World of Warships

World of Warships

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WTF is this Colorado bug/beetle?
18 knots speed, no armour and guns that hits anything, but the target. The only reliable hit you can score is in closer distanse, but there you are a big sitting duck to HE spam and for stealsy torpedo spam, so if your destroyer is destroyed, you are the next target and you cannot do anything about that. Even new Mexico was better with more guns. But this thing, this is just a bug. And the worst part of it that you must grind it for a long time. So my question is where and how should you suffer on her for progression?
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Showing 1-15 of 59 comments
Data-7 Mar 29 @ 8:27am 
Is better don't waste time with some tree, just use tec exp. Most of the "old" ship now are trash, the game is changed but they focus only in new ships
Nepgear Mar 29 @ 8:43am 
The hull is ass but the guns are actually pretty good for the tier.
Ace42 Mar 29 @ 9:33am 
Originally posted by Ruby:
So my question is where and how should you suffer on her for progression?

As long as it takes for you to learn why your complaints reflect an issue with your approach to the game, rather than a fundamental problem with the quality of the ship.

Its speed (21kts with a full build, not 18. Vermont at T10 is only 23kts in comparison and is considered a pretty good BB) becomes less of an issue if you are positioning correctly preemptively - the main drawback is that teammates in faster ships can destroy your positioning quicker than you can re-establish it. But if you are reading the map correctly and thus taking up strong positions from the start, you won't be needing to fix bad plays by rushing around at 30kts anyway.

Optimal range for a battleship is "as close as possible to the enemy without:
Showing more than 30 degrees of main belt armour to incoming AP (tighter angle still for improved ricochet AP or SAP);
pushing so far into torpedo range that you cannot slip between them without eating more than one;
without entering HE spam from ships you cannot see and thus cannot shoot back at."

Any further away from the enemy than that and you are making them safer from your guns without gaining appreciable safety for yourself.

Colorado is slow, but it has the tightest turning radius in its tier and slightly above average rudder shift - it's better at slipping between torps than most of its peers if you are far enough away from the torpedo boat for gaps to develop.

Your destroyer *will* get destroyed if you're hanging so far back, and mispositioned, that the enemy can freely push up to support their DD while you sit back and let yours die.

If you can see a ship that's HE spamming you, your 406mm guns can nuke it out of the water if you're close enough; if there's ships that can stealth HE spam you, you are forced to play around vision and range to chip stuff down until you help create an opening to exploit.

Colorado has 406mm guns - which is a large calibre for the tier. That means it'll overmatch 27mm plates found on most T7 and below ships.
It can punch right through the 27mm bow on T9s like Buffalo; whereas a T10 battleship like Bourgogne would be bouncing AP off that bow all day and night.
It can punch through through the 26mm noses of a load of T6 and T7 battleships.

What those guns can't do is defeat a battleship's main armour belt (big orange strip down its sides in the in-game armour viewer in port. Might have to turn off visibility of torpedo bulges to see it) if it is properly angled - 30 degrees or tighter (as per above) and even the biggest calibre shells in the game (Satsuma, Shiki, Incomp) will be bouncing 100% of the time. Biggest overmatch currently in the game is 35mm.

Colorado's main armour belt is considerably thicker than 35mm.

Can see me playing Colorado, badly, here and still getting it to work adequately:
https://youtu.be/z9jcWctC2jM

TL;DR

Battleships have only one goal in this game: Establish a crossfire with teammates, and thus map control.
This means putting your ship somewhere that forces the enemy to choose between showing broadside to either you or your teammates, whilst you do not show your broadside to them.

Battleships want to get as close to the enemy as safely possible - which means being able to take incoming shells on your main armour belt whilst it is sufficiently angled; which means not exposing your broadside to threatening shells; or a clutch of enemy torps, or pushing so far into the source of those torps that you get yolo'd; which means not allowing something that overmatches you to just boop you straight through your snoot.

Originally posted by Data-7:
Is better don't waste time with some tree, just use tec exp. Most of the "old" ship now are trash, the game is changed but they focus only in new ships

Nope. Colorado is required to get to Vermont and Louisiana - both relatively *new* lines. So your premise is just flat out wrong straight off the bat.

Montana is an old line, but it's fine for the most part (Montana's dire rudder shift excepted, something its Legmod fixes). Iowa is a highlight and is still strong.

