Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thx, that makes all the difference, guess I'll go for an AA build instead.
https://docs.google.com/document/d/1XfsIIbyORQAxgOE-ao_nVSP8_fpa1igg0t48pXZFIu0/edit?tab=t.0#heading=h.ch4l12d24rjn
I don't know who creates it a and based on who's opinion or what statistics. Anyone can shed a light on that ?
Shimanto's HE DPM is really disappointing, unlike Yodo which isn't stellar, but is at least above middle-of-the-pack.
IFHE is tempting because of how anaemic the AP is on the line, so getting more reliable direct damage on 32mm plates with your primary ammo-type is obviously something that seems like a good idea.
But I found there was more mileage in torps and fires on the targets that were going to shatter 30mm HE, especially when there's so many other good things to put those 4pts into with these ships.
Document by Yurra, Yuzorah, Seraphice, REEEdamel
Contributors: USS_Juneau, Gitaristing, Trackpad, xSolitude, LeAzur, p0int, Angelstone
IIRC Yurra's a unicum.
Without knowing who contributed to which build, I am not sure it's possible to tease out if they're particularly good at any given ship they are building from their specific stats (let alone alt-accounts potentially complicating the picture).
The guide is great for getting a workable build on ships, but because of how there's often a case of diminishing returns with skills once you've got the mandatory ones - a lot of the skills are going to come down to comfort, playstyle, and player preference.
I don't think my Yodo build went in that guide's direction, though.
IIRC I was building towards something like this by the time I was closing out the line:
https://share.wowssb.com/cPpJ
The guns are accurate enough to forgo aiming module in slot 3, and you somewhat benefit from worse dispersion as you end up getting more fires-per-salvo by spreading them about a bit. There's enough shells that you end up starting fires pretty regularly, so it's not particularly hard to reload / traverse grief stuff while lighting them on fire, and then torping them from stealth while they burn.
Dropping Pack-a-punch for Top Grade Gunner or AADefence and ASW Expert is reasonable, as is adding Focus Fire for even more AA (although the +1 flak isn't particularly necessary IIRC, but better ASW on a relatively stealthy and lowkey tanky cruiser with submarine detection is nice).
I can see both RPF and SE having value, but they're not what I would build as.
Also can see why dropping Swift Fish and Torpedo Tubes Mod 1 is recommended - 1 second less reaction time isn't a massive gain on torps with a massive 10 second reaction time; but 6kts is 6kts which makes a disproportionate difference if they have to travel between 10km and 15km to reach a target.
I would suggest following the unicum's guide though. I played less than a dozen matches in each of the high tier ships during the grind and was +/-1 victory off breaking even in each. I suspect that would go up with more matches, especially in Yodo.
https://youtu.be/cUHI03sJ68U
https://youtu.be/ehfnmtd9HzU
https://www.devstrike.net/topic/1319-ifhe-all-night-long/
A lot of her stuff was archived on the DevStrike forum.
Generally, HE penetration is your gun calibre divided by 6, with the following exceptions applying:
- Japanese 100m guns on Akizuki, Kitakaze, Harugumo, Zao, Azuma, Kii, Iwami and Shikishima get 30mm penetration instead.
- All German BB main guns, cruiser main guns of at least 150mm, DD main guns of at least 128mm and secondary guns of at least 105mm get calibre divided by 4 instead.
- British BB main guns except on the tech tree battlecruisers, Warspite, Hood, Collingwood, Renown '44 and Incomparable get calibre divided by 4 instead.
- Same goes for the 234mm cruiser main guns on Cheshire, Drake, Goliath and same calibre secondary guns on the Atlantico.
- The 150mm guns on Tromp, 152mm guns on Ragnar and all 150-155mm cruiser guns on tiers VIII and above (which DOES include Shimanto and following) get calibre divided by 5 instead.
https://www.devstrike.net/admin/install/
And i see a white page.