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Which steel ship to go for these days?
Soon I will have amassed enough steel to buy another ship including the most expensive ones - I am eyeballing Svea, Kommissar or Bourgogne, or Incomparable, but I would love to hear any opiions/personal preferences. Thanks!
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Bourgogne is a beast - but relatively high skill ceiling because of squishy french armour and 380mms requiring good positioning to make up for lack of overmatch.

Incomparable is similar in some respects (fast, squishy); but has excellent overmatch. So the positioning requirements are more about not getting farmed down before you achieve anything rather than Bourgogne's positioning about where it can make best use of its guns.
Dernière modification de Ace42; 2 déc. 2024 à 9h10
Is Bourgogne muxh different from Republique?
grafik a écrit :
Is Bourgogne muxh different from Republique?

Yah. Republique has decent overmatch on its guns and no reload booster.

Bourgogne is like a cross between Alsace and Jean Bart.
I like the more weird quirky unusual ships.
grafik a écrit :
I like the more weird quirky unusual ships.

Than you should take Incomparable or (if you don´t have it already) Austin - maybe Plymouth as well.
If you are going for meta it´s Bourgogne, Mecklenburg, Stalingrad or Lauria.

The rest is ok, I guess? Depends on personal preferences?
I personally wouldn´t take Svea, it looks kinda weak with a bad turret positioning.
Same with Kommissar since I dislike hybrid ships and it is a huge target.
Dernière modification de Elesh Norn; 2 déc. 2024 à 9h40
grafik a écrit :
I like the more weird quirky unusual ships.

Incomp is probably the way to go then. The Shikashima-quality 35mm overmatch, combined with good stealth, speed boost, but squishy healthpool mean it's unlike pretty much any other BB in the game.

Kommisar being a hybrid cruiser is a bit unusual, especially in Tier 10; but Hildebrand means it's not unique for its tier.
That said, different plane-types does mean they're distinct and have differing playstyles in a technical sense.

Depends how interesting you find that mechanic in a cruiser; and whether you feel like the Hybrid US battleships, or other hybrids (Tone, Chikuma 2, Halford, whatever) are similar enough in a broad sense (can spot DDs with planes being just an obvious generic detail for all hybrids) to disqualify it irrespective of different plane types or whatever.

I wouldn't recommend Plymouth - high skill ceiling; and depending on what you want to get out of it (radar or smoke farming), Minotaur or Brisbane can potentially play very similarly in a lot typical of circumstances.
Dernière modification de Ace42; 2 déc. 2024 à 9h59
I think Incomparable or Kommissar then - I already hav Plymouth and it's fun for an occasional game, I like Brisbane more can't say why though.
I don't like ISE, Tone or Halford so much but they're ok for me - my impression is that Kommissar plays very differently. Most Kommissar players adopt a more aggressive game, I think.
grafik a écrit :
I think Incomparable or Kommissar then - I already hav Plymouth and it's fun for an occasional game, I like Brisbane more can't say why though.

Plymouth's main strengths are area-denial, and great alpha into DDs.
Both are powerful when it comes to winning matches, but as I said - high skill requirements, especially in terms of macro play.

Brisbane and Mino both have the super-heals that make them a bit more forgiving of getting caught out (whether radar or smoke build); and they're both better at farming damage in their own way (Mino tangibly better DPM; Brisbane being able to light fires on top of respectable HE DPM).

Brisbane's long-range radar's also more forgiving of less aggressive positioning.

Those would be my guesses as to your preference. Maybe Brisbane and Mino being marginally faster than Plymouth can make them a bit more comfortable with disengages or reducing down-time - although it's a really small amount, so YMMV.
I just played Plymouth to remind me, it's slower and Brisbane is also more agile, I think that just suits me better.
Ragnar or even Gato could also be an option, I play DDs often and enjoy the occasional sub game as well. Both ships semm quite effective. I am not doing well in Khabarovsk but Gdansk, Smaland and Bazan are fine...
Elesh Norn a écrit :
grafik a écrit :
I like the more weird quirky unusual ships.

Than you should take Incomparable or (if you don´t have it already) Austin - maybe Plymouth as well.
If you are going for meta it´s Bourgogne, Mecklenburg, Stalingrad or Lauria.

The rest is ok, I guess? Depends on personal preferences?
I personally wouldn´t take Svea, it looks kinda weak with a bad turret positioning.
Same with Kommissar since I dislike hybrid ships and it is a huge target.

Svea players seem very effective, I think mecklenburg would just be boring, same goes for Stalingrad - I like all Italian BBs, so Lauria might be an option I hadn't considered...
So many ships, so little steel ;)
grafik a écrit :
I am not doing well in Khabarovsk

Go LegMod + Heals lighthouse brawler build. I went rudder mod because its rudder is uncomfortably bad; but pro-mod is an option if you value more comfortable acceleration juking at the cost of weaving (or if you're going non-legmod and picking steering mod instead).
https://share.wowssb.com/qU8N

Alternative non-legmod build here:
https://docs.google.com/document/d/1XfsIIbyORQAxgOE-ao_nVSP8_fpa1igg0t48pXZFIu0/preview?tab=t.0#bookmark=kix.v7ufxkv7l45p

Your bread-and-butter is acceleration juking battleships / superheavy cruisers whilst constantly farming fires at max range and from an off-angle that helps to traverse-grief the enemy.

Your thick belt armour plating combined with heals plus decent gunpower should allow you to straight up murder any DD except other gunboats - at which point it becomes somewhat match-up dependent, but you can leverage your great shell velocities to generate a consistency advantage at range and thus potentially outplay other gunboats.

Having a teammate provide vision obviously helps a ton with this and generates a ton of battle impact where possible.

The open water gunboating generates a lot of value from the tanking you do for team, so knowing when you generate most value from concentrating on trying to counter-DD vs free-farming is important.
Dernière modification de Ace42; 2 déc. 2024 à 11h31
I added the rudder mod and it kind of plays like a rogue Kleber ... got to remember to stick to long range :D Thanks!
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Posté le 2 déc. 2024 à 8h52
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