Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Im not defending subs but its best to actually be honest about these things rather than accepting a mindset of "theres nothing I can do".
At least try listing where and when it happened.
Pings still give away sub locations enough to potentially land airstrike depth charges or run the sub down just fine.
Homing torps can be side-stepped by even the most sluggish cumbersome BBs:
https://youtu.be/pFd_P1yz928?t=1031
Hydroacoustic Search will detect subs fine unless they're at maximum depth, at which point you need to be closer.
Some ships have submarine surveillance consumable that will detect all submerged submarines at the full extent of its range for the duration. The Commonwealth cruisers are particularly strong at this, but it's also found on the Venezia and Zao lines.
https://youtu.be/sN6Mq0FH8hY
https://youtu.be/l5oZQKI2Q5w
https://youtu.be/NO6GGybe7wY
and spesifically the comander deptcharge skill was nerfed so it does no damage to subs
and spesifically the comander deptcharge skill was nerfed so it does no damage to subs
How would you know that if you couldnt see the sub? The sonar ping effect always just gave a rough idea of its location and the marker shows you the heading of the sub when they pinged. Obviously, most of the time the sub player wont be just sitting around so you have to predict where they will be when your ASW planes arrive. A sub that is pinging a lot will tend to get killed pretty easily. Nothing has changed here.
There have been no changes that make depth charges do "no damage" to subs. If you hit a sub then you will deal damage. If you hit near a sub you will do less damage. Nothing has changed.
I appreciate the fact that you plainly arent a fan of subs, but why make things up? Specifically - the sonar ping gives you the subs rough location (as it always did) and depth charges still damage subs if you hit them (as they always did).
Add the RNG of air drops to that and it's very easy to miss any sub entirely with plane dropped depth charges.
The marker is still useful to know where torpedoes are coming from and to have at least an idea where you should send any depth charges, even with the chances to hit not being all that good on a mobile sub.
That being said: Nothing about that is new in any kind of way. The inaccuracy has been part of the game ever since the markers were first introduced. And none of the later changes have actually made them any more or less accurate.
As for the supposed Commander Skill nerf, I figure they are talking about the skill Demolitions Expert specifically. Which includes the following in its description: "+15% Explosion radius of all munitions, except for depth charges, when attacking submarines."
That is not preventing submarines from taking damage, however. It just means that depth charges do not get a buff from this skill. Now I am not fully sure as to when the current phrasing was introduced. I seem to remember that it wasn't always specific about that, but that it was always handled that way.
This is not the same as "depth charges do no damage to subs" though is it? As mentioned, maybe dont make things up.
The ping marker always gave the rough location of the sub. The wake shows you its direction when the ping was fired. Any semi competent sub player wont just be sitting around and will likely be turning as they fire the ping. This means that they are a) a distance away from it when you notice the wake marker and b) at least 90 degrees from the angle the wake showed if they were turning as they pinged.
Demo expert was never +15% damage by the way. Its +15% explosion radius on HE shells plus increased fire chance. Im not convinced that the explosion radius boost ever applied to depth charges since having looked I cant find any changes to that skill. By all means produce a link as a citation if you think the skill has changed.
So, to summarise - depth charges still damage subs and the wake marker gives a rough idea of the subs heading and location. As was always the case.
Certainly not defending subs, but misinformation helps noone. Fairly obviously 15% more radius is not the same as 15% more damage, and also as mentioned the demo expert skill has not changed as far as I can see (I gave you the benefit of the doubt and did quite an extensive search for this and found nothing) so seemingly never applied that bonus to depth charges.
You claimed "depth charges do no damage to subs". False.
You claimed "the ping marker doesnt help hitting a sub". Again, false. And nothing has changed here - the ping marker always just gave a rough idea of the subs location. Doesnt change the fact that a sub thats constantly pinging will soon be a dead sub.
As I mentioned in an earlier post, you plainly dont like subs and tbh I dont blame you. Im not a fan either. The fact that I have deep purple stats in the class and yet dont enjoy playing them should illustrate my feelings. Its maybe not helpful to make stuff up about them though.
Edit: Im wondering if you a) misread the demo expert skill since it specifies "+15% radius of all munitions against subs apart from depth charges" or are b) mixing it up with the 4pt skill "AA defence and ASW expert" which does indeed give you +15% damage on depth charges.
However actually knowing how they work is required for effectively having to deal with them; which means actually reading the news and trying to be realistic in your statements.
Just because someone disagrees with you doesn't mean they're "Defending the other side"
We know what does what because we take time to read and try to understand what's going on. Of course people can be wrong and personally I often try to hedge in the middle in case I'm wrong.
To be honest I find subs annoyingly difficult to deal with depending on how skilled the player is with them. They have a weird skill cap to them some what reminiscent of old CVs
If someone is bad in a submarine and the enemy is very skilled at ASW then the sub often ends up on the bottom of the leader board at the end.
Good Sub players are very annoying because they learn not to spam ping and can be hard to track.
Outside of Sub surveillance tracking a sub is difficult because the ping indicators can be so deceptive.
Even though sub torps tend to be weaker, they're DPS is much higher than a lot of torp boats have, so they can throw out way more.
The issue is the whole guided torps has caused a lot of players to relay on it making them dependent on it. Which makes them easier to track and kill.
Then people who are bad at them whine that they need buffs.
The thing is subs always have a way of escaping detection if they play smart enough and this can be frustrating in a lot of instances.
There are very limited options of fully dealing with a sub, but due to their class cannon nature, when they mess up, the punishment is very hard.