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I'd suggest trying different tiers, just having fun with it, play ships you enjoy.
I will cut back my gametime to 1 hour a day max, and will not spend anymore money...
Maybe that will remove the stressing about the game.
Almost all of the "Strong ships" are stupidly free, thus guess what, you don't *HAVE* to spend money.
Most of the Strong ships are also incredibly old
Such as Stalingrad, Des Monies, and others.
Many of the Fomo ships are like...ok but not amazing (With some exemptions) Heck a lot of people don't even think this dockyard ship is worth it.
Admittedly 1 hour a day won't be much time to get anything done. Since games can go up to 30 mins.
If that's what you wanna do, but this game is hardly worth stressing over. You may need help if it's bothering you this much.
When I'm at work, I don't dwell on Warships. And when I'm not playing warships I'm not usually focused on warships.
Play or don't, but puttering around worried about the game and your win rate is a bit silly?
Or you can play co-op/Asymmetric
I have mostly played less popular quirky ships, and my winrate was climbing consistently as my historic losses were slowly being absorbed.
If you're not managing to break even, it's not the ships you are bringing out: It's misplays that you can learn to avoid.
Yeah some ships have much lower skill floors than others, and are far more forgiving of misplays: But if you learn what those misplays are and don't make those bad decisions in the first place, the relatively high skill floor of your ship becomes totally meaningless, and you get to enjoy its strengths instead.
As I said in your other thread - there's stuff in the game that annoys me, and for those and various other reasons I've been avoiding Randoms for my own convenience. But from what you've said, your concerns seem to stem from frustration with your performance rather than any specific design decisions.
Upload some Replay files to replayswows.com, maybe use OBS (can get it free from Steam) to record some of those Replays and upload them to YouTube (or Twitch if you prefer) if you want to make things especially convenient.
Link them here, and I promise you that if you're struggling to maintain a positive winrate, then altering your in-game decision making will fix your problems and result in better matches.
You're not going to enjoy every playstyle the game involves - there's going to be specific elements of optimal play that you might find challenging, frustrating, disappointing, boring, etc.
But there's a lot of variety between the various playstyles each class has (not so much subs and CVs, maybe), so you should be able to find a playstyle that both satisfies your preferences *and* that you can execute sufficiently to carry most matches.
It's just a guess, but I'd suggest it's very possible your frustrations come from trying to force the wrong playstyle (or not properly executing *any* effective playstyle) on your ships, and thus getting punished by the enemy team accordingly.
Learning the correct playstyle, and then consciously working on eliminating the defects in your execution of that play should remove a lot of frustrations.
Me I fall back to hunting games very low stress playing them and enjoy them. I will say this this game can bring the worst out of me when playing It at times.I find myself cursing the game more often, getting upset over nothing and irritable when I don't get what I want or even upset when things don't go my way. And be careful It may even affect you In real life.
Also as a note: ive noticed running the new signal flag = way way more 1 shotted deaths.. i guess more health equals more death. noticed that immediatley. removed signal and back to normal. tested and proven. just saying
Exactly wrong. Total opposite of how statistics work and what they measure.
KDR isn't a measure of skill. Someone who is deliberately playing passively trying to score last-hits will have a higher KDR than someone who's farmed down the entirety of the enemy team single-handedly, only to get those last-hits taken by another player.
It's a measure of whether or not your in-game decisions generated sufficient battle impact to carry a consistent number of games.
Literally the only thing that matters, because wins or losses are determined by whether or not your team wins or loses; not by how much damage you personally farmed or how many kills you personally got.
You solo carry Random matches by making consistently good decisions.
Playing OP ships optimally can help - and the highest WRs in the game are for players who combine excellent play with strong ship choices.
But lots of players have strong positive winrates despite playing a load of UP clunkers.
Damage is only one element of battle impact - with CVs it can often be the least important given how little HP they can farm off DDs, despite DDs being the most valuable target in a match.
Incorrect. Given a statistically significant sample size, your WR is going to reflect your specific circumstances. Everyone gets the same teams you do when solo queueing, everyone is playing the same game with the same mechanics.
The only factor that is always unique to just you is your personal circumstances - and overwhelmingly that is going to be skill. So your skill determines your winrate.
Absolute nonsense. Solo-killing 3 Destroyers would represent maybe as little as 60k and represent MASSIVE battle impact.
Farming 60k fire damage on a BB wouldn't even kill it, and would be letting it benefit from Adrenaline Rush for the entire duration.
CVs can potentially carry matches without dealing any damage at all if they're providing valuable spotting while the enemy CV is farming junk damage.
Even if we ignore the specifics of where and how damage is applied:
Not all damage is created equal: Citadel damage that mostly can't be healed (depending on target's repair party) is more valuable than Fire / Flood (to a lesser extent, Ramming) that can be completely healed, for example.
Just breathtaking lack of understanding as to how the game works and what the statistics mean.
Have you been drinking paint-thinner? How are you getting one-salvoed at all unless you're hard-throwing? Detonations aren't even a thing anymore, are they?
This has been explained so many times in the past and I dont get why its so hard to understand.
Its staggering that you still maintain that "winrate is determined by factors outside your control". Noone can carry every game. Even good players can only force a win from a losing position some of the time. However, the fact remains that WR is an average of your performance in all your matches. If on average you play well then you will win more than you lose. If on average you play poorly then you will lose more than you win. The better you play on average, the higher your WR will be (with the inverse being true for poorer players).
And the proof is there for all to see since people with high KD, or average damage or spotting damage or whatever will tend to be the ones with high winrates. The people with low numbers in the various metrics will have poor winrates. Thats a clear link between how you play and your winrate.
I really would be careful about labelling top players as cheats btw. It depends on the class/ship but some very good players do have stupidly high average damage totals over 100s or even 1000s of battles in one ship. This is often due to playing in a division that maximises the strengths of their ship, but it would be foolish to ignore the fact that they are very highly skilled in all aspects of the game.
But anyway, I agree that people shouldnt stress about WR. Its only a game. But the fact remains that playing well will mean you win more on average - even when you have short term bad runs since these things tend to even out over time.
Edit: Not sure why you would delete your post when its been quoted in full. Oh well.
Honestly I get it. If you do any activity for extended periods then you can certainly be a victim of burnout. As others have suggested, take a break from the game for a while and do something else. You will enjoy it a lot more when you return. I think the biggest issue (especially at this time of year) is the sheer amount of stuff waiting to be completed, whether thats the dockyard, or snowflake farming, or the recent time limited TNG thing and so on. Theres no point to doing any of those if the matches are becoming less enjoyable.