Libertad line is OP (to the point of incoming nerfs, especially on Los Andes); but the previous line (Cassard) isn't considered to be anything stellar.

Once again you're blaming the game for your skill-issues. As I keep pointing out: Until you learn to play, you're always going to be rotating new BS excuses for poor performance.
Last edited by Ace42; Mar 29 @ 10:45am
Ruby Mar 29 @ 10:57am 
Originally posted by Ace42:
As long as it takes for you to learn why your complaints reflect an issue with your approach to the game, rather than a fundamental problem with the quality of the ship.

Blah-blah-blah. A good advice for every problem from 10k players to a new players. Not helping with issue at all. Fundamental problem with the ship is her low tier, so you don't have that 10k experience to use it. And US Battleships are considerated as good ships for new players, so they will get this early most likely. This your fist statement is ruin your other good points and advice. It really should be skipped.

Originally posted by Ace42:
Its speed (21kts with a full build, not 18. Vermont at T10 is only 23kts in comparison and is considered pretty good as BBs go)

You need to research it before you can use it. Or you saying, that you should obtain all modules before enter her first battle? Well, that's not adding points for being a good ship. Other have no problem with not optimal build.
Oh, and Vermont line all have that nice acceleration buff that compansate their low speed, so you can effectively jiggle your speed. Colorado does not have this.

Originally posted by Ace42:
Optimal range for a battleship is "as close as possible to the enemy without:
Showing more than 30 degrees of main belt armour to incoming AP (tighter angle still for improved ricochet AP or SAP);
pushing so far into torpedo range that you cannot slip between them without eating more than one;
without entering HE spam from ships you cannot see and thus cannot shoot back at."

In other words, it is a 15-20 km range from enemy side of the island, because this is the real range of invisible he spammers and you cannot one shot them due to island.

Originally posted by Ace42:

Colorado is slow, but it has the tightest turning radius in its tier and slightly above average rudder shift - it's better at slipping between torps than most of its peers if you are far enough away from the torpedo boat for gaps to develop.

And it's not enough to avoid 7km torps from t5 dd. Depending your game all the time, that your dd survive the encounter and their not isn't reliable. And this also you may happen even if they are, because some smard asses decided to go full bb hunt for damage and the only thing stop them from doing it is spotting from your dd/aircraft. It doesn't matter, that they lose. You get nothing from this victory.

Originally posted by Ace42:
Your destroyer *will* get destroyed if you're hanging so far back, and mispositioned, that the enemy can freely push up to support their DD while you sit back and let yours die.

So how should you do this, if your spotting range is more than enough for HE spam to eat and half of the time you dd gets destroyed regardless of your efforts? Well, may be if you are top aim guy, that with one volley hit enemy dd. then there is no problem. But for human players, most you got is some hits. It's not your job to hit and destroy dd. You can help, but that's it.

Originally posted by Ace42:

If you can see a ship that's HE spamming you, your 406mm guns can nuke it out of the water if you're close enough; if there's ships that can stealth HE spam you, you are forced to play around vision and range to chip stuff down until you help create an opening to exploit.

Colorado has 406mm guns - which is a large calibre for the tier. That means it'll overmatch 27mm plates found on most T7 and below ships.
It can punch right through the 27mm bow on T9s like Buffalo; whereas a T10 battleship like Bourgogne would be bouncing AP off that bow all day and night.
It can punch through through the 26mm noses of a load of T6 and T7 battleships.

What those guns can't do is defeat a battleship's main armour belt (big orange strip down its sides in the in-game armour viewer in port. Might have to turn off visibility of torpedo bulges to see it) if it is properly angled - 30 degrees or tighter (as per above) and even the biggest calibre shells in the game (Satsuma, Shiki, Incomp) will be bouncing 100% of the time. Biggest overmatch currently in the game is 35mm.

Colorado's main armour belt is considerably thicker than 35mm. [/quote]
All of that is doesn't answer on the problem- the bad accuracy of the guns. If she has the accuracy of Kongo, then no problem. Is she has the shher amount of guns as new mexico- then also no problem. Some of them will find a target. But if you angle 30 degree and shot from your 4 barrels- you most likely get nothing. Oh, and all the armour doesn't matter, because fire doesn't care about it. And t9 ships still penetrate you from the distance with full broadside, while you playing with rng to hit them in return. Because they are not aiming at your bow, they hitting your superstructure. And you a f*ng slow to adjust your speed to prevent this.

