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So, my two problems are that destroyers tend to attract SOME people that really don't want to learn tactics, and they have a slightly steeper learning curve than other classes which is exaggerated because of the first problem.
1: DD is the eyes of the team until a CV is present. AND only if the DD
driver knows there
2: DD can ONLY cap effectively when there are NO CV's to "light them up".
After T7, Radar cruisers seriously threaten capping DD's as does anything
with hydro
3: If you can't push because of DD's you are doing it wrong.
So, most take the "easy option" and spam from the rear camping ground.
4: Well, EVERYONE just loves CV's..Right?
5: DD's get a "Buff"?? Don't make me laugh. When exactly did this happen?
BB's don't push because they can just camp and spam fire, same as cruisers.
Cruisers that are played well/properly can spot just fine with no DD's around.
I have to ask, What game are you playing, does not sound like WoW's...
I have to agree, i will add...
DD's are the cheapest to buy and run so it makes them attractive to low
budget and low hour players.
I have played DD's for most of my hours, probably 700 or so and i am
JUST starting to get reasonable in them, They take a LOT of time to learn
them properly. Most just don't bother. We are also able to be 1 shot killed
by those poor weak BB's if the driver is any good... Im not going to get into how bad secondary's can be... especially the German ones.
You know when this game is backwards when Petro is more durable than a BB
There is utterly no incentive for teamplay regardless of tier or ship type.
Chucking a bunch of people into a lobby is not creating a team.
it is just a lobby full of individuals with there own agenda's.
TBC, not a complaint...merely an observation.
You want teamplay, go play football.
Agreed on that one, only true incentive is to win the match, though so many people just dont care enough and are happy with the loss / less reward while the rest suffer. Sucks hard sometimes
The main focus of the game is always the grind. The pesonal agenda.
You see it all the time especially at the end of the match.
Lost count how many games i have lost because teammates would rather
chase damage than cap and win. I mean, 5-6 ships chasing down 1 CV
while we loose because no one stops to cap....Absurd mechanic in a
"Team game". THAT is why WoW's is not and never will be a team game.
another major issue are our ship class abilities. And understanding what the difference from a support ship to a stealth dd to a gun boat to a BB and how a CV needs to be used properly. But no one cares. Gearing for instance, half way decent DD. But intended to drop smoke only for himself? the ability to drag for 40 sec's and last 2.25 minutes before depleting. It was designed for supporting team and playing stealth along with dropping torps. Black Same thing as Gearing, slower torps but smoke same concept. Radar's for everyone. But if Radar is for everyone when its used suddenly team effort, but how hard is it to return a favor like something as basic as smoke to a cruiser intended to support you? Apparently very hard.
Me Me Me ME, Never team team team. Go look at many players stats on profile including the reset clowns that think they are good.
For such a small ship you're given such a huge role. Kind of a hit or miss for me. I either die early on at a cap point doing no damage, or stay alive and potentially bagging several kills. The (torp) class feels like it lacks consistency or maybe I'm just a bad DD player.
Spoken as players who rarely if ever play DD's and have never played them past t5.