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The question I suppose is to I want to spend (even more) money on WOWS ;)
Yeah, some quick back-of-a-napkin calculations say that should take roughly 20 hours continuous grinding in Ops - assuming roughly 1.7k average bxp.
Randoms should cut that down a fair bit, as matches run shorter - but average XP's obviously far more swing-y depending on win or loss streaks.
If Asym being back coincides with that particular mission, that *could* potentially cut it down further, as Asyms also run short and can farm far higher BXP amounts - but I didn't check if the dates overlapped, and WG are really bad at having the acceptable game-mode icons be accurate in advance.
You only get 1 additional stage with the ship, and if you spend 5k on a ship just to get 80 steel+anniversary cert annually, won't the game be long dead before it's worth it?
It's certainly a gamble - literally and figuratively. Literally because you never know which crate will have a valuable prize in it - and steel = contributing to getting T10 ships = more crates; figuratively because there's no predicting the future as to how WG will nerf anniversary / xmas rewards.
Obviously there's some tertiary benefits to having more ships too - in terms of crossing thresholds so getting to knock more ships off the events per battle. If Dockyard ships ever get added to future lootboxes or random loot-chains, then it's possible it could be beneficial to have already removed the ship from the drop-pool while it's at a budget - but that's entirely speculative and might just as well see you get naff duplicate compensation instead.
When it comes to whaling / collecting, 5k's just plain cheap for a T9 premium in general - but I can definitely see why people reaching their quotidian limits (more ships than they could ever realistically play, and no interest in a very "meh" port-queen) would rather save both the doubs - and probably more importantly the time dedicated to the grind. But if you're committed to grinding all the free rewards anyway, the last two paid stages aren't additional time commitment, so <shrug>
OTOH, lot of grinding at Xmas by default just to get the rewards, so that's already time that a lot of people will commit habitually; and asym's gonna be there for at least some of it, so if WG don't nerf income for it again there's a strong incentive to invest a heavy amount of time farming obscene amounts of credits as a matter of course.
If the last mission will be to grindy i'll just doublon them out. That's what WG knows and WG does.
I'd suggest taking ReDiR's opinions with a pinch of salt: He consistently argues that questionable ships are "the best in their tier & class".
His argument that Shokaku is better than Enterprise being a notable recent example - with him not feeling it necessary to explain how a CV that is statistically worse in pretty much every single important quantifiable metric is supposedly the better choice of the two.
Personally I don't have a strong opinion on KJ vs Niord or any permutation of it. Johann's torps make it relatively unique, so that's a fair enough reason to like it.
But if I were to solicit opinions, I'd be very cautious about paying too much credence to someone who seems to base his opinions more on contrarianism than the actual game mechanics.
All in all this is much like many ships in the game. Subjective. Fun is a factor that is not quantifiable here as people have vastly differing ideas of what is fun. Watch a youtube video on it and do your best to figure out if its something you would be into. Winning is nice but were all here to have fun, at least I hope we are.
The whole "German guns are bad" thing is a hangover from back in the day. I still have the dire historic FDG winrate pulling my account WR down (second most played ship, inexplicably. Tirpitz being the most, unsurprising as it was my joint-first premium) from back when they had that dire dispersion *and* before it got its reload buff on the 406mms.
German guns got buffed to USN dispersion formula years ago.
They also get to slot the aiming module in slot 3, unlike USN T8-and-below: Although if you're going secondary build Tirpitz obviously that won't apply.
The 1.8 sigma is very typical for BBs in that band; and as you mention it's got a fast reload which roughly balances out the 8 barrels vs 9 barrels discrepancy vs some ships - although 8 is very typical for the tier anyway.
The pen's not exceptional for the tier, but it's pretty typical and sufficient to cit a broadside Kremlin up to 16-18km depending on which citadel plate you hit.
I suspect the main problem most players have with Tirpitz guns is that at 380mm there's tons of stuff in the tier spread that they won't overmatch, so they're far less forgiving of poor positioning. The impact angle's also on the flatter side of the spread when at close range, which can mean more overpens or missed cits potentially.