Originally posted by Ace42:
Battleships have only one goal in this game: Establish a crossfire with teammates, and thus map control.
Very broad statement, with the same vibe as opening. It's not really applying to the problem. The problem is her low tier. You don't have teammates. You have their expandable hp pool to let you farm damage more. And they think exactly the same. I don't want to farm wins, I want to farm exp. And for that I'm looking for a noob levet tips and advices, not the ♥♥♥♥ like "It's all your fault. Just be born better"
Ruby Mar 29 @ 11:01am 
Also replay with lots of mods- is not good. If you can't play with vanilla setting, your advice is as half good as it can be.
~T~D~ Mar 29 @ 11:04am 
Yes your dead if caught alone with an enemy DD, so jump on a team m8 in a cruiser or friendly Destroyer.
Data-7 Mar 29 @ 11:10am 
@Ace42 man fly down, maybe you think to be a master but this just opinion. I probably can win you with any tier.
By the way 1vs1 wold be great to add then we will see how many expert we have
Last edited by Data-7; Mar 29 @ 11:11am
Jackson Mar 29 @ 11:15am 
Originally posted by Data-7:
@Ace42 man fly down, maybe you think to be a master but this just opinion. I probably can win you with any tier.
By the way 1vs1 wold be great to add then we will see how many expert we have
Set up a duel, film it, we'd all like to see! Maybe some betting would be done.
Jackson Mar 29 @ 11:16am 
Originally posted by Ruby:
~snip
Most of it is personal preference. Her slow speed make people immediately hate her. She's really not bad though. She's my 2nd favorite tech tree battleship at that tier. Of course I'd never use her stock hull, and she's 21 kts with her better hull, but her guns are really very good. She can easily strike good damage blows at 15 or more km. You just have to be very aware of positioning.
christof Mar 29 @ 11:19am 
Originally posted by Ruby:
You need to research it before you can use it. Or you saying, that you should obtain all modules before enter her first battle?
All? No, not necessary. But for example the better speed on the Colorado? That's exactly what you should use free xp on. By far the best use for it until you open up the research bureau.

And yes, EVERY tech tree ship below tier X will have an issue somewhere like that. For Colorado, it's the speed. (NOT the accuracy of the guns, that's actually fairly decent. And yes, I would know. I grinded a LOT on Colorado.)

And it's not enough to avoid 7km torps from t5 dd.
Unless it catches you completely unaware or while unmoving, it should be. That's not even too hard to do right, but it takes some training.

As does EVERYthing regarding handling your ship.

So how should you do this, if your spotting range is more than enough for HE spam to eat and half of the time you dd gets destroyed regardless of your efforts? Well, may be if you are top aim guy, that with one volley hit enemy dd. then there is no problem. But for human players, most you got is some hits. It's not your job to hit and destroy dd. You can help, but that's it.
Unless you're badly mispositioned, you should be at around or below 10km to the enemy DD in such a scrap. And at worst just on the outer ranges for enemy HE spammers. Depending on the map and your prior positioning, you may even be completely covered from them or spot them the moment they fire, which can sink them quickly. If you're too close, kite away.
That being said, yes your guns will usually not sink the enemy DD immediately. But they WILL do considerable damage. Thus making it so much easier for YOUR DD to win the encounter and survive. That's the whole idea here. Support your teammate so he may continue supporting you.


Also regarding a later comment from you: Farming wins helps with farming xp. For one because the behaviour leading to the former will also earn you xp in general. Second because a win immediately gives you a 50% bonus on all your xp income from the battle.
you will not like Vermont line then!! haha

Seriously though, she is fine, she hits like a brick and moves like one! learn the guns, learn the overmatch and go slap things around!

Be Patient
Ace42 Mar 29 @ 12:20pm 
Originally posted by Ruby:
This your fist statement is ruin your other good points and advice. It really should be skipped.

Unfortunately for you, it's the best advice you - or anyone else in your situation - can receive.

The more time anyone spends inventing ♥♥♥♥♥♥♥♥ arguments as to why correct play "doesn't work" when it works for literally everyone who understands it and executes it correctly, means less time for them to practice executing correct play and thus actually fixing the REAL problems their defective play is causing.

