World of Warships

World of Warships

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Richie Rich Feb 9, 2024 @ 1:46pm
nerf BBs
even though the skill needed to aim is minimum, the advantage u have bc of playing a BB is insane:
- 0 skill needed to aim
- can 1 shot enemies 18km away or more
- OP deep charges to counter subs
- some BBs even have torpedo squads LOL (I know they are prob paid ships but still)
- huge survavility
- only class that can heal (again, lol)
- insane AA, even better than some cruisers and DDs (same tier)
- and more

NERF BBs
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Showing 31-45 of 101 comments
Banzai Feb 11, 2024 @ 4:40am 
Originally posted by C.R.E.A.M.:
BBs are too easy and rewarding while other classes are difficult to start with, very unforgiving and easy to counter (like subs)

-Literally, whats the strat as a BB player? stay behind, and snipe, and win, literally.
Meanwhile for DDs, Cruisers, etc, you need awareness, positioning, kiting, knowledge of your ship and other ships, etc.

-Why are BBs the most common class? could it be because its so easy and rewarding compared to other classes?

Blimey. When you make a statement like "subs are easier to counter than BBs" then you really arent doing your credibility any favours. BBs are the class that has to be most careful with positioning since if you overextend its incredibly hard to get away again. They certainly should be playing behind teammates who have better stealth since typically they have the worst stealth although anyone who is max range sniping is not helping their team win. Decent BBs will play as close to the front line as it is safe to.

Cruisers are in the most difficult spot since they are (as mentioned above) the middle ground in terms of a lot of things making them the hardest class for new players. They still tend to have the highest DPM and the most tricks (like hydro etc).

BBs are the most common class cos "big guns go boom". Also some of the most well known historic ships were BBs. In terms of match influence they are far from the most important and without something spotting for them and screening for enemy torps etc they become HP pinatas for the other team. The only exception is very low tier BBs since there are very few counters to them at T2-3, but beyond that you are flat out wrong.
carelessjet2 Feb 11, 2024 @ 5:19am 
other classes of ships are a lot more captain dependent????
maybe this is where the stress is coming from??

there is no wiggle room in what your saying being so definitive makes it so they cant help you.

"Hey i'm struggling transitioning from battleship too other classes, can someone please recommend line that is similar but will will allow me to play more aggressively and try out other aspects of this game?"

i'd say "italian cruisers with secondary battery build" but i am still learning like you and only have knowledge on whats in my limited port.
Last edited by carelessjet2; Feb 11, 2024 @ 5:20am
Nepgear Feb 11, 2024 @ 5:47am 
Originally posted by carelessjet2:
italian cruisers with secondary battery build
That only makes sense for Napoli and Michelangelo.
Forgotten Feb 11, 2024 @ 9:08am 
Quit crying like a baby.

Advantage? Please, I play almost exclusively BBs and trying to figure out how to properly aim based on angle distance and then one of your shells actually hitting when its not perfectly lined up is pretty wanting at best. The dispersion rate is HUGE with BBs and even if you do a great job at aiming many of those shells will not actually impact the target an the farther away you are the more difficult that is. Then trying to turn and line up to get that great shot is impossible most of the time. The only way that happens is when someone is not paying attention to those BBs 20 KM in the distance or a BB comes from behind a island and fires. So "minimum" please. I rarely ever make it to the end of a battle and I have tried so many different tactics with so many different level BBs and its HARD most of the time because a lot of these players have been playing for years and are good at what they do, I am not.

Let us not forget that the opposing team wants to take out those BBs quickly so you have to do a support by distance and facing off against two BBs you are most likely done. DDs almost always cause fire and are pounding you with torpedoes everywhere whilst CVs are bombarding you as well. So, shut up and know what you are talking about before you want to spout this useless drivel cause you are too unstable to actually practice and acquire the skill to use one.
carelessjet2 Feb 11, 2024 @ 10:39am 
Originally posted by Nepgear:
Originally posted by carelessjet2:
italian cruisers with secondary battery build
That only makes sense for Napoli and Michelangelo.

it may work best on them, but it is workable on the skill tree
https://steamcommunity.com/sharedfiles/filedetails/?id=3158795769

it is the line i used to move on from battleships, it's long range torps are also a great counter to battleships.
Last edited by carelessjet2; Feb 11, 2024 @ 12:31pm
Richie Rich Feb 11, 2024 @ 7:17pm 
Originally posted by Forgotten:
Quit crying like a baby.

Advantage? Please, I play almost exclusively BBs and trying to figure out how to properly aim based on angle distance and then one of your shells actually hitting when its not perfectly lined up is pretty wanting at best. The dispersion rate is HUGE with BBs and even if you do a great job at aiming many of those shells will not actually impact the target an the farther away you are the more difficult that is. Then trying to turn and line up to get that great shot is impossible most of the time. The only way that happens is when someone is not paying attention to those BBs 20 KM in the distance or a BB comes from behind a island and fires. So "minimum" please. I rarely ever make it to the end of a battle and I have tried so many different tactics with so many different level BBs and its HARD most of the time because a lot of these players have been playing for years and are good at what they do, I am not.

