World of Warships

World of Warships

View Stats:
grafik Dec 17, 2024 @ 3:50pm
I have never been so frustrated with Random as now...
... my loss rate has skyrocketed in the last weeks, I don't think I am doing anything differently but now my win rate is steadily dropping. I don't want to play just with metaships, but I feel this is the only way to stabilise my winrate.

And I am bored playing only one tier in ranked or brawl although that is overall much more fun because it's more balanced.

I don't understand why WG can't make a more balanced mode like ranked with more ships.

Everything about random is starting to annoy me, even the BB swarming. I made a screenshot when there were 156 BB in the que and about 35 cruisers amd fewer DDs...

I really am not having fun anymore, and I do want to love the game because I think the basic gameplay is great. But I end up being frustrated each time I play, and I am really thinking of not bothering anymore...

Every 3 or 4 games there will be a really hardfought game that makes it worthwhile and gets me to stay, but taking stock: instead of having an enjoyable and relaxing gaming session, I end up being stressed. And no game however much potential fun it has is worth being stressed.
Last edited by grafik; Dec 17, 2024 @ 4:07pm
Originally posted by Virtual Ocean Horizon:
When i start losing streaks i also get really annoyed, so I've learned to turn losing into a game itself

i play port queens or neglected boats until i lose / win (depending on how things go), and then I'm forced to pick a new ship. See how long I can keep the streak going

just a way to mix things up when frustrated.
< >
Showing 1-15 of 36 comments
Hiei Dec 17, 2024 @ 4:01pm 
1 tier isn't more balanced, people like to think it is but it's actually not.

I'd suggest trying different tiers, just having fun with it, play ships you enjoy.
Nepgear Dec 17, 2024 @ 4:15pm 
You want to win, but don't want to use a strong ship? Not making it any easier for yourself. Become a triangle main. :Ssha_VII:
grafik Dec 17, 2024 @ 4:17pm 
"Become a triangle main." I don't understand?
grafik Dec 17, 2024 @ 4:19pm 
I don't want to win, I want to have fun... I'm afraid I am now stocing to WOWS through FOMO, and that's a deeply unhealthy mindset.
I will cut back my gametime to 1 hour a day max, and will not spend anymore money...
Maybe that will remove the stressing about the game.
Last edited by grafik; Dec 17, 2024 @ 4:19pm
Superczar Dec 17, 2024 @ 4:31pm 
its just the way it is man, sometimes you get ♥♥♥♥ on for a massive losing streak.
Hiei Dec 17, 2024 @ 4:34pm 
Originally posted by grafik:
I don't want to win, I want to have fun... I'm afraid I am now stocing to WOWS through FOMO, and that's a deeply unhealthy mindset.
I will cut back my gametime to 1 hour a day max, and will not spend anymore money...
Maybe that will remove the stressing about the game.
Dude like get over it. Honestly you're acting pretty silly.

Almost all of the "Strong ships" are stupidly free, thus guess what, you don't *HAVE* to spend money.
Most of the Strong ships are also incredibly old
Such as Stalingrad, Des Monies, and others.
Many of the Fomo ships are like...ok but not amazing (With some exemptions) Heck a lot of people don't even think this dockyard ship is worth it.

Admittedly 1 hour a day won't be much time to get anything done. Since games can go up to 30 mins.

If that's what you wanna do, but this game is hardly worth stressing over. You may need help if it's bothering you this much.

When I'm at work, I don't dwell on Warships. And when I'm not playing warships I'm not usually focused on warships.

Play or don't, but puttering around worried about the game and your win rate is a bit silly?
Or you can play co-op/Asymmetric
Ace42 Dec 17, 2024 @ 5:18pm 
Originally posted by grafik:
... my loss rate has skyrocketed in the last weeks, I don't think I am doing anything differently but now my win rate is steadily dropping. I don't want to play just with metaships, but I feel this is the only way to stabilise my winrate.