Having trouble hitting ♥♥♥♥ with Colorado's guns? Aside from just needing to work on your aiming skills (which is a relatively minor thing to learn); it means you're too far away, and you're mispositioned trying to shoot at properly angled targets instead of deleting their big wide fat broadsides.

Eating a load of torps from 7km away? Unless it's single-fire RN torps or subs' torps, it means you were incorrectly positioned so that you weren't already bow / stern on and thus able to quickly slip between them. Eating one single torp is typically no big deal for a BB. And if you're struggling in a ship with above average turning and rudder shift - why do you think it's suddenly going to get easier to evade torps with larger more sluggish battleships instead?

Originally posted by Ruby:
You need to research it before you can use it.

Indeed. Which is why you don't waste FXP on skipping grind on a maxed out ship. You save it to unlock the more important modules early as possible, potentially skipping stock matches altogether.

Racing up the tiers leads to tears.

This is true for all ships, although how important any given module is to any given ship is down to the specifics, and it's a matter of player knowledge as to how best deploy their resources.

If you think the reason you're struggling in Colorado is because it's travelling at 18kts rather than 21, then you're deluding yourself - though.

In other words, it is a 15-20 km range from enemy side of the island, because this is the real range of invisible he spammers and you cannot one shot them due to island.

Stealth-farming requires something be providing vision; play around that vision and they won't be farming squat.

Depending on your positioning, the height of the island, etc, etc you can use artillery spotter plane to blindfire stuff potentially - most island campers are particularly squishy, so even one flukey cit can hurt.

None of this is a Colorado issue, btw - island campers can farm any BB just as easily. Watch any BB video on my channel to see how I pick apart an enemy's defences bit by bit so that I can generate battle impact quicker than the enemy can farm me out.


It's not your job to hit and destroy dd.

It's everyone's job to counter enemy scouts all the time. All damage against DDs is good damage against DDs.

Again, this is not a Colorado issue. Watch any BB video on my channel (ideally more recent ones, so sort by date) to see how I facilitate my team's ability to counter enemy DDs, and how I limit enemy DDs ability to mitigate my battle impact.


All of that is doesn't answer on the problem- the bad accuracy of the guns.

As I told you, that "problem" is resolved by correct positioning.
You get close enough to land meaningful damage; you position in such a way that you have nice wide enemy broadsides to shoot at, instead of angled strips of the enemy that is potentially obscured by their main armour belt and turret armour and barbettes.

Colorado's gun accuracy isn't particularly bad, btw. Joint-best BB sigma in its Tier - way better than the majority of BBs in its entire matchmaking spread.

Compare it to something like secondary build Gneisenau, which has the same number of lower calibre barrels and much worse sigma, and it's substantially better.

If she has the accuracy of Kongo, then no problem. Is she has the shher amount of guns as new mexico- then also no problem.

Even if Kongo and New Mexico had perfect accuracy, it still wouldn't matter because neither can overmatch Colorado.
100% of nothing is still nothing.
Even if Colorado's guns were even worse - booping a cit through either of their noses is still over 10k of mostly unhealable damage, which is much higher than nothing.

Oh, and all the armour doesn't matter, because fire doesn't care about it.

Fire damage is junk damage.
100% of fire damage is healable; only 10% of citadel damage is typically healable (depends on the specifics of any given ship's Repair Party).
With Fire Prevention skill (mandatory with a 10pt captain - please tell me you've not been noobing around failing to level up your captain through the grind and then blaming the game for that), you can only have a maximum of 1 fire per section of the ship (1x Bow, 1x midships, 1x stern) irrespective of the amount of spam being fired at you or the number of ships doing it.

If you are properly angled, your superstructure and turrets protect one of your extremities from incoming HE, limiting you to 2x fires maximum. Which is very very manageable between heals and careful usage of DCP.

What your victims cannot manage is getting dev-struck by your high calibre AP to their ctiadel, which is instant.

Again - this is not a Colorado issue - fires work the same for all battleships. Watch any video on my channel of me managing incoming fires and HE.
Ironically Colorado is especially *good* at dealing with fires, because it has the USN +hps on its Repair Party which is better at recovering fire damage than "normal" battleships.