Let us not forget that the opposing team wants to take out those BBs quickly so you have to do a support by distance and facing off against two BBs you are most likely done. DDs almost always cause fire and are pounding you with torpedoes everywhere whilst CVs are bombarding you as well. So, shut up and know what you are talking about before you want to spout this useless drivel cause you are too unstable to actually practice and acquire the skill to use one.


bro this game is literally about doing damage and getting kills. The more damage you do, the more kills you get, you get more XP, free XP, etc. BBs are the only class that can do both while staying 20km away from everyone in a "SAFE" area. While others have to run mid and probably get killed before doing anything etc. Any counter for this playstyle? NONE, maybe only CVs but there is only 1 or 2 CVs against 4+ BBs so is not really a counter.

And to mention that getting detected in this new patch or new "era" of WoWS its so ridiculous, so another mechanic that works in favor of BBs
Last edited by Richie Rich; Feb 11, 2024 @ 7:21pm
Hiei Feb 11, 2024 @ 7:49pm 
Originally posted by Hector Lavoe:
Originally posted by Forgotten:
Quit crying like a baby.

Advantage? Please, I play almost exclusively BBs and trying to figure out how to properly aim based on angle distance and then one of your shells actually hitting when its not perfectly lined up is pretty wanting at best. The dispersion rate is HUGE with BBs and even if you do a great job at aiming many of those shells will not actually impact the target an the farther away you are the more difficult that is. Then trying to turn and line up to get that great shot is impossible most of the time. The only way that happens is when someone is not paying attention to those BBs 20 KM in the distance or a BB comes from behind a island and fires. So "minimum" please. I rarely ever make it to the end of a battle and I have tried so many different tactics with so many different level BBs and its HARD most of the time because a lot of these players have been playing for years and are good at what they do, I am not.

Let us not forget that the opposing team wants to take out those BBs quickly so you have to do a support by distance and facing off against two BBs you are most likely done. DDs almost always cause fire and are pounding you with torpedoes everywhere whilst CVs are bombarding you as well. So, shut up and know what you are talking about before you want to spout this useless drivel cause you are too unstable to actually practice and acquire the skill to use one.


bro this game is literally about doing damage and getting kills. The more damage you do, the more kills you get, you get more XP, free XP, etc. BBs are the only class that can do both while staying 20km away from everyone in a "SAFE" area. While others have to run mid and probably get killed before doing anything etc. Any counter for this playstyle? NONE, maybe only CVs but there is only 1 or 2 CVs against 4+ BBs so is not really a counter.

And to mention that getting detected in this new patch or new "era" of WoWS its so ridiculous, so another mechanic that works in favor of BBs
DDs and cruisers that can torp outside of detection range are a thing, so it smoke and islands.
If you're a BB vs a torpedo DD you probably lose.
Jackson Feb 11, 2024 @ 8:19pm 
Originally posted by The Imperial Best HIEI:
Originally posted by Hector Lavoe:


bro this game is literally about doing damage and getting kills. The more damage you do, the more kills you get, you get more XP, free XP, etc. BBs are the only class that can do both while staying 20km away from everyone in a "SAFE" area. While others have to run mid and probably get killed before doing anything etc. Any counter for this playstyle? NONE, maybe only CVs but there is only 1 or 2 CVs against 4+ BBs so is not really a counter.

And to mention that getting detected in this new patch or new "era" of WoWS its so ridiculous, so another mechanic that works in favor of BBs
DDs and cruisers that can torp outside of detection range are a thing, so it smoke and islands.
If you're a BB vs a torpedo DD you probably lose.
Very much.

You DO lose unless the DD is very bad or runs out of time. There's literally no way to fight something you cannot possibly see because it's faster than you and more maneuverable than you and out-spots you.
0 skill to aim using BB's?

Oh dear, oh dear, ohhhh dear!(Mr Jingles)
wait!
maybe he is right...sometimes.
Sometimes isn't about skills...is about "timing".
An newbee running like crazy full boosters, straight line... yeah... no need skills to hit.
Only timing.

wait 2 !!!
Wondering if he knows what are those numbers and values around the aim?!
oh yeah...needs a little bit of skill to read those. right?

btw... there are players that do not use the "measure rule" on the crosshair.
funny...and you are saying that is 0 skill to aim?!
christof Feb 12, 2024 @ 1:50am 
Originally posted by Hector Lavoe:
bro this game is literally about doing damage and getting kills. The more damage you do, the more kills you get, you get more XP, free XP, etc.
Actually you can also get a lot of xp and credits for spotting, for capping, for defending caps. And even with direct damage, it is the percentage of damage you did to a ship's total hp that determines your earnings, not the absolute damage number.

You do lack some of the basic knowledge about the game. Which does explain the ideas you've written here. That's not a problem, a lack of knowledge is easily solved. But you need be willing to do it.

