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Congrats!
Asashio's schtick is very much "hope teammates kill the enemy DD you're outspotting early, so you can get on with securing the objective and then moving onto your main job of accessing the back line to delete the capital ships".
If circumstances don't give you the opportunity to free-farm with those torps, you're very reliant on teammates letting you use your smoke+guns to safely help open the map out and stay relevant.
High skill ceiling for sure...
Depends on the match-up. If you're against a gunboat with high detection radius, it's usually pretty easy to keep them perma-spotted thanks to Asashio's excellent concealment - most players won't try to int an undetected DD (especially if they can't be sure it's not a sub), so will neglect to use their speedboost to force a confrontation and assassinate you - especially as you can use your own smoke to disengage.
RPF makes it a bit more complicated - in that you have to be aware of the risk of getting torps blind-fired at you, or the player being confident enough to hard-push you.
If you're not up against an assassin boat, your team will kill them sooner or later if they're perma-spotted - it's just a question of how much of your time they waste.
If you force the enemy DD to smoke up prematurely, that can waste a fair bit of your time because you can't counter-torp the smoke - but blinding the enemy DD like that also opens up opportunities for your teammates (to either use their stealth, to push the smoke to hydro or radar trap the DD, for your CV to torp the smokescreen, etc).
Same applies to countering the enemy sub.
Once stuff that can challenge your vision-dominance is dealt with, and as long as you're accounting for possible radars, it's easy for you to rock up ~6km away from enemy capital ships and dev-strike them clean off the map.
If you're not particularly confident with your DD match-ups, I'd suggest grabbing a good side-panel mod like BestOfBaddest.
That way you can easily quick-reference the difference between detection radiuses of the ships on the enemy team, plus hydro and radar ranges where applicable.
Once you've got a good idea of how comfortably you can outspot enemy DDs, and how fast they are, you can think about premptively getting broadside (being aware of the risk of getting blind-torped whilst you're broadside) ready to either kite if they're pushing or follow them if they try and escape detection; or potentially use a control point's perimeter as an early-warning system (keep your detection radius line a bit inside of the CP's perimeter so that the enemy will trigger the capture warning before you get detected).
If you can't outspot the DD safely (another stealthy torp-boat; enemy CV is griefing you; it's an assassin boat like Cossack that is very risky to try and outspot if you're not confident of your range management) then you need to think about how you can make use of teammates to generate an advantage, or if you're so heavily frozen out of the match that your only option is to try and outfarm the enemy DD by sneaking up and one-salvoing their capital ships.
This is pretty typical DD play in general: If they outgun you, then you outspot them. If there's not enough advantage in you outgunning or outspotting the enemy, it's because your ship-line has a gimmick to swing the match-up in your favour (french saturation + MBRLB; Russian heals plus armour plates; German hydro-trap; panasian radar; etc, etc).
It tends to do really good in ranked because Ranked attracts a lot of BBs, but not as much CV or cruisers (Obviously there will still be cruisers and other ships)
In my limited experience in ranked, there tends to be less CV and SS
But more BBs. Assasshio has really good spotting, if you can delete capital ships with "Super deep water torps"
You give your team a hefty advantage because it leaves cruisers which can be citadel'd by your team.
Of course millage will vary but that's how it seems.
But in a more general sense might be worth pointing out:
Asashio has joint-second-best HE salvo alpha out of all the DDs in its tier. Its HE DPM isn't amazing, but that HE alpha does mean that you can pack a decent wallop as a finisher where the terrible reload doesn't matter.
If you can avoid getting out-traded by return DPM (by smoking, by the enemy shooting at someone else, island cover, whatever) then that HE alpha can be surprisingly important to squeezing out the boat's potential.
It's also middle-of-the-T8-pack for fires-per-minute.
So while the guns aren't amazing (it's a torpedo boat) - they can have a deceptive amount of battle impact if you can find ways to effectively incorporate them into your play without creating problems for yourself.
Also worth noting that Asashio's got tangibly faster torps with tighter spread (and warhead alpha and flood chance without losing torp DPM) - so that kinda balances out Hsienyang's better torp detection time and more torps-per-salvo.
So it is a bit of a choice between torps that are harder to randomly juke vs torps that are marginally (0.6s, so three server ticks) harder to deliberately juke after they've been passively spotted.
If there's a hydro in the mix, then the speed becomes just straight up more important.
Naturally, that doesn't matter against cruisers who are immune to Asashio's torps, which is a very unique drawback to Asashio and will directly figure into how you play it compared to alternatives.
Just something for anyone not massively familiar with the boats in question to consider when trying to establish some context for the thread.
Surprised at some of these comments
A few points:
As long as there is a "I'm a BB who is gonna snipe" meta, Asashio is fine. Bullrushing BB squadrons with hydro would run over an Asashio - but hardly anybody plays that way.
30% of my kills are with the guns - very sneaky esp against cruisers - I run IFHE
Against most DD's in a mid to end game gun fight- I'll take my lumps but will usually come out on top
Which is one reason why I don't attempt to cap / take space - I stay concealed (the amount of times I've had people say "come out and fight like a man you DD" at me.....)
With the 20km torps and with a full torp captain build....
Just make the BB's dance...anything to put them off their game and show a broadside
To me, the objective is to win - capping in this ship s a secondary objective
Know your limit - play within it. Stay out of sight as much as possible, spot whenever you can, and bother the capital ships
Stay alive, keep them spotted and wait for your opportunities
The only things I fear?
Competent Cossack captains
&
Swedish/Asian DD radar
Any CV wasting its time on me is helping my team succeed
Cruiser radar can be avoided
***
Edit: And what Ace42 said .....in particular, a lot of people don't get that when kiting, this ships got 2 rear facing guns.