And t9 ships still penetrate you from the distance with full broadside

I already told you - the highest caliber guns in the game (Shiki, Satsuma, Incomp) only have 35mm overmatch. There is not a single gun in the game whose AP can penetrate your main armour belt when it is sufficiently angled. T9s do not have better overmatch than the likes of Yamato or Shiki.

The video I linked you to shows me totally messing up by trying to cheese the Derflinger's icebreaker and armour belt because I was over-confident and greedy, and you see me bouncing shell after shell against a T5. That was a really embarrassing misplay on my part - but it is something your Colorado's main armour belt can do incoming T9 AP.

Originally posted by Ace42:
Battleships have only one goal in this game: Establish a crossfire with teammates, and thus map control.
Very broad statement,

The only two things you need to learn not to hard-suck at BBs is to position properly so you find enemy broadsides; and to position properly so you don't get your broadside deleted by enemy ships - whether it's stealth torps, devastating AP, HE farming unsaturated elements of your ship, or you needlessly taking a third fire on your booty when it should've been covered.

That's it. Stressing over speed is noobish - watch my videos and see how much of the time I spend just chilling in the correct position at zero throttle, or alternating one single notch forwards or backwards to make micro adjustments to my angles.

Stressing over accuracy is noobish - you position well at close enough distances and you're going to land shots eventually, and if you're positioned properly that will happen way before an enemy farms you down.

The problem is her low tier. You don't have teammates.

Nope. I get the same teammates as everyone else - I still carry enough to get a substantially positive winrate. I do it in stock ships, I do it in underperforming ships.

Don't be a Blamey Whine-house. Good players enable and facilitate their teammates; poor players handicap them.

You have their expandable hp pool to let you farm damage more.

Playing around teammates is important; using squishy teammates as human shields when you're in a BB is how you end up alone getting stealth-torped by DDs and them blaming your ship for it.

I don't want to farm wins, I want to farm exp.

Surely you've noticed the scoreboard at the end of the match? The winning team gets a massive (+50%?) boost to baseXP and thus all XP rewards. You won't farm effectively if you're hard-throwing.

And guess what, I top score all the freaking time - it's not easy to hard-carry and fail to score well. Look at my channel, look at the titles of the videos.

Do what I told you, stop trying to argue against how the game works, and your score will go up along with your winrate.

And for that I'm looking for a noob levet tips and advices, not the ♥♥♥♥ like "It's all your fault. Just be born better"

It's not about being born "good or bad" - it's about learning how the game works, and using that knowledge to make good plays and avoid making bad plays.

You cannot perform well at this game without learning to play; you cannot learn to play if you are constantly inventing excuses for the consequences of misplaying.

If you want to improve the way to do it is to upload Replay files (the game creates them automatically and stores them in its Replays subfolder) to ReplaysWoWS.com - or just record a video of them (OBS is free on Steam, can upload them freely to YouTube or Twitch or wherever); and create a thread here asking for feedback.

What you cannot do is hope to improve by arguing against the things that are needed to improve. By insisting that correct plays can't work, when they do.

The way to improve is to learn correct plays, then concentrate on practising their execution so that you aren't personally introducing accidental mistakes into what should be winning moves.

Originally posted by Data-7:
@Ace42 man fly down, maybe you think to be a master but this just opinion. I probably can win you with any tier.

Dude, you got your sub sunk by ineffectually letting a Heinrich just sail up to you with its hydro on. And then chose to blame it on your teammates; and probably "subs are UP" or something too.

I'm not convinced you can even tie your own shoelaces.

You too can watch my channel and see if I'm getting wrecked by all the inconsequential things you've dreamt up to excuse the consequences of your own in-game decision making.
Last edited by Ace42; Mar 29 @ 12:43pm
Banzai Mar 29 @ 1:05pm 
"Blamey Whine-house" made me laugh.

o7
slow bbs = cbt
be concious of your team's actions and play accordingly. guns are accurate in T7 standarts but you need to give lead to your aim a lil bit more than usual.
Hiei Mar 29 @ 4:15pm 
Originally posted by Data-7:
@Ace42 man fly down, maybe you think to be a master but this just opinion. I probably can win you with any tier.
By the way 1vs1 wold be great to add then we will see how many expert we have
If you want to 1v1 it's called the training room.
Same thing WoWs uses for their tournaments and everything else.
You should be careful who you challenge though
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