Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First 200 matches, as long as you don't play in T5 before that number is reached, you are in protected matchmaking with other inexperienced players.
This segregates the playerbase, so you'll see a ton of WG bots in the lower tiers - which is probably for the best as that's how you learn the game.
Tier 6+ you won't see bots at all in PvP game modes. Obviously there's bots in PvE gamemodes.
Not sure what you mean, but the progression system up the tiers is similar to WoT. Tier disparity is far less of an issue than in WoT, because you don't get the "lower tiers just can't damage higher tier armour" issue here.
Eh, so-so. It's still fine, still playable, still fun. But it's been in better shape. There's lots of things for people to whine about, and I have plenty of criticisms, but there's a ton of group-think involved that it's best not to be influenced by.
It's good enough to check out.
Fine, no trouble finding matches in EU region playing T6+ ever.
Collaboration with the naval themed game "Azur Lane" - it's just cosmetics (ship skins and reskins, custom voiceovers for the unique commanders), which you can turn off if you don't care for it IIRC. Doesn't effect gameplay tangibly.
Were you around "back in the day"?
Because, depending on how far you go back, you might remember that there were no premium Tier 9s special Tier 10s "back in the day" - which is one reason that modern high-tier freemiums represent a lot of in-game resources to acquire compared to "getting ships for FXP".
You might remember the days before Coal was introduced as a resource (0.7.6) - pretty sure some ships that people had to pay for "back in the day" only subsequently became available for free via coal.
You might remember the days before Dockyard - so there were not regularly scheduled opportunities to get a free ship (as per WV '44, one that I had already paid for!).
You might remember the days before Research Bureau. When you'd need to spend doubloons to convert spare shipXP from your grind into the FXP needed to unlock ships. Now you can keep resetting and regrinding lines so that the shipXP contributes to RB and thus getting a ship rather than being redundant.
You might remember the days when there weren't loads of Steel Ships for players to earn just by grinding ranked game modes - you try earning Steel by "buying lootboxes to gamble" instead of a F2Per just grinding through the game normally.
If we want to go "back in the day" - let's consider that "back in the day" I couldn't get my Littorio with a slap-in-the-face discount of 80% off.
Let us not forget "back in the day" eco bonuses (permanent and boosters) were not separate from camos. Which meant you had far less control over what and how you would grind whatever resource whenever you needed it.
Let us not forget "back in the day" there were premium consumables to drain credits; and camos gave mechanical bonuses to your ship, which means you had to be mounting one to be optimised for combat, even if that meant not getting the most mileage out of its arbitrary economy bonuses.
But of course you remember all of this to be lecturing older players about how great things were for us "back in the day".
The grind is easier, faster, and more convenient than it ever was. Just being able to instantly requeue after being sunk is a massive boost up the tech-tree. There's more free ships than there ever was.
Sure there's lots of cynical things to criticise about WoWS's monetisation strategies - I list a ton of them in my negative review for the game. Stuff like specific signal flags not being as farmable is a drag that isn't particularly well offset by moving them to battlepass and missions, etc.
But going "Oh, the F2Ps have it harder than it was back in the day" is the opposite of a good point.
Considering the fact that WG bots didn't have access to premium consumables; and my posts implied I played using them; you can safely assume I am not a WG bot who gained sentience, and then spent the next half-a-dozen years waiting to lecture someone about how the game was "back in the day".
I was mostly teasing. You were kinda sorta accidentally right in that there's some really nice desirable ships that aren't easily available anymore - typically because they were OP and bust. And people will have to whale if they want them.
Really the post was mostly for the benefit of new players (or prospective players) who might be deterred by the false notion that the game is more punishing for them than it was in the past.
I'd say that for anyone who is going strict F2P, the game is far far better for them now.
But if they do want to spend money to get specific elements of premium content - there are some monetisations in the game now that are far more cynical than they were back in the day.
https://youtu.be/xnfbQnRMIAg
https://youtu.be/lneaZsMUdB8
There's a quite a few UI elements that are newer/better. Many mods in the early days that actually made life better were incorporated into the UI over time.
They're continually adding mechanics that are different.
The CV's did drastically change quite long ago because the RTS style just wasn't working. Sure, people complain, but that's either because they were part of the very small % that liked them that way, or because they don't really know how it was back then. I'm not saying some people didn't like them - they did, but they were kinda broken and not accessible/enjoyable to most of the player base. A much higher % of players play CV's now vs before which is what WG was after... and what annoys people who hate CV's.
Super ultra powered ships still come out regularly
The fxp ships are usually only really good under certain conditions anyways.
Your post just reads like you're jaded because you can't get them
You really aren't missing much though.
Smolinsk was coal (Could just play Pan Asian cruiser, same thing, possibly even better
Musashi is just a worse Yamato, so play Yamato or any high tier sniper BB it's almost the exact same thing
Other Fxp ships have been made coal ships.
I honestly don't play most of the rare ships I have.
Many games have stuff that leave the market, Even ones like league of legends.