World of Warships

World of Warships

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Dive Feb 27 @ 11:37am
Remove subs from the game
or make a game mode without subs
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Showing 1-15 of 15 comments
Hiei Feb 27 @ 12:32pm 
Sadly neither will happen
Find a player who can play them and Div with them, you will soon learn all the weaknesses and how to counter them 95% of the time! The rest the players can be so good they have 0 counter play! haha
Banzai Feb 27 @ 12:36pm 
Theres also several modes that dont allow subs. Obviously the main game mode (random battles) needs to be all inclusive.
Dive Feb 27 @ 12:39pm 
Originally posted by Banzai:
Theres also several modes that dont allow subs. Obviously the main game mode (random battles) needs to be all inclusive.

Yeah that is the one i want without the subs
Banzai Feb 27 @ 2:02pm 
Originally posted by Dive:
Originally posted by Banzai:
Theres also several modes that dont allow subs. Obviously the main game mode (random battles) needs to be all inclusive.

Yeah that is the one i want without the subs
I get where you are coming from but its never going to happen im afraid :)
Jackson Feb 27 @ 4:35pm 
Originally posted by Dive:
or make a game mode without subs


Originally posted by Hiei:
Sadly neither will happen
There are several modes that don't, or at least often don't allow subs.

Originally posted by Revenge®-uk*:
Find a player who can play them and Div with them, you will soon learn all the weaknesses and how to counter them 95% of the time! The rest the players can be so good they have 0 counter play! haha
Not terribly useful to someone who has no interest in subs. This is why so many quit over it.

Originally posted by Dive:
Originally posted by Banzai:
Theres also several modes that dont allow subs. Obviously the main game mode (random battles) needs to be all inclusive.

Yeah that is the one i want without the subs
Won't happen, as above.
Hiei Feb 27 @ 5:53pm 
Originally posted by Jackson:
Originally posted by Dive:
or make a game mode without subs


Originally posted by Hiei:
Sadly neither will happen
There are several modes that don't, or at least often don't allow subs.

Originally posted by Revenge®-uk*:
Find a player who can play them and Div with them, you will soon learn all the weaknesses and how to counter them 95% of the time! The rest the players can be so good they have 0 counter play! haha
Not terribly useful to someone who has no interest in subs. This is why so many quit over it.

Originally posted by Dive:

Yeah that is the one i want without the subs
Won't happen, as above.
There are but he's wanting it to happen to random.

It'll never happen to randoms as has been discussed endlessly.
They've already sold premium subs and won't want to refund that much money.
There are modes that are at tiers that don't allow subs and those are your best bet
The only thing I want to change with subs is that I want ping removal taken off DCP and getting its own button. That way players have a dedicated counter play. Other than that im fine with them. I mean, I do not like them and find them to make the overall game worse but thats just my opinion and I do not expect WG to follow it. Either way, better get used to it. Subs are going no where.
Ace42 Feb 27 @ 9:19pm 
I'd rather see pings and / or homing torps limited to sub-vs-sub warfare (where the different depths means dumb-firing isn't really practical; and where the subs having limited DCPs makes it a meaningful form of counterplay) - with maybe making the current homing behaviour a ship / line specific gimmick (maybe the RN would feel less dire if they were the only ones who *could* homing torp surface ships; and Alliance can't really lose its one unique gimmick).

Could then lower the homing torp alpha (because low HP pool subs don't need as many torp hits per kill), and potentially reintroduce at least some degree of shotgunning with them (because subs do want to be relatively close to each other when fighting, but wouldn't be effective trying to shotgun surface stuff with torps that behave more like super-specific deep water torps or are dealing limp alpha).

Would hopefully reduce the amount of noob-trapping going on with the class; and removing the "all your DCP are belong to us" issue, along with how annoying homing torps are to play against, would open up some design space for buffing some of the more satisfying gameplay.

Upping alt-torp alpha a touch, or lowering the torp detection distances to be closer to DDs', becomes way more feasible for a class that isn't just torturing stuff with ping-spam non-stop on top of its torping, or that isn't just forcing DDs / Cruisers into lengthy evasive manouvres for the entire duration of the homing phase.

Also means that you could give pings some added value vs surface ships (and let you rebalance their deployment a bit) if they're not sending homing munitions onto target, for example pings giving spotting to team for the duration of their effect - strengthening the scouting role of subs.

That's one of the things I find so frustrating about the current sub implementation - there's a ton of alternatives that could be attempted with them in their design space to make them more interesting or more thematically appropriate, but there seems to be zero interest in actually doing it.
Although I appreciate WG have probably bitten off more than they can chew with their overly complicated CV rework.
Last edited by Ace42; Feb 27 @ 9:23pm
horrido Feb 28 @ 12:27am 
Subs are so weak and easy to counter. Learn to play better instead of requesting that they're removed.
Jackson Feb 28 @ 12:29am 
Originally posted by horrido:
Subs are so weak and easy to counter. Learn to play better instead of requesting that they're removed.
I have no interest in that. I'd rather just have them removed myself, so I sympathize with the above. I know they won't be, but we can still wish :)
s4961639 Feb 28 @ 6:58am 
Submarines can pose a threat to surface warships, but the countermeasures of surface warships are too poor, with design flaws that make it impossible to achieve balance. Therefore, this is an absolute failure.
Originally posted by Jackson:
Originally posted by horrido:
Subs are so weak and easy to counter. Learn to play better instead of requesting that they're removed.
I have no interest in that. I'd rather just have them removed myself, so I sympathize with the above. I know they won't be, but we can still wish :)

I agree they are literally a nightmare and can be a pain in the rear! But learning them does help you counter them!
Jackson Feb 28 @ 10:54am 
Originally posted by Revenge®-uk*:
Originally posted by Jackson:
I have no interest in that. I'd rather just have them removed myself, so I sympathize with the above. I know they won't be, but we can still wish :)

I agree they are literally a nightmare and can be a pain in the rear! But learning them does help you counter them!
I suppose. I've sorta learned them, but now I more rely on just ignoring them. Most games I'm not forced to engage them. Sometimes if or when they sink me or get me sunk I quit for the day.
juujbee Mar 1 @ 2:52am 
The biggest problem I have with subs is that some sub players will not use detection to show the enemy sub because he will use his and they will use theirs then both will be spotted other than that don't like them but will play against whatever is out there.
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Date Posted: Feb 27 @ 11:37am
Posts: 15