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There's simply no reason to deny yourself and teammates vision and handicap your own speed in other circumstances. You should be spending most of your time surfaced - if you're needing to engage whilst you're submerged, that usually means you're either duelling the enemy sub or both you and team have messed up and you're getting chased down by something after telegraphing your position.
Different subs have different dive capacities and behaviours. U-Boats get a consumable that temporarily pauses consumption of dive capacity; UK submarines have massive dive capacity, but regain it slowly whilst surfaced.
Try out a different line. They play very different.
i mean this could be where im going wrong but that is so not how subs are used in battle in the real world granted i know its a game and all but you'd think itd be more realistic... sub ALWAYS engage submerge in RL but in the game i figured that could be the case as well due to its really shotty hp pool.
so other countries like say germans are able to stay under longer ??
so does this 1/4 speed thing apply or was that removed from the game long ago because i can't seem to find anything relevant or recent...
It was common practice in WW2 (especially earlier on when there were fewer ASW options available to counter them). Optical range-finding was less reliable at periscope depth, and impossible when fully submerged.
Other countries do indeed have more dive time than the US boats. But what Ace said above still applies all the same. Dive time is for use when necessary only.
It never applied and I'm honestly wondering just where you even found that information. Allow me to quote from WGs official submarine guide:
"The amount of time that a submarine can operate at levels other than the surface level is limited by her dive capacity, which gradually depletes when the submarine is submerged. If a submarine's dive capacity is totally depleted, she will automatically surface.
Keep in mind that emitting pings will help the enemy determine your submarine's location—ping movement effects will be displayed on the water, and the effect of using sonar will be displayed above the submarine. With this in mind, you should carefully assess the situation around you before emitting a sonar ping if you want to avoid detection.
Submarines are effective against all ship types, but they are extremely vulnerable if detected. When delivering attacks, you should act cautiously—constantly assess the situation around you and monitor your dive capacity."
As above, you should be spending quite a lot of time on the surface and dropping to periscope depth when you want to get closer to a target and fully diving if engaging enemy subs (although you are actually better off waiting it out on the surface when they have their submarine radar running).
so being this game doesnt treat a sub like a sub....
1) when should i be diving?
2) how far away should i stay?
3) how do i stay undetected when it seems i cant outrun anything... everything seems alot faster then me.....
4) what subs should i be looking to use?
thanks in advance :)
For example type "WoWs submarine battery" into Google and the 1/4 speed thing appears as the answer on the search results, hence (as mentioned) I can understand the OPs confusion. Yes, this was some years ago when they were just being introduced but doesnt change the fact that this is info in an official WG "How to play subs" article.
At worst your surface stealth wont be much more than 6km in any of the techtree subs. This is still less stealthy than some DDs and also German subs are a little more stealthy than USN and UK ones (after T6). Once you are at periscope then no surface ship will be outspotting you, although be aware that some DDs with low air detection range will see you at about the same time you see them at this depth. Cap circles are still wider than your concealment range so if you see a cap being contested but dont see a target then you know there is something there.
A couple of useful things that you might not be aware of - you can press H during a match to bring up your ships parameters (including stealth ranges) and also when loading into a match you can mouse over other ships (including the opposition) on the team lineups and it will show a comparison of different ship characteristic so you can see who has better stealth than you if you arent sure.
As for the bullet points, the guide linked a couple of posts above covers all that :)
Actually it does in this regard. Subs of that era spent nearly all of their time surfaced. Diving was restricted to hiding away from an enemy that suprised them (mostly that would have been planes) or to sneak past sentries and/or towards a target when coming close. These boats did not yet have anywhere the capabilities or speed of modern submarines and thus could not possibly be used in a similar way.
Now consider that the vast majority of ingame submarines are actually way too fast in comparison to other ships if we were going for historical accuracy. Particularily when travelling under water.
As was mentioned before: When you talk about subs not being treated like subs, you apparently are thinking about modern submarines. And movies like Hunt for Red Octobre. That is simply the wrong era by decades. It's understandable how you got there. But it's also as if you were reading up on F-4 Phantoms and then complain that the planes in the movie Battle of Britain don't share the same capabilities.
Was explaining where he got the info since as I mentioned if you Google "wows submarine battery" or similar then the 1/4 speed thing shows up as the answer result and links to a "How to play submarines" article which is certainly out of date but still shows as the top result for this sort of web query. Hence his understandable confusion.