Originally posted by Hector Lavoe:
BBs are the only class that can do both while staying 20km away from everyone in a "SAFE" area.
Except for CVs, which are a lot better than BBs at that. Some DDs which have the range on their torps. Quite a few cruisers that have that range on torps and/or main guns. And if we're reducing the distance to 16km instead of 20, even submarines enter the fold.
Three out of those four classes are even able to do it without becoming visible to the enemy in the process. Four out of four if we're counting the many cruisers capable to fire over island cover or having a smokescreen of their own.

Originally posted by Hector Lavoe:
Any counter for this playstyle? NONE,
Except for CVs, submarines, DDs, other BBs and any cruiser that can find cover within his gun range. (Which they easily can on every single map except Ocean.) All being able to farm endlessly and easily on any BB that decides for the sitting duck playstyle you're proposing.
The only reason they still often get away surviving it for more than a few minutes is that the enemy team is mostly ignoring them at the start. Seeing as what they are doing guarantees them not being much of a thread to anyone, allowing the team to focus on the enemy ships and players that are actually trying to win.

Originally posted by Hector Lavoe:
And to mention that getting detected in this new patch or new "era" of WoWS its so ridiculous, so another mechanic that works in favor of BBs
I'm afraid you'll have to elaborate. Because as currently written, that statement does not even make any sense. There's obviously a part of it missing. Both what is ridiculous and why it came with the current update. As well as how it's supposed to favour BBs over other ships.
Last edited by christof; Feb 12, 2024 @ 1:52am
christof Feb 12, 2024 @ 1:58am 
Originally posted by `¯¯'-=Wing=-'¯¯´:
0 skill to aim using BB's?

Oh dear, oh dear, ohhhh dear!(Mr Jingles)
wait!
maybe he is right...sometimes.
Well, if the enemy is doing the "just playing sitting duck in spawn" style of play proposed here, then it does indeed not take any skill to aim. Even the dumbest of all players will be able to put his crosshair over that large target just waiting to be farmed and left click. Someone who isn't able to do that won't manage to open the game or hit "Battle" either.
Last edited by christof; Feb 12, 2024 @ 1:58am
Jackson Feb 12, 2024 @ 2:50am 
Originally posted by `¯¯'-=Wing=-'¯¯´:
btw... there are players that do not use the "measure rule" on the crosshair.
funny...and you are saying that is 0 skill to aim?!
Yep! I don't do that. I just do quick math in my head. 8 seconds to shot landing, where's he gonna be? I don't even notice the bar on the cross hair. if I tried to use it, it'd be a whole new learning process.
R[e]venge®-uk* Feb 12, 2024 @ 4:16am 
Originally posted by carelessjet2:
Originally posted by Nepgear:
That only makes sense for Napoli and Michelangelo.

it may work best on them, but it is workable on the skill tree
https://steamcommunity.com/sharedfiles/filedetails/?id=3158795769

it is the line i used to move on from battleships, it's long range torps are also a great counter to battleships.

My eyes!! argh!! haha

This line is so squishy to brawl and the amount of torps you land is 1 - 2 a game? Seems like a waste of a commander skill to me, but that said people like to play this game in whatever format they like!!
Jaynoble55 Feb 12, 2024 @ 4:17am 
Originally posted by 503Stannis The Mannis:
Originally posted by Jaynoble55:

No it is not. Not even close in some cases. Destroyers can heal ( russian ) and Cruisers can heal (many). And thats just one thing he got wrong.

And where do I say that DDs or cruisers can't heal? Or where does Christof say that?

must have messed up. That post was for the OP.
Banzai Feb 12, 2024 @ 7:01am 
Originally posted by Hector Lavoe:
bro this game is literally about doing damage and getting kills. The more damage you do, the more kills you get, you get more XP, free XP, etc. BBs are the only class that can do both while staying 20km away from everyone in a "SAFE" area. While others have to run mid and probably get killed before doing anything etc. Any counter for this playstyle? NONE, maybe only CVs but there is only 1 or 2 CVs against 4+ BBs so is not really a counter.

So much wrong in the above. You are new to the game so thats understandable, but you should maybe take the hint when literally everyone says you are wrong.

The main objective of the game is winning the match. Kills and damage obviously help. Your hypothetical "uncounterable" BB at 20km will maybe land some damage on slow targets however there is zero chance they will hit anything important. XP is based on the % of the targets HP so hitting some irrelevant backline target will give poor rewards, especially since they can heal some/all of it. Good BB players will tend to play as close to the front lines as their stealth allows since then they can actually help their team by nailing important targets and tanking. Have a look at the stats of the next BB you see max range sniping. Bet they lose more than they win.

As for counters, there is no need to counter BBs that are playing so far back that they might as well be AFK. Ones that are actually having some match influence are at risk from a host of things however such as torps, planes, HE spam and focus fire.

Originally posted by Hector Lavoe:
And to mention that getting detected in this new patch or new "era" of WoWS its so ridiculous, so another mechanic that works in favor of BBs
There have been no changes to detection mechanics apart from a small tweak to sub hydrophones. What are you referring to here?
Last edited by Banzai; Feb 12, 2024 @ 7:02am
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Date Posted: Feb 9, 2024 @ 1:46pm
Posts: 101