I have mostly played less popular quirky ships, and my winrate was climbing consistently as my historic losses were slowly being absorbed.
If you're not managing to break even, it's not the ships you are bringing out: It's misplays that you can learn to avoid.

Yeah some ships have much lower skill floors than others, and are far more forgiving of misplays: But if you learn what those misplays are and don't make those bad decisions in the first place, the relatively high skill floor of your ship becomes totally meaningless, and you get to enjoy its strengths instead.

As I said in your other thread - there's stuff in the game that annoys me, and for those and various other reasons I've been avoiding Randoms for my own convenience. But from what you've said, your concerns seem to stem from frustration with your performance rather than any specific design decisions.

I really am not having fun anymore, and I do want to love the game because I think the basic gameplay is great. But I end up being frustrated each time I play, and I am really thinking of not bothering anymore...

Upload some Replay files to replayswows.com, maybe use OBS (can get it free from Steam) to record some of those Replays and upload them to YouTube (or Twitch if you prefer) if you want to make things especially convenient.

Link them here, and I promise you that if you're struggling to maintain a positive winrate, then altering your in-game decision making will fix your problems and result in better matches.

I don't want to win, I want to have fun.

You're not going to enjoy every playstyle the game involves - there's going to be specific elements of optimal play that you might find challenging, frustrating, disappointing, boring, etc.

But there's a lot of variety between the various playstyles each class has (not so much subs and CVs, maybe), so you should be able to find a playstyle that both satisfies your preferences *and* that you can execute sufficiently to carry most matches.

It's just a guess, but I'd suggest it's very possible your frustrations come from trying to force the wrong playstyle (or not properly executing *any* effective playstyle) on your ships, and thus getting punished by the enemy team accordingly.

Learning the correct playstyle, and then consciously working on eliminating the defects in your execution of that play should remove a lot of frustrations.
Last edited by Ace42; Dec 17, 2024 @ 5:32pm
R[e]venge®-uk* Dec 17, 2024 @ 5:20pm 
Christmas .... people return and many are .... average! Get in Divisions to help!
Nepgear Dec 17, 2024 @ 5:59pm 
Originally posted by grafik:
"Become a triangle main." I don't understand?
Destroyer...
Jackson Dec 17, 2024 @ 7:23pm 
Originally posted by grafik:
I don't want to win, I want to have fun... I'm afraid I am now stocing to WOWS through FOMO, and that's a deeply unhealthy mindset.
I will cut back my gametime to 1 hour a day max, and will not spend anymore money...
Maybe that will remove the stressing about the game.
Play what is fun. If it's not fun, play something that is. There's 10's of thousands of games out there. Surely something is fun and stress free :)
sneakybass Dec 17, 2024 @ 8:57pm 
Originally posted by grafik:
... my loss rate has skyrocketed in the last weeks, I don't think I am doing anything differently but now my win rate is steadily dropping. I don't want to play just with metaships, but I feel this is the only way to stabilise my winrate.

And I am bored playing only one tier in ranked or brawl although that is overall much more fun because it's more balanced.

I don't understand why WG can't make a more balanced mode like ranked with more ships.

Everything about random is starting to annoy me, even the BB swarming. I made a screenshot when there were 156 BB in the que and about 35 cruisers amd fewer DDs...

I really am not having fun anymore, and I do want to love the game because I think the basic gameplay is great. But I end up being frustrated each time I play, and I am really thinking of not bothering anymore...

