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jakup-skuvi 1 NOV 2024 a las 14:24
now even the depth charges got nerfed ....semes like wargaming wants this game to be subs only
there is zero chance to deal with ping there is zero chance to deal with homing torps and sonar can not find a sub
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Mostrando 1-14 de 14 comentarios
Banzai 1 NOV 2024 a las 14:29 
Depth charges havent been changed as far as im aware? Sonar pings are annoying but do zero damage and also tell you where the sub is meaning you can angle to the torps when they follow. Dodging homing torps is possible - its just a case of sidestepping them when their homing cuts off.

Im not defending subs but its best to actually be honest about these things rather than accepting a mindset of "theres nothing I can do".
Hiei 1 NOV 2024 a las 14:32 
If you're going to make a statement like "X thing nerf'd impossible to play"
At least try listing where and when it happened.
Ace42 1 NOV 2024 a las 14:35 
Publicado originalmente por jakup-skuvi:
there is zero chance to deal with ping there is zero chance to deal with homing torps and sonar can not find a sub

Pings still give away sub locations enough to potentially land airstrike depth charges or run the sub down just fine.

Homing torps can be side-stepped by even the most sluggish cumbersome BBs:
https://youtu.be/pFd_P1yz928?t=1031

Hydroacoustic Search will detect subs fine unless they're at maximum depth, at which point you need to be closer.

Some ships have submarine surveillance consumable that will detect all submerged submarines at the full extent of its range for the duration. The Commonwealth cruisers are particularly strong at this, but it's also found on the Venezia and Zao lines.

https://youtu.be/sN6Mq0FH8hY
https://youtu.be/l5oZQKI2Q5w
https://youtu.be/NO6GGybe7wY
Última edición por Ace42; 1 NOV 2024 a las 14:38
jakup-skuvi 12 NOV 2024 a las 11:49 
Publicado originalmente por Banzai:
Depth charges havent been changed as far as im aware? Sonar pings are annoying but do zero damage and also tell you where the sub is meaning you can angle to the torps when they follow. Dodging homing torps is possible - its just a case of sidestepping them when their homing cuts off.

Im not defending subs but its best to actually be honest about these things rather than accepting a mindset of "theres nothing I can do".
spesifically i have seen with my own eyes the ping giveaway for subs at least 200M away from the actual sub

and spesifically the comander deptcharge skill was nerfed so it does no damage to subs
jakup-skuvi 12 NOV 2024 a las 12:01 
Publicado originalmente por Hiei:
If you're going to make a statement like "X thing nerf'd impossible to play"
At least try listing where and when it happened.
spesifically i have seen with my own eyes the ping giveaway for subs at least 200M away from the actual sub

and spesifically the comander deptcharge skill was nerfed so it does no damage to subs
Hiei 12 NOV 2024 a las 12:16 
Publicado originalmente por jakup-skuvi:
Publicado originalmente por Hiei:
If you're going to make a statement like "X thing nerf'd impossible to play"
At least try listing where and when it happened.
spesifically i have seen with my own eyes the ping giveaway for subs at least 200M away from the actual sub

and spesifically the comander deptcharge skill was nerfed so it does no damage to subs
Spell check is hard?
Banzai 12 NOV 2024 a las 13:02 
Publicado originalmente por jakup-skuvi:
spesifically i have seen with my own eyes the ping giveaway for subs at least 200M away from the actual sub

How would you know that if you couldnt see the sub? The sonar ping effect always just gave a rough idea of its location and the marker shows you the heading of the sub when they pinged. Obviously, most of the time the sub player wont be just sitting around so you have to predict where they will be when your ASW planes arrive. A sub that is pinging a lot will tend to get killed pretty easily. Nothing has changed here.

Publicado originalmente por jakup-skuvi:
and spesifically the comander deptcharge skill was nerfed so it does no damage to subs

There have been no changes that make depth charges do "no damage" to subs. If you hit a sub then you will deal damage. If you hit near a sub you will do less damage. Nothing has changed.

I appreciate the fact that you plainly arent a fan of subs, but why make things up? Specifically - the sonar ping gives you the subs rough location (as it always did) and depth charges still damage subs if you hit them (as they always did).
Última edición por Banzai; 12 NOV 2024 a las 13:03
christof 12 NOV 2024 a las 14:34 
Publicado originalmente por Banzai:
Publicado originalmente por jakup-skuvi:
spesifically i have seen with my own eyes the ping giveaway for subs at least 200M away from the actual sub

How would you know that if you couldnt see the sub? The sonar ping effect always just gave a rough idea of its location and the marker shows you the heading of the sub when they pinged.
I have to say here that those markers can be heavily inaccurate though. I've had cases where a sub pinged, then was detected just a second later. And the ping was easily 200m away from the position. And the sub was actually heading at nearly a 100° angle to what the marker would have suggested. A far wider disparity than could be explained by it turning.

