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https://www.youtube.com/watch?v=P7GX8WtQOQU A shorter more fun guide
https://www.youtube.com/watch?v=ZAc6N2upfZM updated guide
They're all done by the same guy.
I would strongly recommend playing some other classes to see how subs look from their point of view.
The Yuro guides posted above are excellent and he is a top player so if you can make even some of what he shows work then you will definitely improve.
Make sure your minimap is big (+ key), and you have the appropriate range circles turned on (ctrl+click the cog icon on the minimap).
If a submarine stays undetected, it's going to be unkillable - and they have the best on-demand stealth tools in the game.
Pay attention to enemy radar and hydro ranges, and if there's going to be planes trying to spot you.
If you don't know which ships have radar - grab a custom sidepanel mod from the official wargaming ModStation that includes that info so you don't have to memorise the radii. I recommend "BestOfBaddest" - as it is very customisable.
This means modules, commander skills, and flag that reduce consumable preparation time are essential to win the "quick draw" contest with the Submarine Surveillance consumable.
You can use control points to give you an idea where the enemy scouts (DD / sub) are when they start contesting the control point, and thus go to periscope depth to improve your concealment and thus potentially outspot the enemy.
Can also use the surface scan to give you an idea of where the enemy are to a further radius without exposing yourself to the risk of being detected on the surface.
Once the enemy sub is dead, your next concern is dealing with enemy DDs. If you're close enough to friendly teammates that the enemy DD can't push you, then you can potentially homing torp them to death whilst keeping them spotted.
If you cannot perma-spot them or safely torp them, you bypass them.
This means staying on the surface (to maximise mobility and conserve battery power) in a position that keeps island-camping enemies visible, and stops ships going dark in order to refresh cooldowns safely or reposition without getting punished.
Islands are not your friends - they let enemies sneak up and ambush you, they block torpedoes, they give the enemy clues about where you are when you lose vision as they slip behind them.
The open ocean is your friends, because you are a needle in a haystack there.
#1 Killing enemy submarines
#2 Saving a whiffed salvo of homing torpedoes
#3 Overwhelming an enemy's DCP whilst in a position of safety so that teammates can light permafires and floods, etc.
Yeah you can kinda use them to bait out evasions or spook the enemy, but that gets to the point of double-triple-quadruple bluff where it's not really super reliable or important to consider.
That means you have to be over 3km away to deal maximum damage from torps; and if the enemy is closing distance with you, you'll probably need a bit of extra range on top of that so that they are still 3km away from where you launched the torps when the impact happens.
Abuse your great concealment, especially at periscope depth. Don't telegraph your position and your intention to torp by spamming needless pings.
Sub torps are some of the fastest in the game - if hydro / radar / half-competent DD players are threatening you, then you can still make less reliable, less consistent plays by spamming those torps out from safer distances.
That's all there is to it really: Pay attention to your concealment and what can detect you - use your stealth to out-spot the enemy from safety.
Don't telegraph yourself with pings unless you have a good deliberate reason to do so - irrespective of the torpedo type you have armed.
Don't submerge unless you have to (to evade detection from planes / radar; to evade incoming artillery if you get detected; as a hail mary to avoid detection if you messed up so bad something is pushing your detection circle).
You want to be surfaced as much as possible; periscoped when you have to; and dive as a last resort.
Good point! Being able to check the tooltips to see the radii of the consumables somewhat makes info panels redundant. That said, sidepanels will often show base concealment too, which is a bit trickier to find IIRC? So super useful for knowing your DD / SS match-ups if you're trying to outspot.
use ping and torpedos with submarines?
I mean, I *have* managed to nail an underwater sub by dumb-firing at him while we were at the same depth and he was oblivious - so it is possible to do it without pinging. But now subs deal heavily reduced damage within 3km I suspect that's not practical anymore.
So yeah - you need to ping underwater subs for the homing torps to realistically stand a chance of hitting them.
For other situations, you want to fire them without pinging (requiring you to be on the surface or periscope depth) where possible, as you don't want to telegraph your presence (or alert the enemy to incoming torps).
If you position so that you force the enemy to choose between showing broadside to either you or your teammates, they're going to get stuck angling against your teammates (who they can see) and thus it's pretty hard to miss a big broadside ship with fast torps when you're relatively close to them - no pings required.
Once you get to tier 8+ subs, you get access to "alternate" torpedoes (depending on the sub in question, UK subs don't, ditto for U-4501) as a different ammunition you can switch to - homing is impossible with these, but they deal significantly more damage. This obviously makes dumb-firing those torps even *more* preferable to dumb-firing the homing ones.
best bet is asking in forums that aren't contaminated with toxic players and has players very willing to help noobs.
i still struggle and then i get downvoted for asking in game for hlep
Do you think it's possible that you were down-voted before you asked for help; asking when it was too late for people to go "d'oh, he doesn't know any better" and thus rescind their reports?
Eitherway, I don't think I've seen anyone ask for help here and not receive good advice given in good faith (even if you have to ignore a few sub-par players' bad advice now and then).
Create a thread if you want advice, I promise you you'll see in-game benefits pretty quickly if you implement it.
Majority of the playerbase is terrible. So, nah.
People should be more worried about improving rather than worried about a load of chuckle-heads criticising each other amongst themselves.
Sure I'd like to see a system that sees competent players reports / commendations carrying more weight; but that's not really as important as people getting their act together and learning to play.
Not really worth you moving your salt to a whole 'nother thread.