Every 3 or 4 games there will be a really hardfought game that makes it worthwhile and gets me to stay, but taking stock: instead of having an enjoyable and relaxing gaming session, I end up being stressed. And no game however much potential fun it has is worth being stressed.
Grafik try Ranked battles ,you should be able to win a higher % of battles ,i try to stay away from Random Battles, I can make a more of a difference In ranked with the less people and I like the rewards better and win more games. BUT every so often you can get a losing streak still like say seven or eight losses just a month ago In ranked that was a hard to take. Go play Asymmetric or Ops you will win more games.
Me I fall back to hunting games very low stress playing them and enjoy them. I will say this this game can bring the worst out of me when playing It at times.I find myself cursing the game more often, getting upset over nothing and irritable when I don't get what I want or even upset when things don't go my way. And be careful It may even affect you In real life.
rebelyell Dec 18, 2024 @ 1:01am 
Randoms are basically just for grinding rust bucket ships anymore. Ranks are the main play these days.
Also as a note: ive noticed running the new signal flag = way way more 1 shotted deaths.. i guess more health equals more death. noticed that immediatley. removed signal and back to normal. tested and proven. just saying
Ace42 Dec 18, 2024 @ 1:08am 
Originally posted by AGT_ZURU:
This is exactly why a Player's Win Rate means F### all.

Exactly wrong. Total opposite of how statistics work and what they measure.

It's not like a K:D Ratio, it's not a measure of your Skill,

KDR isn't a measure of skill. Someone who is deliberately playing passively trying to score last-hits will have a higher KDR than someone who's farmed down the entirety of the enemy team single-handedly, only to get those last-hits taken by another player.

it's just a measure of nothingness.

It's a measure of whether or not your in-game decisions generated sufficient battle impact to carry a consistent number of games.

Literally the only thing that matters, because wins or losses are determined by whether or not your team wins or loses; not by how much damage you personally farmed or how many kills you personally got.

If your Win Rate is abnormally high, you're either seen as a Cheater/Hacker, OR you can SOLO Carry really well. There are not meant to be any Ships capable of pulling off a SOL Carry on an entire Match

You solo carry Random matches by making consistently good decisions.
Playing OP ships optimally can help - and the highest WRs in the game are for players who combine excellent play with strong ship choices.

But lots of players have strong positive winrates despite playing a load of UP clunkers.

USSR Nakhimov does fair somewhat better at SOLO Carry Match Making, again, it's about fighting at Stand-Off Ranges, so anything above 9KM. There is a limit to how much Damage the Nakhimov can do, so that is worth taking into consideration.

Damage is only one element of battle impact - with CVs it can often be the least important given how little HP they can farm off DDs, despite DDs being the most valuable target in a match.

The point is, Win Rate is determined by Factors outside of your own control.

Incorrect. Given a statistically significant sample size, your WR is going to reflect your specific circumstances. Everyone gets the same teams you do when solo queueing, everyone is playing the same game with the same mechanics.

The only factor that is always unique to just you is your personal circumstances - and overwhelmingly that is going to be skill. So your skill determines your winrate.

A more accurate measure of Skill is a Player's Average Damage Per Match.

Absolute nonsense. Solo-killing 3 Destroyers would represent maybe as little as 60k and represent MASSIVE battle impact.
Farming 60k fire damage on a BB wouldn't even kill it, and would be letting it benefit from Adrenaline Rush for the entire duration.

CVs can potentially carry matches without dealing any damage at all if they're providing valuable spotting while the enemy CV is farming junk damage.

Even if we ignore the specifics of where and how damage is applied:
Not all damage is created equal: Citadel damage that mostly can't be healed (depending on target's repair party) is more valuable than Fire / Flood (to a lesser extent, Ramming) that can be completely healed, for example.

Just breathtaking lack of understanding as to how the game works and what the statistics mean.

Originally posted by rebelyell:
Randoms are basically just for grinding rust bucket ships anymore. Ranks are the main play these days.
Also as a note: ive noticed running the new signal flag = way way more 1 shotted deaths.. i guess more health equals more death. noticed that immediatley. removed signal and back to normal. tested and proven. just saying

Have you been drinking paint-thinner? How are you getting one-salvoed at all unless you're hard-throwing? Detonations aren't even a thing anymore, are they?
Last edited by Ace42; Dec 18, 2024 @ 1:18am
Banzai Dec 18, 2024 @ 1:15am 
Originally posted by AGT_ZURU:
This is exactly why a Player's Win Rate means F### all.

