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For the first so many battles (I think it's 200) You'll only be with people with similar number of battles and bots.
In which case people do tend to W in and try to get kills as quick as they can.
Even after 200 battles at lower tiers people will still do this because bots are easy to farm.
Once you get mid to high tier though things will change drastically people will not be so ready to die often times trying to snipe long range. There will still be some careless people though.
Honestly it's good to get used to the mechanics while you still can, once you start playing with more experienced players they tend to be harder to beat.
Threat 'random' arcade mode as its ment, your basicly TONNAGE for the enemy to wreck!
No! In wows you don't know what opponent you meet in combat. You go in BLIND.
On the other side there might be a GOLD division, META ships, or me xD
That is why i play for maximum credit gain and not for winning. Most mission do not require winning either, but X amount of damage to a certain target or with a certain weapons. Losing has no influence over that. One of the most common tasks is being in the top 5 or top 3 of the scoreboard. But that applies to the losing side too, so that is a good reason always to hurt the enemy as hard as you can and not give up or go into a rage quit.
Maximum credit gain does not depend on stupid team mates, as it is tied to combat performance and not winning bonus like XP and FreeXP are.
In fact very satisfactory high credit amounts can still come from losing, while single handed skirmishing a steamroll while avoiding your destruction. That is why i am rock steady top 1 scoreboard in the losing team, when losing. Or maybe that is the result i am just not dismayed by it and keep fighting with maximum effort. In fact my highest kill rate will occur when enemies are chasing me, or close in on me as then there is no shortage of targets in range. You just have to avoid them being able to focus fire on you, as no ship or player can take fire from 3 or more enemies for long. The fun part about this is when you sink enemies that are winning and they just can't kill you it frustrates them a great deal.
That way you can still enjoy the game no matter what team you are stuck up with.
The only exception being (dockyard) missions that depend on winning. Then stupid teammates are annoying and progress can be slower then you like.
You see, gaining XP and Free XP is so easy ( i have 5 tech tree lines on RB reset on any given time and i am usually back at T10 in about 3 months of casual playing these lines ) winning is only an ego thing and therefor not interesting at all.
So in the end it is credits that gives you ships and modules. When not playing like wet toilet paper you can reach about 1000 XP when losing quite reliably too. Enough to not really crawl through XP depended progress missions. And ofcourse i do not lose all the time, winning is still better for XP and FreeXP. I just don't care about it, and won't be affected by losing.
This way of playing gave me all ships in the long term - including the rarest ones not available anymore - so game wise i am rewarded in full. And the ego thing...well that is for people that like to hurt themselves :-))
Hah. ♥♥♥♥♥♥♥♥.
I've had to sit through WAY too many of BoW's posts, where he is trying to explain why misplays that generate low credits and poor value for team are actually big-brain ideas, to accept this revisionist BS.
Most players with a fraction of his total playtime have so many credits that WeeGee had to introduce Tier 11 to try and suck them out of the game; had to have salvage events and auctions whose only purpose is to suck them out of the game.
The fact that BoW has tons of hours and is still grubbing for credits is a testament to how poor his understanding of optimal play truly is, and how inefficient his grinding is.
He's historically been in threads insisting that wasting his time on plays that generate fewer credits-per-minute is better than executing slightly more challenging plays that generate far greater credit rewards.
Coming from a poor winrate player <eyeroll> - yeah it's his teammates that are the problem...
This is clear a case of the Fox & The Grapes.[en.wikipedia.org]
If your excuse for losing is "I don't even try to win" then that is mutually exclusive with saying "I'm making good choices that help team to win games" when trying to defend your faulty understanding of how the game works.
Reminder that winning matches is literally the point of the game; and that most people max out their grind with more ships than they can use long before reaching the battle count that BoW has.
Optimal play involves maximising battle impact, which typically will maximise things that generate bXP and thus credits.
Slowly farming junk damage in losing matches will generally represent lower credits-per-minute than rapidly achieving devastating damage and thus winning matches for team before teammates have a chance to gobble up all that XP for themselves.
Optimal grind for missions is generally achieved in co-op / Ops (if you're brute-forcing it by prioritising the grind like BoW is suggesting), which has no impact on any pertinent stats, such as account winrate.
Stuff like optimising economic bonuses (T9 premium / PEB, credit flag, cashing in your premium time when you can make best use of it, etc, etc) will always be way more significant a boost to credit earning compared to simply throwing games whilst trying to farm junk damage and using your teammates as human shields.
The idea that he is consistently getting more credits being top scorer on a losing team than he would get being the top-scorer on a winning team is just childish ignorance.
Yeah there can be extreme cases where what he is saying applies (missions that preclude an easy PvE shortcut to the grind and are easier to fill vs suboptimal play than optimal play; greater monetary rewards for killing more enemies rather than safely winning on victory points without engaging), but they are exceptions not the rule and aren't automatically opposed to simply just winning despite prioritising these goals.
To be fair, really bad players are at all levels. A lot seem to gravitate to the superships to get the power advantage... and then get wiped out quickly anyway.
What I will say is - people should always look to critique their own play first and foremost, there's always room for improvement. Everyone does it but it makes more sense to step back and figure out whether you could've done something better rather than spending time raging in chat about the team. The sheer amount of mediocre (or bad!!!) players I've seen complaining about their team immediately after they've basically suicided is insane.
Still playing a PvP game and actively trying to lose. Its your teammates I feel sorry for since most people in a competitive team based game such as this realise the aim is to win the match. Remember the football "doing keepie uppies on the halfway line" analogy? Actively sabotaging your team while claiming you are doing really well and that they are idiots for trying to actually play the game and beat their opponents.
Also, you claim never to play randoms (so by extension you play ranked as your PvP option) and yet you dont try and win while instead farming cheap damage in a mode where you only progress by winning? Nice one.
Max credit earnings depend on a team that's kinda not great, but not so bad they throw you under the bus so fast you don't have enough space to carry out your objective. (doing as much damage/collecting as many caps as possible!). Plus, if the enemy caps you out and wins too quickly (something no single player can defeat with a poor enough team) you also miss out on many credits because of the short game. There's also the chance that if your teammates die fast enough, your team will 0 out and thus no matter how hard you try, you lose quickly. It's really a fine thing that, once again, depends on luck.
In short, you want a team that'll give you as long a game as possible. All that is left is your performance for those 20 minutes. You always want to play for the win. It's a rare thing that doing something other than winning, is worth more credits. The only thing that comes up regularly is taking a cap vs sinking enemy ships. The cap is worth so much, that you really must have your try hard pants pulled on tightly to do enough damage to beat it in the payout dept, and if you get killed and throw the game, while not making as many credits, you'll feel a fool.
I cannot understand how OP can find it unrewarding and depressing. Every game is different and offers different challenges. If you find it depressing, why play? It is frustrating when teammates go afk, but it's fairly rare, and it happens just as often to the other team. I wonder if he gets depressed over that too... In the end it's all equal.
But yes, anyone who in one sentence complains about "stupid teammates" and then explains why they dont play to win and that losing is great because they earn more (being chased by the whole enemy team is a great way to farm!) is plainly trolling to some degree.