yet to meet a player who thought subs were adding anything to gameplay other than bad things. I also do not know anyone who plays subs. So that is a factor :D.
İlk olarak Jaynoble55 tarafından gönderildi:
I have yet to meet a player who thought subs were adding anything to gameplay other than bad things. I also do not know anyone who plays subs. So that is a factor :D.
You haven't spent much time here. We've got 2 or 3 who are very vocal about how fun subs are!
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24 yorumdan 16 ile 24 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 16 Tem 2023 @ 15:09
İleti: 24