It's not like a K:D Ratio, it's not a measure of your Skill, it's just a measure of nothingness. If your Win Rate is abnormally high, you're either seen as a Cheater/Hacker, OR you can SOLO Carry really well. There are not meant to be any Ships capable of pulling off a SOL Carry on an entire Match, I know, because I've tested a great many of them in Training Battle Mode to check.

USS Louisiana could carry 1 VS 3, but these days, after the NERF's, she can't even 1 VS 2 in most cases. It's worth noting that I'm saying that the USS Louisiana can't consistently handle situations where it's against two ships at the same time, of the same Tier, and where both hostiles are in their Firing Ranges. However, at its Stand-Off Range of 22.8KM~ it can sink 2 Ships before the third finishes the job.

USSR Nakhimov does fair somewhat better at SOLO Carry Match Making, again, it's about fighting at Stand-Off Ranges, so anything above 9KM. There is a limit to how much Damage the Nakhimov can do, so that is worth taking into consideration.

I haven't tested the Pan American line yet, still on Tier VIII. However, from what I've seen, it can SOLO Carry 1 VS 3, comfortably. Though, that is in the hands of Experts, rather than in the hands of the Average Player.



The point is, Win Rate is determined by Factors outside of your own control. Caring about the Win Rate is only going to send you Crazy, and it's not going to mean anything. The Player's Win Rate is actually just a source of Salty and Toxic Conduct from other Players. A more accurate measure of Skill is a Player's Average Damage Per Match.

60K is About Average
75K is Above Average
90K is Quite Good
120K is Skilled
150K is Serious
200K is suspected Cheater (if this is seriously a Player's Average over all Matches)

I'm not saying that it's not possible to get 200K, or even 250K worth of Damage, but it takes some special Match Making to do that, and that's why I consider it a massive Red Flag if someone has a Total Average Damage of 200K.

This has been explained so many times in the past and I dont get why its so hard to understand.

Its staggering that you still maintain that "winrate is determined by factors outside your control". Noone can carry every game. Even good players can only force a win from a losing position some of the time. However, the fact remains that WR is an average of your performance in all your matches. If on average you play well then you will win more than you lose. If on average you play poorly then you will lose more than you win. The better you play on average, the higher your WR will be (with the inverse being true for poorer players).

And the proof is there for all to see since people with high KD, or average damage or spotting damage or whatever will tend to be the ones with high winrates. The people with low numbers in the various metrics will have poor winrates. Thats a clear link between how you play and your winrate.

I really would be careful about labelling top players as cheats btw. It depends on the class/ship but some very good players do have stupidly high average damage totals over 100s or even 1000s of battles in one ship. This is often due to playing in a division that maximises the strengths of their ship, but it would be foolish to ignore the fact that they are very highly skilled in all aspects of the game.

But anyway, I agree that people shouldnt stress about WR. Its only a game. But the fact remains that playing well will mean you win more on average - even when you have short term bad runs since these things tend to even out over time.

Edit: Not sure why you would delete your post when its been quoted in full. Oh well.
Last edited by Banzai; Dec 18, 2024 @ 11:03am
Banzai Dec 18, 2024 @ 1:31am 
And with regard to the OP:

Originally posted by grafik:
I don't want to win, I want to have fun... I'm afraid I am now stocing to WOWS through FOMO, and that's a deeply unhealthy mindset.
I will cut back my gametime to 1 hour a day max, and will not spend anymore money...
Maybe that will remove the stressing about the game.

Honestly I get it. If you do any activity for extended periods then you can certainly be a victim of burnout. As others have suggested, take a break from the game for a while and do something else. You will enjoy it a lot more when you return. I think the biggest issue (especially at this time of year) is the sheer amount of stuff waiting to be completed, whether thats the dockyard, or snowflake farming, or the recent time limited TNG thing and so on. Theres no point to doing any of those if the matches are becoming less enjoyable.
Last edited by Banzai; Dec 18, 2024 @ 1:32am
< >
Showing 1-15 of 36 comments
Per page: 1530 50

Date Posted: Dec 17, 2024 @ 3:50pm
Posts: 36