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Two things which give blanket buffs to a ton of similar ships, thereby watering down any ship's unique and specific balance of strengths and weaknesses.
Needlessly complicated content churn that goes against the expressly stated design goal of 'simplifying the game by moving away from opaque gimmicks'.
I mean, gotta keep iterating until there's something to show for it, I guess?
Do we have any idea how hybrids are gonna work with these changes?
Lowering the skill floor and making squishy / annoying ships way more of a hassle to deal with.
Meh. Is Arms Race still in the Random queue? Because that's totally going to break the stats if people are getting lucky with those matches and pick-ups compared to people who are not.
Fair Enough.
Most promising thing was streamlining the low tiers, especially introducing low-tier Ops for PvE focused players, in order to generate some value for them. Especially useful for people brute-forcing the Research Bureau regrinds.
Not sure there's a lot of point trying to make low tiers worth playing unless you let people grind Dockyard / Event missions out in them, or add more depth to them - as you're still only going to have noobs or seal-clubbers spamming them out unless it feeds into the progression system meaningfully.
Just the prospect of the low tiers always being a bot-filled ghost-town creates the self-fulfilling prophecy of no-one wanting to queue for them unless they have to.
But I guess removing at least some of the "none of the mechanics are realised at low tiers, so it's very facile compared to high tiers" problems would be a step in the right direction; as would giving the balance a good pass to make things more sensible.
Please no.
- Classified Documents in Operations looks quite interesting, I like it. The same in Random games looks like an utterly terrible idea.
- Respawn Event as a special, temporary event? Sure, why not. As a system to be introduced into the base game modes? Oh, heck NO!
- A new USN DD line? Looks interesting. But apparently completely inventing ships instead of taking from the still available unused (or at least unused for tech tree) classes? That is very bad.
I'd rather have every ship in game that was real during WWII even if there were 50 of the same damn ship with no differences than have the stupid gimmicky BS WG has been doing the last few years.
Some years ago my father gifted me the programme of events from a post WW2 Royal Navy fleet review that happened on the Solent (the stretch of water between the Isle of Wight and mainland UK). Heres a scan I did of the ships deployed in it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3421285295
A lot of familiar names :) You really want that many cloned RN CVs for example?
For any history buffs, heres the front cover:
https://steamcommunity.com/sharedfiles/filedetails/?id=1789280930
I uploaded this one a few years ago before Queen Elizabeth IIs death so obviously the description is inaccurate now.
For Operations however, I fully support the concept.
More maps more good PVE content where you need one radar etc to actually do stuff.