World of Warships

World of Warships

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Glorious Comrade Jun 14, 2021 @ 9:50pm
Unpopular opinion, DD is what is wrong with many balancing issues
It is because DD's influence on the out come of the match is too high.

1. DD is the eye of the team. The team that lose the DD first quickly lose the match thereafter because their BB is now blinded and can only return fired when being fired at.
2. DD can cap points effectively because it has speed, low detection range, and smoke, and a captured point produce about 100 - 200 points over the course of match. so better DD that wins the contested cap point and usually killing enemy DD in the process give the winning team a big point advantage.
3. DD prevents BB from pushing because DD can kill full HP BB in 1 salvo in close range. (and BB cant see them before it is too late)
4. people feel CV have big influence on the out come of the game, because good CV player kills enemy teams DD or otherwise damage DD enough that DD cant do their job as effectively. Thus triggering a series of disadvantage for the enemy team.
5. This makes DD the most hunted class, thus DD feels underpowerd. and Wargaming would buff them. making them even more important to be killed fast. Because DD shoulder so many roles that other class cant help fill effectively. and killing them wins the game.

I notice games with no DD results in:
1. BB pushing
2. cruisers no longer hide behind island and HE spam as much, because they cant see anything without DD spoting. so they step up to the role of spotting and point capping, but since they cant spot without getting spotted, it turns into intense mid range cruiser fights instead of long range sniping. this leads to BB having to push in to support the cruisers.
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Showing 1-15 of 32 comments
Jackson Jun 14, 2021 @ 9:56pm 
I see two problems with DD's. Part of it revolves around a theory. My theory is that players wishing for a fast pasted "action filled" game default to DD's. They also rush in and can't be bothered to use tactics.. so of course they die fast and as you rightly point out, that screws the team. I don't think they are MORE important than the other classes. If suddenly all your battleships died, you'd probably be equally screwed simply because so much of your health pool is gone.

So, my two problems are that destroyers tend to attract SOME people that really don't want to learn tactics, and they have a slightly steeper learning curve than other classes which is exaggerated because of the first problem.
WaffleWolf Jun 14, 2021 @ 10:14pm 
Completely agree with you. As a BB, if you don't have any teammates to support you, you literally cannot do anything against an enemy DD unless they play stupid. They will just tear through you with their high damage torpedos and you can't even see them. With people screaming for CV nerfs and things like deadeye being removed too, DD's are only getting more powerful.. soon this game will be World of Destroyers. Now the real question is, how can we balance DD's to make them no longer super powerful without making them completely useless?
Last edited by WaffleWolf; Jun 14, 2021 @ 10:16pm
Tommygun Jun 14, 2021 @ 11:00pm 
The balance is not too off with DDs. Theres often a CV to do all the spotting you need and which spots DDs very effectively & then there is Radar, which is the bane of a DDs life and is there till game end most often. DDs dont get it all their own way at all.
baddoggs Jun 14, 2021 @ 11:52pm 
Ok, OP..
1: DD is the eyes of the team until a CV is present. AND only if the DD
driver knows there :shit:
2: DD can ONLY cap effectively when there are NO CV's to "light them up".
After T7, Radar cruisers seriously threaten capping DD's as does anything
with hydro
3: If you can't push because of DD's you are doing it wrong.
So, most take the "easy option" and spam from the rear camping ground.
4: Well, EVERYONE just loves CV's..Right?
5: DD's get a "Buff"?? Don't make me laugh. When exactly did this happen?

BB's don't push because they can just camp and spam fire, same as cruisers.
Cruisers that are played well/properly can spot just fine with no DD's around.

I have to ask, What game are you playing, does not sound like WoW's...
Last edited by baddoggs; Jun 15, 2021 @ 2:23am
baddoggs Jun 15, 2021 @ 12:00am 
Originally posted by Jack:
I see two problems with DD's. Part of it revolves around a theory. My theory is that players wishing for a fast pasted "action filled" game default to DD's. They also rush in and can't be bothered to use tactics.. so of course they die fast and as you rightly point out, that screws the team. I don't think they are MORE important than the other classes. If suddenly all your battleships died, you'd probably be equally screwed simply because so much of your health pool is gone.

