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or using the T10 Coal cruiser the Yoshino getting those 310s down to 12 sec roload is just deadly.
It is a lie, server only works as a hub for connecting all players like it works on all multiplayer games. With lag problems and other things of this kind, it is impossible to use server to calculate random operations. It would introduce to much delay to avoid freezes in game. And if game would be played in a stream mode (all the game played in a sandbox on server), our ship would never stop to move as soon as we lost connection and there would be no lag compensation on shoots like we can see in game.
There are cheats for world of warships and all wargaming games, it is sure. But the first cheater is wargaming with their broken matchmaking and their random routine which is clearly loaded.
Your shoots who always miss when you can atomise an enemy, torpedoes launchers or turrets who broke when you will punish your target and motor or rudder who malfunction when you risk to escape enemy or to kill ships that wargaming want to protect. And this even if you choose all options to protect them. When it arrives in most of your games, it is not random.
World of warships is now clearly configured to permit wargaming to earn the most money they can. But they aren't alone to do like that. As nobody controls source code of their games, they take no risk.
wow flat earth society seem like a serious thing compared to this