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Only superships (in general), or *maybe* bare-bones T10s if you've got pretty much no economic bonuses running at all, should be losing credits in PvP.
In a T6 or a T8? Or a premium / special ship? That's you performing poorly.
Which would make perfect sense given you seemed more interested in arguing against the people telling you how the class works and how to perform better in them than learning from them when you last made a thread moaning about them.
Vs bots you should be performing worse in a CV - because although the targets are dumb and helpless, they also die to teammates quickly and are bunched up, reducing your damage-farming potential. In co-op rewards are terrible because it's not a real gamemode - it's an absurdly easy race to beat teammates to damage, kills, and dockyard mission farming.
As for the game being boring - it's not to everyone's tastes, and not every playstyle appeals to everyone.
It's not a twitch-shooter, so the gameplay is more deliberately paced and tactical than, say, a FPS.
And it's weird you bring up historical realism - when it's this game being arcadey that makes the pace as quick as it is, compared to real life warfare.
Lots of people pay for this game, lots of people find it fun. But, then, lots of people are capable of figuring out how carriers work (or at least asking people about how to improve on the forums instead of whining) and thus not losing currency just by playing them - so maybe you would prefer something that is faster paced and requires less understanding.
You can achieve that by going to other games forums and asking what the game is like, instead of complaining about this one every couple of weeks.
As for complaining about ships having airstrike depth charges - yeah, let's not destroy the game balance by giving big clunky ships regular depth charges that would be next-to-useless on them.
People already complain about hybrid ships and how they add to the number of planes in the game, so there's no reason to roll that out to every ship in the game to totally break more.
Can watch any of my videos and consider if they show "nothing to do":
https://www.youtube.com/@Ace42x/videos
If you consider the things I do which are necessary to perform well to be "too slow, too boring" - well, congratulations - you've discovered the game is meant for players with different tastes. As one of them, I get to cancel out your vote for destroying game balance and thus the fun I get from it. And you creating thread after thread won't change that.
You were complaining about CVs not being able to do damage - and your failure to do damage would certainly explain losing credits hand-over-fist.
This is definitely a "you" problem, as out of all the Tier 8s player in EU, CVs represent some of the highest average damage counts in that tier. Theseus is 3rd; Colossus 5th, Aquila 7th, Kaga 10th.
They represent 4 of the top 10 average damage generators in the game.
It's a bit dated - but you can see me scoring a High Caliber award in Lexington here:
https://youtu.be/kwcPo2PqJX0
Three in a day, and I was far worse with CVs back then than I am now.
Saipan too:
https://youtu.be/YgB6jXDNXu0
The start of the game is slow so you can get into a good position.
This is a naval game and thus in most instances are distances that are miles and miles if not more. Therefor fighting and shots will take a while to get from A to B.
If you're wasting money in randoms, you're probably not playing well and from your attitude it's somewhat easy to see why. The game is supposed to have something thinking in there, not blindly firing while hoping to hit your target in close quarters combat.
But the important point is that you know thats the sort of game WoWs is. It rewards good decision making, positioning, target selection and aiming skills. It also rewards being able to read the current situation and how that will likely develop and adapting to that situation. if you find those things "boring" and "slow" then plainly this isnt the game for you. And thats fine. I struggle to understand why you make multiple posts weekly bemoaning how the the game works. Its not going to change because you want to play Fortnite on the ocean.
Personally the gameplay really suits me and I never have boring or slow games since there are a lot of things to keep track of and adapt to. And timing is often critical - honestly those moments when you see an opportunity and go for it are hugely rewarding and fun (especially so when those plays work). But thats just me. Obviously im not alone but sadly you dont see the game in the same way. And again thats fine. I still wonder why you play if you dont enjoy it though.
But you are right.
you're basically playing a different game inside of WoW, which is the intended point, but the pay-off/time-sunk matrix doesnt line up the way it does with, say, a destroyer where the only way for a match to not end in you sinking a torpedo up someone's tailpipe or getting sundered in the attempt as a result of your positioning is for the match to be a blow-out.
