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Ein Übersetzungsproblem melden
1: RTS carriers had too wide a spread between good players and poor players. Carriers had too much swing over the battle. One really good CV player could almost always carry the whole battle against a team with a poor CV player. That needed addressing. Cross dropping needed a nerf. It was too easy to pull off before for reasonably good players.
2: Almost no one played or enjoyed carriers. Let's be real - if you wanted to play an RTS game, this wasn't a good one.
After the rework, a lot more players played and enjoyed carriers. This is the #1 thing and the reason why the rework was considered a success.
Also, since you can control only one squadron at a time it's more difficult to overwhelm enemy players quickly which translates to less toxicity. WG doesn't want CV's to be able to knock out one player after another quickly which was easier before - particularly for good players. Now most CV's won't concentrate one player for too long but will still get a decent amount of damage.
Also you are far less likely to be deplaned since the rework, meaning that average players and below will actually get a lot more sorties out over a full battle than they did/would have in the old system.
That was the main reason for the rework, as a matter of fact: Make the class more approachable for the average player so that more people would play it. And it very much succeeded in that.
Finally I have to say that I'm very much not a good CV player. And I still do not have any trouble hitting cruisers. With DDs it depends on what planes I have at the time. But that as well is not that hard with most of them.
I've never read something so incorrect in my life.
Well except people thinking the earth was flat and moon landing faked.
At least then we can see your pre rework and current rework stats ?
RTS was the best format hands down.
The skill gap between good players and bad players was so bad that if you weren't very good with CV, you were basically an exp farm because you'd lose your planes and then be absolutely useless for the rest of the match.
On the other hand, a CV could cross drop and could control multiple squads all at the same time, if the enemy CV was deplaned, it was a much bigger problem than it is now.
Also CVs are a bit more popular and easier to learn for most people.
If you are doing "1/6 of the damage you got in RTS" then thats due to you not having learned how to play this sort of CV yet plus the fact that if you have been away for 6 years you plainly are going to be out of practice.
Gotta say i loved playing them. But thats probably because i like winning and i'd always beat my enemy CV player. I don't recall ever failing to deplane them
And thats indeed why it's good that its fixed. I wasn't even some wonder player with lots of experience or anything. All i did was use both of my 2 braincells and make sure i'd always outnumber the enemy in plane vs plane battles. Heck i couldn't even effectively crossdrop and i had 75% winrate.
what we have now is a way dumber version of their initial rework, where timings were quicker and aiming was also quicker.. for all squadron types, the initial rework featured attack planes being able to lock and shoot in no time, which again.. any decent player could obliterate the silly destroyer out of position, all you had to do was to fly over and press the a button when they were in your target.. and it was almost a hit-scan shot, and nothing in the game is hit-scan.
I find the balance now better than before, CVs who can actually play correctly still can have impact, limited now by how well the enemy team play.. on the downside, when the enemy team knows how to play versus a CV, you as CV will have extremely little impact, as smarter ranked adversaries will stack AA and you simply cannot punish any ship without risking a total deplane.. still, even as a CV player, I reckon they added prediction and that is fine, it works the same for all ships - there is an existing evading time, however, they should at least fix some squadrons, either attack planes or bombers.. they should be quicker.. as a destroyer, no CV can in fact hit me, being a CV player I know the planes of almost all carriers and I know the angles and times, and it's far to easy to escape all strikes.. it became hard to punish alone destroyers, since if they are not horrible, they will dodge almost 90% if not 100% of your attacks.. and I tell you this because I can easily avoid, even not being a main destroyer player.
still would be good to have a mix of the RTS way when several squadrons could be in the air and the new way, we still have to control the planes third person and shoot - and cycle them, so we could do several strikes in a couple minutes, different from lifting one squadron at time... but, the baddies would cry a river and maybe this is why they decided for the way we currently have.
Best CV players win 75% of their matches - higher than any of the other classes AFAIK.
And they do that solo-queueing without expecting their teammates to follow *your* self-important and delusional misrules.
That's because most of the playerbase is equally as bad as you. Negative winrate players who haven't learned to play.
It's pretty much impossible to evade a properly executed corkscrew HE Divebomber strike:
https://youtu.be/fJYTfZvJ_G8
L2P issue. If you spent more time soliciting the advice of your betters instead of insulting them and insisting that you know better, you'd not be failing quite so many strikes on destroyers.
Skill issue.
Start up a training room > ST Armor Test Map. Spawn a load of DD bots that can move but have no ammo. Set your hull to make big circles so they follow and give you moving targets.
Practice striking them with different munitions until you're landing consistent chip damage every strike. That chip damage is enough to win more matches than you lose, because DDs are low-healthpool, high value targets.
Munitions preference is usually: HE Divebombers > HE Skip / Level Bombers > HE Rockets / Torps > AP.
Some CVs mix that up a bit (RN have particularly good rocket planes with particularly short machinegun times; Skip bombs can vary in efficiency a bit depending on number of skips, and were due for a nerf on dropping them straight down on DDs heads; etc, etc) but that's the general rule of thumb.
Loads of cruisers will get their broadsides nuked by AP rockets from the Aquila or KM tech tree, and are too cumbersome to evade the particularly short machinegun times.
AP bombs will similarly devastate a lot of cruisers, depending on armour vs the bomb in question (overpens vs not reaching citadel); those that overpen cruisers tons will often cit battleships and superheavy cruisers instead.
CVs are the most impactful class in the game, and the idea that on top of this raw ability to dictate how a match plays out - they should also just get to face-roll all the other players in the game for free with huge alpha damage is laughable.
I made a statement and those do not require your opinion.. try to understand, to someone like me, you don't actually exist.. you are irrelevant. I understand somehow you want validation, but really, I'm not here to feed an argument with you or any of the other ones I consider nothing but idiots who also are replying here in this thread.
My comments are to the OP, and the OP can either read them or not.. but in no manner they are here for someone like you to read, I don't care about you and I would never go outside my way to argue with a hobo on the street.. it's just illogical.
and that is final stop.
I stated facts, not opinions. To correct your erroneous statements.
This is necessary, because the alternative is you encouraging other players to be as bad as you are - and thus causing them to whine like you do when they inevitably perform as poorly as you do.
The community deserves better than your misinformation.