World of Warships

World of Warships

View Stats:
Shimanto: IFHE or not?
Is the extra pen worth it? It's quickly becoming one of my favourite cruisers. Such a massive upgrade from the Omono.
< >
Showing 1-15 of 21 comments
Jackson May 7, 2024 @ 5:53pm 
Not to me, but I can't give you an official number. I just liked all the fires but disliked the ship overall and was very glad to get past it.
There are only a few ships left were IFHE is useful these days, Mogami comes to mind, but Shimanto, no, not worth investing 4 Commander points.
Nepgear May 7, 2024 @ 7:54pm 
I wouldn't run it on anything with 30mm pen.
奶小的姑娘 May 7, 2024 @ 8:31pm 
Can non-penetration start fire?
Jackson May 7, 2024 @ 8:31pm 
Originally posted by 奶小的姑娘:
Can non-penetration start fire?
Yes
奶小的姑娘 May 7, 2024 @ 8:46pm 
Originally posted by Jackson:
Originally posted by 奶小的姑娘:
Can non-penetration start fire?
Yes

Thx, that makes all the difference, guess I'll go for an AA build instead.
arjensmit79 May 7, 2024 @ 10:12pm 
I believe most people respect this as gospel:

https://docs.google.com/document/d/1XfsIIbyORQAxgOE-ao_nVSP8_fpa1igg0t48pXZFIu0/edit?tab=t.0#heading=h.ch4l12d24rjn

I don't know who creates it a and based on who's opinion or what statistics. Anyone can shed a light on that ?
Last edited by arjensmit79; May 7, 2024 @ 10:12pm
ReDiR May 7, 2024 @ 10:36pm 
No IFHE needed. Fire chance is already lowish and the main source of damage is usually fire damage.
Ace42 May 8, 2024 @ 1:42am 
To reiterate what has already been said by others - I wouldn't slot IFHE on this line in general, and Shimanto in specific.
Shimanto's HE DPM is really disappointing, unlike Yodo which isn't stellar, but is at least above middle-of-the-pack.

IFHE is tempting because of how anaemic the AP is on the line, so getting more reliable direct damage on 32mm plates with your primary ammo-type is obviously something that seems like a good idea.
But I found there was more mileage in torps and fires on the targets that were going to shatter 30mm HE, especially when there's so many other good things to put those 4pts into with these ships.

Originally posted by arjensmit79:
I don't know who creates it a and based on who's opinion or what statistics. Anyone can shed a light on that ?

Document by Yurra, Yuzorah, Seraphice, REEEdamel
Contributors: USS_Juneau, Gitaristing, Trackpad, xSolitude, LeAzur, p0int, Angelstone


IIRC Yurra's a unicum.
Without knowing who contributed to which build, I am not sure it's possible to tease out if they're particularly good at any given ship they are building from their specific stats (let alone alt-accounts potentially complicating the picture).

The guide is great for getting a workable build on ships, but because of how there's often a case of diminishing returns with skills once you've got the mandatory ones - a lot of the skills are going to come down to comfort, playstyle, and player preference.

I don't think my Yodo build went in that guide's direction, though.

IIRC I was building towards something like this by the time I was closing out the line:
https://share.wowssb.com/cPpJ

The guns are accurate enough to forgo aiming module in slot 3, and you somewhat benefit from worse dispersion as you end up getting more fires-per-salvo by spreading them about a bit. There's enough shells that you end up starting fires pretty regularly, so it's not particularly hard to reload / traverse grief stuff while lighting them on fire, and then torping them from stealth while they burn.

Dropping Pack-a-punch for Top Grade Gunner or AADefence and ASW Expert is reasonable, as is adding Focus Fire for even more AA (although the +1 flak isn't particularly necessary IIRC, but better ASW on a relatively stealthy and lowkey tanky cruiser with submarine detection is nice).
I can see both RPF and SE having value, but they're not what I would build as.

Also can see why dropping Swift Fish and Torpedo Tubes Mod 1 is recommended - 1 second less reaction time isn't a massive gain on torps with a massive 10 second reaction time; but 6kts is 6kts which makes a disproportionate difference if they have to travel between 10km and 15km to reach a target.

I would suggest following the unicum's guide though. I played less than a dozen matches in each of the high tier ships during the grind and was +/-1 victory off breaking even in each. I suspect that would go up with more matches, especially in Yodo.

https://youtu.be/cUHI03sJ68U
https://youtu.be/ehfnmtd9HzU
christof May 8, 2024 @ 1:48pm 
I wonder whether LWM's little IFHE-guide managed to survive, be it on Reddit or with Wayback Machine. It was as informative as it was entertaining.
Banzai May 8, 2024 @ 2:07pm 
Originally posted by christof:
I wonder whether LWM's little IFHE-guide managed to survive, be it on Reddit or with Wayback Machine. It was as informative as it was entertaining.
Did you mean this one?

https://www.devstrike.net/topic/1319-ifhe-all-night-long/

A lot of her stuff was archived on the DevStrike forum.
christof May 8, 2024 @ 3:18pm 
Thaaat's the one! I found it very useful. And funny.
奶小的姑娘 May 8, 2024 @ 4:52pm 
Moving up the tier I find the guns to be very lacking. Right now I'm at Takahashi and I keep getting non-pens against BBs, very annoying. The armor pen didn't improve at all and stayed at 30mm. The higher tiers seem to be more torp focused than Shimanto and I don't like it.
Last edited by 奶小的姑娘; May 8, 2024 @ 5:55pm
christof May 8, 2024 @ 7:29pm 
Originally posted by 奶小的姑娘:
Moving up the tier I find the guns to be very lacking. Right now I'm at Takahashi and I keep getting non-pens against BBs, very annoying. The armor pen didn't improve at all and stayed at 30mm. The higher tiers seem to be more torp focused than Shimanto and I don't like it.
Well, obviously HE-pen will not go up if the gun calibre doesn't, or not much. Other than AP or SAP ammunition, where shell weight and speed are actually applied as well, HE penetration is solely dependend on the calibre size. And on whether a special rule applies.

Generally, HE penetration is your gun calibre divided by 6, with the following exceptions applying:
- Japanese 100m guns on Akizuki, Kitakaze, Harugumo, Zao, Azuma, Kii, Iwami and Shikishima get 30mm penetration instead.
- All German BB main guns, cruiser main guns of at least 150mm, DD main guns of at least 128mm and secondary guns of at least 105mm get calibre divided by 4 instead.
- British BB main guns except on the tech tree battlecruisers, Warspite, Hood, Collingwood, Renown '44 and Incomparable get calibre divided by 4 instead.
- Same goes for the 234mm cruiser main guns on Cheshire, Drake, Goliath and same calibre secondary guns on the Atlantico.
- The 150mm guns on Tromp, 152mm guns on Ragnar and all 150-155mm cruiser guns on tiers VIII and above (which DOES include Shimanto and following) get calibre divided by 5 instead.
Last edited by christof; May 8, 2024 @ 7:29pm
arjensmit79 May 8, 2024 @ 7:38pm 
Originally posted by Banzai:
Originally posted by christof:
I wonder whether LWM's little IFHE-guide managed to survive, be it on Reddit or with Wayback Machine. It was as informative as it was entertaining.
Did you mean this one?

https://www.devstrike.net/topic/1319-ifhe-all-night-long/

A lot of her stuff was archived on the DevStrike forum.
I cant seem to open that, i enter that url in my browser it schanges go
https://www.devstrike.net/admin/install/
And i see a white page.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: May 7, 2024 @ 5:44pm
Posts: 21