As for the rest, if you do get jumped by a DD when playing BB then thats the very definition of making mistakes earlier that come back to punish you later. The mistake could have been overextending due to not reading the map situation, or choosing the wrong targets meaning that your DDs got overrun and cant assist you any more and so on. And there are plenty of counters to those DDs but the way the game works means that tends to be the ships that are suited to doing that (although tbh its possible to outplay a DD in a BB, its not ideal).
Anyhow the above and this very thing of losing money for not having a booster are the two major critiques I have about this game, which otherwise I love to play. I do not think it should be possible to lose money t8 and below. I and I mean I, think that up until that point new players are still learning and are building up cash reserves to afford expensive 9 and 10's. I am not advocating to make more credits, just penalize free players less.
I have 644 premium days banked atm if anyone wonders what perspective I am taking.
That's not just bad performance, that's gotta be afk...
That's not really a reliable way to judge performance - either in practical terms, or in economic terms.
Credits are based on BXP, and BXP is based on %age of a target's health done in damage - not on total HPs damage.
So a DD with <30k hp dealing 30k hp to a battleship would technically be doing "their hull in damage", but that would represent a ridiculously poor contribution to a match.
Whereas a BB dealing just 30k hp to a destroyer would represent a far more significant contribution to the match, and would net you more BXP and thus more credits.
You need to be looking at "score on the scoreboard" to get a sense to what their performance is - both in terms of economy, and in terms of how important the damage they were dealing is to team.
Obviously there's complicating factors (credits don't benefit from the 1.5x win bonus unlike the BXP on the scoreboard; BXP has diminishing returns, but service costs are fixed - so excellent players see less benefit from their exceptional performances, but get to keep a greater proportion of the income; not everything that adds to score is particularly important - damage to planes adds a fair bit to BXP but can be totally unimportant in a lot of cases).
And not everything that ends up in a higher score on the scoreboard represents the best play (going dark to cap or run down the clock might win matches, but won't earn you credits, for example; or using squishy teammates as human shields just so you live longer whilst farming will cost you matches but can still see you top the scoreboard).
But the principle still applies - and average XP (which IIRC PR is substantially calculated from) is a pretty good indicator of performance.
Oh, and the game throws various economic boosters at you all the time - to the point where I routinely sell excess stacks of them because it's more than I could reasonably use up.
Even if players are trying to hoard more valuable boosters for events, or for when the game gifts them free premium days, etc - they shouldn't be sailing around in nude ships (well, obv there's no point in slotting shipXP boosters on ships you're not actively grinding unless you're insane and whaling on converting that to FXP with doubs).
Making sure you're farming freebies should make stockpiling boosters very easy (daily login rewards; daily armory free bundle rewards; daily crate drops and occasionally super crates; daily event pass missions - should be able to do it in 2x quick Ops or Asym matches irrespective of performance; redeemable bonus codes (there's blogs you can live bookmark that publish them as-and-when if any of the posters here miss telling us); Dockyard stages; combat missions, etc etc.).
If the situation is particularly desperate, then using the regular armory coupon drops to get economic boosters at a discount can help keep things ticking along while you're waiting for a top-up - we've just had an Xmas event that throws coal at everyone.
T8&T9 premiums (available with coal) should print you enough money to keep things going if you've somehow managed to exhaust all the freebies the game gives you.
I can't remember how many economic boosters (mixed quality, too) I got just from doing the current Bjorn event from the crates (no CO, no skin) - but it's a decent stack.
And as for Premium Time - I've somehow ended up with as much now that I've finished the dockyard as I had when I started the Dockyard and was going "yeah, that's enough to last me the full duration of it just about, don't need to get any more than that while it's on Xmas half-price sale".
Do you claim this with all flags purchased and mounted too?
Nothing to do with flags anyway, those haven't been giving economic advantages for a long time now.