So, my two problems are that destroyers tend to attract SOME people that really don't want to learn tactics, and they have a slightly steeper learning curve than other classes which is exaggerated because of the first problem.

I have to agree, i will add...
DD's are the cheapest to buy and run so it makes them attractive to low
budget and low hour players.
I have played DD's for most of my hours, probably 700 or so and i am
JUST starting to get reasonable in them, They take a LOT of time to learn
them properly. Most just don't bother. We are also able to be 1 shot killed
by those poor weak BB's if the driver is any good... Im not going to get into how bad secondary's can be... especially the German ones.
Destaツ Jun 15, 2021 @ 1:19am 
On the other hand, BBs are underpowered. They need more survivability and are very susceptible to HE spam and CV strikes right now. There's often no incentive nor reward for pushing in or tanking for teammates in Randoms.

You know when this game is backwards when Petro is more durable than a BB
Last edited by Destaツ; Jun 15, 2021 @ 1:21am
baddoggs Jun 15, 2021 @ 1:32am 
The MAIN problem with this game overall as i see it is,
There is utterly no incentive for teamplay regardless of tier or ship type.
Chucking a bunch of people into a lobby is not creating a team.
it is just a lobby full of individuals with there own agenda's.
TBC, not a complaint...merely an observation.
You want teamplay, go play football.
Last edited by baddoggs; Jun 15, 2021 @ 1:33am
Dan Jun 15, 2021 @ 2:05am 
Originally posted by baddoggs:
The MAIN problem with this game overall as i see it is,
There is utterly no incentive for teamplay regardless of tier or ship type.
Chucking a bunch of people into a lobby is not creating a team.
it is just a lobby full of individuals with there own agenda's.
TBC, not a complaint...merely an observation.
You want teamplay, go play football.


Agreed on that one, only true incentive is to win the match, though so many people just dont care enough and are happy with the loss / less reward while the rest suffer. Sucks hard sometimes
baddoggs Jun 15, 2021 @ 2:31am 
Originally posted by djodtkd:
Originally posted by baddoggs:
The MAIN problem with this game overall as i see it is,
There is utterly no incentive for teamplay regardless of tier or ship type.
Chucking a bunch of people into a lobby is not creating a team.
it is just a lobby full of individuals with there own agenda's.
TBC, not a complaint...merely an observation.
You want teamplay, go play football.


Agreed on that one, only true incentive is to win the match, though so many people just dont care enough and are happy with the loss / less reward while the rest suffer. Sucks hard sometimes

The main focus of the game is always the grind. The pesonal agenda.
You see it all the time especially at the end of the match.
Lost count how many games i have lost because teammates would rather
chase damage than cap and win. I mean, 5-6 ships chasing down 1 CV
while we loose because no one stops to cap....Absurd mechanic in a
"Team game". THAT is why WoW's is not and never will be a team game.
Shwartzs Jun 15, 2021 @ 3:29am 
Originally posted by Glorious Comrade:
It is because DD's influence on the out come of the match is too high.

1. DD is the eye of the team. The team that lose the DD first quickly lose the match thereafter because their BB is now blinded and can only return fired when being fired at.
2. DD can cap points effectively because it has speed, low detection range, and smoke, and a captured point produce about 100 - 200 points over the course of match. so better DD that wins the contested cap point and usually killing enemy DD in the process give the winning team a big point advantage.
3. DD prevents BB from pushing because DD can kill full HP BB in 1 salvo in close range. (and BB cant see them before it is too late)
4. people feel CV have big influence on the out come of the game, because good CV player kills enemy teams DD or otherwise damage DD enough that DD cant do their job as effectively. Thus triggering a series of disadvantage for the enemy team.
5. This makes DD the most hunted class, thus DD feels underpowerd. and Wargaming would buff them. making them even more important to be killed fast. Because DD shoulder so many roles that other class cant help fill effectively. and killing them wins the game.