Add the RNG of air drops to that and it's very easy to miss any sub entirely with plane dropped depth charges.

The marker is still useful to know where torpedoes are coming from and to have at least an idea where you should send any depth charges, even with the chances to hit not being all that good on a mobile sub.

That being said: Nothing about that is new in any kind of way. The inaccuracy has been part of the game ever since the markers were first introduced. And none of the later changes have actually made them any more or less accurate.


As for the supposed Commander Skill nerf, I figure they are talking about the skill Demolitions Expert specifically. Which includes the following in its description: "+15% Explosion radius of all munitions, except for depth charges, when attacking submarines."
That is not preventing submarines from taking damage, however. It just means that depth charges do not get a buff from this skill. Now I am not fully sure as to when the current phrasing was introduced. I seem to remember that it wasn't always specific about that, but that it was always handled that way.
Última edición por christof; 12 NOV 2024 a las 14:34
~T~D~ 12 NOV 2024 a las 16:09 
I just had a blast killing a U2501 in AUS antisub Tier X ship, then I noticed the sub had 9km antisub and my ship the antisub ship has 8 km antisub GJ - WG lol
jakup-skuvi 21 NOV 2024 a las 5:27 
Publicado originalmente por Banzai:
Publicado originalmente por jakup-skuvi:
spesifically i have seen with my own eyes the ping giveaway for subs at least 200M away from the actual sub

How would you know that if you couldnt see the sub? The sonar ping effect always just gave a rough idea of its location and the marker shows you the heading of the sub when they pinged. Obviously, most of the time the sub player wont be just sitting around so you have to predict where they will be when your ASW planes arrive. A sub that is pinging a lot will tend to get killed pretty easily. Nothing has changed here.

Publicado originalmente por jakup-skuvi:
and spesifically the comander deptcharge skill was nerfed so it does no damage to subs

There have been no changes that make depth charges do "no damage" to subs. If you hit a sub then you will deal damage. If you hit near a sub you will do less damage. Nothing has changed.

I appreciate the fact that you plainly arent a fan of subs, but why make things up? Specifically - the sonar ping gives you the subs rough location (as it always did) and depth charges still damage subs if you hit them (as they always did).
i saw a friendly sub ping and it was sevral hundred meters away and showing very very wrong direction too. this i have seen manny manny times ,, and go and look at the comander skill for fire damage it used to be 15% extra damage to subs , now zero extra damage, i never say things that i dont think are true
Banzai 21 NOV 2024 a las 5:41 
Publicado originalmente por jakup-skuvi:
Publicado originalmente por Banzai:

How would you know that if you couldnt see the sub? The sonar ping effect always just gave a rough idea of its location and the marker shows you the heading of the sub when they pinged. Obviously, most of the time the sub player wont be just sitting around so you have to predict where they will be when your ASW planes arrive. A sub that is pinging a lot will tend to get killed pretty easily. Nothing has changed here.



There have been no changes that make depth charges do "no damage" to subs. If you hit a sub then you will deal damage. If you hit near a sub you will do less damage. Nothing has changed.

I appreciate the fact that you plainly arent a fan of subs, but why make things up? Specifically - the sonar ping gives you the subs rough location (as it always did) and depth charges still damage subs if you hit them (as they always did).
i saw a friendly sub ping and it was sevral hundred meters away and showing very very wrong direction too. this i have seen manny manny times ,, and go and look at the comander skill for fire damage it used to be 15% extra damage to subs , now zero extra damage, i never say things that i dont think are true

This is not the same as "depth charges do no damage to subs" though is it? As mentioned, maybe dont make things up.

The ping marker always gave the rough location of the sub. The wake shows you its direction when the ping was fired. Any semi competent sub player wont just be sitting around and will likely be turning as they fire the ping. This means that they are a) a distance away from it when you notice the wake marker and b) at least 90 degrees from the angle the wake showed if they were turning as they pinged.

