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Cruiser line grinding for a begginer using cruisers?
I want to start a new cruiser line with all the grinding part, but I will purchase Premium at least for 3 months. Which cruiser line would you recommend to a begginer? I want to have cruisers with good fire chance, similar to gunboats with high speed reloading HE. When I played battleships I was fired several times by cruisers with insane fast guns and I im interested in those ships. If not possible Im also open to a new destroyer line.
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Showing 1-7 of 7 comments
Nepgear Apr 8 @ 9:21am 
Des Moines, Nevsky or Jinan should all be fine.
Originally posted by Nepgear:
Des Moines, Nevsky or Jinan should all be fine.

what is this? Which country?
Des Moines - USA Heavy Tier 10
Nevsky - USSR Light Line Tier 10
Jinan - Pan Asian CL Torp smoke cruiser tier 10
Ruby Apr 8 @ 9:27am 
Originally posted by HistoryPlayer:
Originally posted by Nepgear:
Des Moines, Nevsky or Jinan should all be fine.

what is this? Which country?
American, USSR and pan-Asia
The American lines are pretty good starting at T7, otherwise I reccomend the Russian heavy cruisers (Tallin, Riga, Petro) or the British lines - While quite fragile they do pack a punch.
For spitfires, the US lights, Dutch Lights, Pan-Asia, Commonwealth and USSR "light" cruisers are suitable. But they're also all flimsy as hell, and for a newb I recommend UK heavy and Dutch Heavy. Not because they're gud, but because they have a bit more staying power and fewer aggravating moments thanks to superheal and good armor, respectively. USSR heavies too.
Ace42 Apr 8 @ 3:34pm 
Originally posted by HistoryPlayer:
I want to have cruisers with good fire chance, similar to gunboats with high speed reloading HE.

Superlight cruisers
Are a bit of a bridge between DDs and light cruisers - small DD calibre guns (and thus will shatter on a wider number of targets), a detection range between DDs and light cruisers, but they get citadels like all cruisers and thus are vulnerable to getting dev strike, and don't get DDs damage reduction.

As stated above Panasian Cruisers (the Jinan line) have very fast firing lower calibre guns with some of the highest fires-per-minute in the game. They're superlights, so very squishy - but also quite stealthy (and they get smokescreens like DDs do), and have good deepwater torps.

The smokescreen makes them quite forgiving to play if you're not particularly confident with your island-camping, as it can be a bit of a get-out-of-jail-free card if you mess up your island camping and get detected facing stuff that can then clear an island.

As superlights they are *very* squishy though, so you do have to make use of stealth and islands and smokes to farm without getting yourself sunk.

Light cruisers

USN lights (Worcester line) are straight up island campers, with standard 152mm light cruiser guns. If you're happy to concentrate on developing your island-play, then you're getting comparable fires-per-minute with higher calibre guns that will shatter on fewer targets and thus can more consistently deal direct damage (shatters don't effect fire chance, obv).
Worcester line can also benefit a fair bit from IFHE if you want to sacrifice fires-per-minute for fewer shatters, and thus more effectively use the line's great HE DPM.
They also get nice long-duration radars too, which is useful for countering enemy smokescreens and revealing stelathy enemy ships.

I wouldn't necessarily recommend the USSR light cruiser Nevsky line - slower RoF than other light cruisers (although maybe still fast enough for your expectations), and slower base Fires-per-Minute.
Stuff like managing ammo type, and managing range, etc, etc make it a bit trickier than USN "use an island to free farm" lights, and of the light cruisers it's the least like what you asked for with the possible exception of the IJN light cruisers like Yodo.

Heavy cruisers
Slower RoF in general than Lights, and they tend to favour mixing in their 203mm+ AP into their kit, so HE and fires tends to be less impressive - but some of them might still be within your expectations / preferences, especially when compared to battleships.

The USN heavy cruiser (Des Moines) line isn't a bad option - like the lights, it's built around island camping; it trades the light cruiser rate-of-fire for more effective AP (that gets improved ricochet angles), and Des Moines' gimmick is fast RoF (faster that Nevsky's).
Heavy cruisers tend to play a bit defensively like cruisers in the early game when they risk getting nuked by battleships that can largely ignore their armour; and then end up playing more like battleships in the late game if / when the overmatch threats are gone and they can push in to use their armour and main guns to murder other cruisers - if that appeals to you and you're happy with island-camping play, the Des Moines line will do you fine - as its got good HE spamming capability thanks to its rapid fire.

KM heavy cruiser Hindenburg line can happily booty-tank in open water spamming HE at maximum range if you want to free-farm unshackled from islands; its HE has special bonus German penetration values, so its direct damage is more forgiving of spamming it at more heavily armoured targets than some other cruisers.

RN heavy cruiser Goliath line gets a superheal which can potentially make it more forgiving of inexperienced play (assuming you're not just getting your broadside deleted before you get to use it), and it likes to spam HE - but it's more about the big HE alpha rather than rapid-firing spray.

The Commonwealth cruiser line end up being heavy cruisers that play a bit like lights - they have crawling smoke which is more forgiving of open water play; and they're excellent at countering submarines if you find that class particularly oppressive, thanks to extra depth charge airstrikes and Sub Surveillance consumable.
Last edited by Ace42; Apr 8 @ 3:35pm
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