I notice games with no DD results in:
1. BB pushing
2. cruisers no longer hide behind island and HE spam as much, because they cant see anything without DD spoting. so they step up to the role of spotting and point capping, but since they cant spot without getting spotted, it turns into intense mid range cruiser fights instead of long range sniping. this leads to BB having to push in to support the cruisers.
completely incorrect on all aspects of your opinion. BB's can push a DD without getting torped, same as cruisers. but it takes experienced as to how to do it and little bit of commander skills radio signal. The biggest issues with every random game is a lack of there of TEAMWORK. No one knows the meaning of team work when it comes to the matching system. Win more games if you own up to playing for each other. Lose more games if you think its all about you.

another major issue are our ship class abilities. And understanding what the difference from a support ship to a stealth dd to a gun boat to a BB and how a CV needs to be used properly. But no one cares. Gearing for instance, half way decent DD. But intended to drop smoke only for himself? the ability to drag for 40 sec's and last 2.25 minutes before depleting. It was designed for supporting team and playing stealth along with dropping torps. Black Same thing as Gearing, slower torps but smoke same concept. Radar's for everyone. But if Radar is for everyone when its used suddenly team effort, but how hard is it to return a favor like something as basic as smoke to a cruiser intended to support you? Apparently very hard.

Me Me Me ME, Never team team team. Go look at many players stats on profile including the reset clowns that think they are good.
Last edited by Shwartzs; Jun 15, 2021 @ 3:30am
Shwartzs Jun 15, 2021 @ 3:32am 
Many of the dumbest gamers online, are in this game. No concept of strategy out side of their own space. me me me me concept is a sure way to lose.
canshow Jun 15, 2021 @ 3:48am 
I'm not a fan of the balancing either. I came from NavyField and the stealth mechanics were largely left to submarines and CVs/ships with planes. iirc DDs would dump massive torp waves at the beginning then usually stay away from enemy battleships, either screening as AA (manual shooting baby!) or hunting submarines. CVs were also deadly, and from my time playing battles here, they seem pretty nerfed in comparison. Obviously I'm biased, but WoWs doesn't even have submarines publicly implemented. God knows what that will do. I haven't played the test branch but I figure it's only going to give more importance to DDs and CAs.

For such a small ship you're given such a huge role. Kind of a hit or miss for me. I either die early on at a cap point doing no damage, or stay alive and potentially bagging several kills. The (torp) class feels like it lacks consistency or maybe I'm just a bad DD player.
Last edited by canshow; Jun 15, 2021 @ 3:49am
Lucky_Star_Fan Jun 15, 2021 @ 9:08am 
DD are too powerful for their own good. The team with better DDs(skill and ship quality-wise) will win the match most of the time. If you stop and think about the best counters for DDs, they are all DDs themselves. The supposed DD counter, cruisers, are oftentimes not effective and barring the minority of cruisers which have radar, can quite possibly never find the enemy DDs.
DDs should be nerfed rather than CVs,they're already ultra fast and stealthy ninjas who always ruin game for BBs and CVs.Single DD can sink 2-3 ships at the same time if they don't pay attention to his torps...
baddoggs Jun 15, 2021 @ 8:06pm 
Originally posted by Lucky_Star_Fan:
DD are too powerful for their own good. The team with better DDs(skill and ship quality-wise) will win the match most of the time. If you stop and think about the best counters for DDs, they are all DDs themselves. The supposed DD counter, cruisers, are oftentimes not effective and barring the minority of cruisers which have radar, can quite possibly never find the enemy DDs.


Originally posted by $ D@rk Re@per $:
DDs should be nerfed rather than CVs,they're already ultra fast and stealthy ninjas who always ruin game for BBs and CVs.Single DD can sink 2-3 ships at the same time if they don't pay attention to his torps...

Spoken as players who rarely if ever play DD's and have never played them past t5.

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Date Posted: Jun 14, 2021 @ 9:50pm
Posts: 32