Demo expert was never +15% damage by the way. Its +15% explosion radius on HE shells plus increased fire chance. Im not convinced that the explosion radius boost ever applied to depth charges since having looked I cant find any changes to that skill. By all means produce a link as a citation if you think the skill has changed.

So, to summarise - depth charges still damage subs and the wake marker gives a rough idea of the subs heading and location. As was always the case.
Última edición por Banzai; 21 NOV 2024 a las 5:52
jakup-skuvi 22 NOV 2024 a las 6:55 
Publicado originalmente por Banzai:
Publicado originalmente por jakup-skuvi:
i saw a friendly sub ping and it was sevral hundred meters away and showing very very wrong direction too. this i have seen manny manny times ,, and go and look at the comander skill for fire damage it used to be 15% extra damage to subs , now zero extra damage, i never say things that i dont think are true

This is not the same as "depth charges do no damage to subs" though is it? As mentioned, maybe dont make things up.

The ping marker always gave the rough location of the sub. The wake shows you its direction when the ping was fired. Any semi competent sub player wont just be sitting around and will likely be turning as they fire the ping. This means that they are a) a distance away from it when you notice the wake marker and b) at least 90 degrees from the angle the wake showed if they were turning as they pinged.

Demo expert was never +15% damage by the way. Its +15% explosion radius on HE shells plus increased fire chance. Im not convinced that the explosion radius boost ever applied to depth charges since having looked I cant find any changes to that skill. By all means produce a link as a citation if you think the skill has changed.

So, to summarise - depth charges still damage subs and the wake marker gives a rough idea of the subs heading and location. As was always the case.
you do a good job at for some reason defending subs, well i cant find the proof but depthcharges did 15% extra radius damage to subs same as with HE so .....yes extra damage
Banzai 22 NOV 2024 a las 7:07 
Publicado originalmente por jakup-skuvi:
you do a good job at for some reason defending subs, well i cant find the proof but depthcharges did 15% extra radius damage to subs same as with HE so .....yes extra damage

Certainly not defending subs, but misinformation helps noone. Fairly obviously 15% more radius is not the same as 15% more damage, and also as mentioned the demo expert skill has not changed as far as I can see (I gave you the benefit of the doubt and did quite an extensive search for this and found nothing) so seemingly never applied that bonus to depth charges.

You claimed "depth charges do no damage to subs". False.

You claimed "the ping marker doesnt help hitting a sub". Again, false. And nothing has changed here - the ping marker always just gave a rough idea of the subs location. Doesnt change the fact that a sub thats constantly pinging will soon be a dead sub.

As I mentioned in an earlier post, you plainly dont like subs and tbh I dont blame you. Im not a fan either. The fact that I have deep purple stats in the class and yet dont enjoy playing them should illustrate my feelings. Its maybe not helpful to make stuff up about them though.

Edit: Im wondering if you a) misread the demo expert skill since it specifies "+15% radius of all munitions against subs apart from depth charges" or are b) mixing it up with the 4pt skill "AA defence and ASW expert" which does indeed give you +15% damage on depth charges.
Última edición por Banzai; 22 NOV 2024 a las 7:18
Hiei 22 NOV 2024 a las 11:51 
As far as I know the mods (Jackson and Banzai) don't like subs (neither do I)

However actually knowing how they work is required for effectively having to deal with them; which means actually reading the news and trying to be realistic in your statements.
Just because someone disagrees with you doesn't mean they're "Defending the other side"

We know what does what because we take time to read and try to understand what's going on. Of course people can be wrong and personally I often try to hedge in the middle in case I'm wrong.

To be honest I find subs annoyingly difficult to deal with depending on how skilled the player is with them. They have a weird skill cap to them some what reminiscent of old CVs

If someone is bad in a submarine and the enemy is very skilled at ASW then the sub often ends up on the bottom of the leader board at the end.

Good Sub players are very annoying because they learn not to spam ping and can be hard to track.
Outside of Sub surveillance tracking a sub is difficult because the ping indicators can be so deceptive.
Even though sub torps tend to be weaker, they're DPS is much higher than a lot of torp boats have, so they can throw out way more.

The issue is the whole guided torps has caused a lot of players to relay on it making them dependent on it. Which makes them easier to track and kill.

Then people who are bad at them whine that they need buffs.

The thing is subs always have a way of escaping detection if they play smart enough and this can be frustrating in a lot of instances.

There are very limited options of fully dealing with a sub, but due to their class cannon nature, when they mess up, the punishment is very hard.
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Publicado el: 1 NOV 2024 a las 14:24
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