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That is it's primary purpose. You can't be affected in game by it at all aside from the bad language - and then only if you've used the trigger words.
And I think the vast majority of "new" players, and a lot of players who delude themselves into thinking they are contributing more than they actually do, would benefit from taking pause and going "hmmm, did I do something wrong there? Perhaps I should review my choices, and maybe solicit the opinion of people who know better".
I certainly think the karma system would benefit from being weighted when it comes to "poor play" reports - inexperienced or poorly performing players' reports having no effect on better players; good players reports / commendations having greater impact.
Limiting it to "one poor performance report per player" so it's not as spammable would probably be a good idea - ideally make it a toggle so that if a player redeems themselves after you do a report you can undo it before the match ends.
Some of the other reporting categories (misbehaviour in chat and AFKing) probably shouldn't be limited - or else you should get the AFK reports instantly refunded if the automated AFK checker goes "yep, fair cop 'guv", because it's easy to come across more AFKers than you have reports to issue - and it's a drag having to then manually submit reports to support once you've run out.
Because, yeah, I've had totally incompetent low battle count players trying to criticise my hard-carry plays and uphill struggles because they don't understand why I'm making the game-winning choices - and noticed my karma subsequently go down.
But I don't think there's a massive issue with the core concept. Certainly I don't think people get reported for "doing too well" (maybe for playing subs / CVs).
As for "asking others to communicate" - I'd rather they didn't, TBH.
You only have to look at divisions coordinating misplays and thus throwing harder than they would've as individuals to realise how detrimental it is for people to encourage others to compound their mistakes.
And surely if you're not a "sweaty" player, then you don't care about the karma system and can just ignore it?
There's mods that remove it. So if you're not particularly good and aren't interested in feedback or improving to the point where you're not being criticised as often, then you do have the option of not being made aware of it.
Other than that, the karma system is mostly there for giving players a way to vent, if you ask me.
As above, you could just ignore it if it bothers you that much.
The time that stands out I dev struck two cruisers back to back. Neptune and Mino. One said I was hacking I said something like "lol, you were broadside sailing in a line" and I got 3 reports. The division had 3 people in it. Too many other coincidences like that too.
Yesterday I played pretty darn well, was not toxic and lost several karma. One day it goes up, one day it goes down.
Hackusations makes sense - maybe I'm splitting hairs by distinguishing between those and - I dunno, getting reported for jealousy or out of spite.
It's really kind of a dumb system aside from the idea that it saves support from combing over hundreds of frivolous reports.
Other than chat violations I doubt anyone cares.
If you are accused cause you played too good, then that feels more like an achievement than something to be mad about. Although for some it might feel like someone harassed you but look on the brightside, you so good that they think you cheated.
If you are accused cause they just hate you, then just give the love back and report them too.