Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Blimey. When you make a statement like "subs are easier to counter than BBs" then you really arent doing your credibility any favours. BBs are the class that has to be most careful with positioning since if you overextend its incredibly hard to get away again. They certainly should be playing behind teammates who have better stealth since typically they have the worst stealth although anyone who is max range sniping is not helping their team win. Decent BBs will play as close to the front line as it is safe to.
Cruisers are in the most difficult spot since they are (as mentioned above) the middle ground in terms of a lot of things making them the hardest class for new players. They still tend to have the highest DPM and the most tricks (like hydro etc).
BBs are the most common class cos "big guns go boom". Also some of the most well known historic ships were BBs. In terms of match influence they are far from the most important and without something spotting for them and screening for enemy torps etc they become HP pinatas for the other team. The only exception is very low tier BBs since there are very few counters to them at T2-3, but beyond that you are flat out wrong.
maybe this is where the stress is coming from??
there is no wiggle room in what your saying being so definitive makes it so they cant help you.
"Hey i'm struggling transitioning from battleship too other classes, can someone please recommend line that is similar but will will allow me to play more aggressively and try out other aspects of this game?"
i'd say "italian cruisers with secondary battery build" but i am still learning like you and only have knowledge on whats in my limited port.
Advantage? Please, I play almost exclusively BBs and trying to figure out how to properly aim based on angle distance and then one of your shells actually hitting when its not perfectly lined up is pretty wanting at best. The dispersion rate is HUGE with BBs and even if you do a great job at aiming many of those shells will not actually impact the target an the farther away you are the more difficult that is. Then trying to turn and line up to get that great shot is impossible most of the time. The only way that happens is when someone is not paying attention to those BBs 20 KM in the distance or a BB comes from behind a island and fires. So "minimum" please. I rarely ever make it to the end of a battle and I have tried so many different tactics with so many different level BBs and its HARD most of the time because a lot of these players have been playing for years and are good at what they do, I am not.
Let us not forget that the opposing team wants to take out those BBs quickly so you have to do a support by distance and facing off against two BBs you are most likely done. DDs almost always cause fire and are pounding you with torpedoes everywhere whilst CVs are bombarding you as well. So, shut up and know what you are talking about before you want to spout this useless drivel cause you are too unstable to actually practice and acquire the skill to use one.
it may work best on them, but it is workable on the skill tree
https://steamcommunity.com/sharedfiles/filedetails/?id=3158795769
it is the line i used to move on from battleships, it's long range torps are also a great counter to battleships.
bro this game is literally about doing damage and getting kills. The more damage you do, the more kills you get, you get more XP, free XP, etc. BBs are the only class that can do both while staying 20km away from everyone in a "SAFE" area. While others have to run mid and probably get killed before doing anything etc. Any counter for this playstyle? NONE, maybe only CVs but there is only 1 or 2 CVs against 4+ BBs so is not really a counter.
And to mention that getting detected in this new patch or new "era" of WoWS its so ridiculous, so another mechanic that works in favor of BBs
If you're a BB vs a torpedo DD you probably lose.
You DO lose unless the DD is very bad or runs out of time. There's literally no way to fight something you cannot possibly see because it's faster than you and more maneuverable than you and out-spots you.
Oh dear, oh dear, ohhhh dear!(Mr Jingles)
wait!
maybe he is right...sometimes.
Sometimes isn't about skills...is about "timing".
An newbee running like crazy full boosters, straight line... yeah... no need skills to hit.
Only timing.
wait 2 !!!
Wondering if he knows what are those numbers and values around the aim?!
oh yeah...needs a little bit of skill to read those. right?
btw... there are players that do not use the "measure rule" on the crosshair.
funny...and you are saying that is 0 skill to aim?!
You do lack some of the basic knowledge about the game. Which does explain the ideas you've written here. That's not a problem, a lack of knowledge is easily solved. But you need be willing to do it.
Except for CVs, which are a lot better than BBs at that. Some DDs which have the range on their torps. Quite a few cruisers that have that range on torps and/or main guns. And if we're reducing the distance to 16km instead of 20, even submarines enter the fold.
Three out of those four classes are even able to do it without becoming visible to the enemy in the process. Four out of four if we're counting the many cruisers capable to fire over island cover or having a smokescreen of their own.
Except for CVs, submarines, DDs, other BBs and any cruiser that can find cover within his gun range. (Which they easily can on every single map except Ocean.) All being able to farm endlessly and easily on any BB that decides for the sitting duck playstyle you're proposing.
The only reason they still often get away surviving it for more than a few minutes is that the enemy team is mostly ignoring them at the start. Seeing as what they are doing guarantees them not being much of a thread to anyone, allowing the team to focus on the enemy ships and players that are actually trying to win.
I'm afraid you'll have to elaborate. Because as currently written, that statement does not even make any sense. There's obviously a part of it missing. Both what is ridiculous and why it came with the current update. As well as how it's supposed to favour BBs over other ships.
My eyes!! argh!! haha
This line is so squishy to brawl and the amount of torps you land is 1 - 2 a game? Seems like a waste of a commander skill to me, but that said people like to play this game in whatever format they like!!
must have messed up. That post was for the OP.
So much wrong in the above. You are new to the game so thats understandable, but you should maybe take the hint when literally everyone says you are wrong.
The main objective of the game is winning the match. Kills and damage obviously help. Your hypothetical "uncounterable" BB at 20km will maybe land some damage on slow targets however there is zero chance they will hit anything important. XP is based on the % of the targets HP so hitting some irrelevant backline target will give poor rewards, especially since they can heal some/all of it. Good BB players will tend to play as close to the front lines as their stealth allows since then they can actually help their team by nailing important targets and tanking. Have a look at the stats of the next BB you see max range sniping. Bet they lose more than they win.
As for counters, there is no need to counter BBs that are playing so far back that they might as well be AFK. Ones that are actually having some match influence are at risk from a host of things however such as torps, planes, HE spam and focus fire.
There have been no changes to detection mechanics apart from a small tweak to sub hydrophones. What are you referring to here?