World of Warships

World of Warships

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escapetomars Nov 29, 2023 @ 12:20pm
Did they ever reverse their garbage changes to carriers or are they still broken?
I remember back in the day carriers used to be my favorite ship, where you could control the planes a little bit like a tactical / strategy game. Then they ruined carriers and screwed up the controls so you can only control one air group at a time and you can't switch between them.

After that, I just quit the game. Did they fix that? Do carriers not suck anymore? If so, I'd start playing again.
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Showing 1-15 of 76 comments
Banzai Nov 29, 2023 @ 1:07pm 
They still deal similar amounts of damage as they did before the rework but nothing has changed about the mechanics - its still one squad at a time in a third person view. The RTS style of carrier play wont be returning.
Last edited by Banzai; Nov 29, 2023 @ 6:12pm
奶小的姑娘 Nov 29, 2023 @ 1:56pm 
No, it's still the same mini go kart that could only steer left and right pretending to be a real aircraft.... It's quite boring to play.
Jackson Nov 29, 2023 @ 2:02pm 
It's a personal preference thing. It has not changed as Banzai said. Personally I think it's much better. I enjoy CV's now and did not before. My favorite line is: "If I wanted to play an RTS game, there were better games."
Kamiyama Nov 29, 2023 @ 2:15pm 
One thing did change since the original carrier rework. I think it was a year or two ago that they changed rocket planes so they now have a longer attack animation and telegraph their attack with machine guns (which do no damage).

I got the Lexington before the rework because I wanted to try out the tiny tim rockets. Before the rework they were arguably worth it because they had a fast attack animation and hit fairly well for a plane - which I think all kind of suck, but the tiny tims suck less.

Now? I don't really take the Lexington out anymore.

I think the Russian CV's have skip bombers, and I might try that line out eventually. But I don't really like CV's. I think they are big slow, soft mushy targets and the planes are easy to shoot down.

I really want autocannon planes there is WW2 footage of planes destroying ships with autocannons but every time I bring it up people around here put their fingers in their ears and scream NO NO NO NO NO.
Ace42 Nov 29, 2023 @ 2:48pm 
Originally posted by Kamiyama:
I got the Lexington before the rework because I wanted to try out the tiny tim rockets. Before the rework they were arguably worth it because they had a fast attack animation and hit fairly well for a plane - which I think all kind of suck, but the tiny tims suck less.

Now? I don't really take the Lexington out anymore.

Eh, Tiny Tims were always a bit of a gimmick. They used to be circumstantially useful in that the vertical aiming oval could punish DDs trying to angle against a HVAR broadside - but that's a key reason why the ellipses all got normalised in the first place. Not fair on a DD getting walloped just because they had no way of knowing what rocket spread pattern they should be angling against.

HVARs were always quite strong, and the sheer quantity of them means they're still tolerable for chip-damage against DDs even now.

Against cruisers - or better yet, battleships, all the rockets are pretty much as effective as they ever were, whether TTs or HVARs. 11k of HVAR damage for an initial strike is nothing to be sniffed at, and they can quite happily strip AA guns off their victims.

But the real strength of the USN tech tree CV line is being able to consistently HE Divebomb DDs. Pretty much the most reliable tool in the game to deal with DDs - so makes the machine-gun bullet time nerf to USN Rocket planes a bit of a non-issue.

and the planes are easy to shoot down.

Gotta build CO skills (and obviously use upgrade slots) for survivability. +HP and -Continuous Damage skills are mandatory and priority.

If you're eating a disproportionate amount of flak (anyone can get unlucky with RNG placement and timing of the puffs now and again) then that's typically user error.
Aside from using islands to shield your planes and cause the flak to spawn at the wrong height (obviously less of an option with rocket planes unless you're exploiting the super-distance snipe issue), making sure you're boosting at max speed to spread out the puffs, making sure you're weaving left and right to spawn the main collection of puffs outside of your route to the target, and making sure you use your attack run properly to fly over / under the last few puffs all negate those big squadron-wrecking hits.

Also, cool username.
Last edited by Ace42; Nov 29, 2023 @ 2:53pm
Curco Nov 29, 2023 @ 4:49pm 
before you was the carrier comander , now youre some arcadish world of planes pilot
escapetomars Nov 30, 2023 @ 1:08pm 
Originally posted by 奶小的姑娘:
No, it's still the same mini go kart that could only steer left and right pretending to be a real aircraft.... It's quite boring to play.

Thanks, I'll continue to avoid the game. :)
escapetomars Nov 30, 2023 @ 1:08pm 
Originally posted by Curco:
before you was the carrier comander , now youre some arcadish world of planes pilot

Yep, it's total garbage. Not sure why they "fixed" something that was working great to make it horrible.
escapetomars Nov 30, 2023 @ 1:09pm 
Originally posted by Banzai:
They still deal similar amounts of damage as they did before the rework but nothing has changed about the mechanics - its still one squad at a time in a third person view. The RTS style of carrier play wont be returning.

Well, then I won't be returning to the game. Bummer, used to be a great game.
Jackson Nov 30, 2023 @ 1:41pm 
Originally posted by escapetomars:
Originally posted by Curco:
before you was the carrier comander , now youre some arcadish world of planes pilot

Yep, it's total garbage. Not sure why they "fixed" something that was working great to make it horrible.
Because it sucked, now it doesn't. The proof was in the pudding as they say. CV's got more popular. Not everyone enjoyed that, but it was 100% of the goal achieved.
Before, you made the enemy carrier cry, then made everybody on the enemy team who wasn't in a USN cruiser cry as you picked them off at your leisure in what was effectively god mode.

Now, you just make everybody other than the enemy carrier cry right off the bat, but the little destroyers will always be the ones crying the loudest.
escapetomars Dec 11, 2023 @ 2:55am 
Originally posted by Jackson:
Originally posted by escapetomars:

Yep, it's total garbage. Not sure why they "fixed" something that was working great to make it horrible.
Because it sucked, now it doesn't. The proof was in the pudding as they say. CV's got more popular. Not everyone enjoyed that, but it was 100% of the goal achieved.

False. The CV got less popular.
Jackson Dec 11, 2023 @ 2:59am 
Originally posted by escapetomars:
Originally posted by Jackson:
Because it sucked, now it doesn't. The proof was in the pudding as they say. CV's got more popular. Not everyone enjoyed that, but it was 100% of the goal achieved.

False. The CV got less popular.
No, it did not. Where do you get this information from? lol
~T~D~ Dec 11, 2023 @ 8:06am 
I met a carrier in Brawl today I had the german BB anami or whatever, the CV destroyed me before I could get to him. WG = "Yes CV's are balanced"
christof Dec 11, 2023 @ 1:56pm 
Originally posted by ~T~D~:
I met a carrier in Brawl today I had the german BB anami or whatever, the CV destroyed me before I could get to him. WG = "Yes CV's are balanced"
Did you mean the Anhalt, maybe? The only other tier VIII BB I can think with a name at least anywhere close would the the Japanese Amagi.

And it would actually depend on which CV you met, on which map and (obviously) what you were doing. But generally speaking, being a lone ship against a CV is quite challenging to impossible.
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Date Posted: Nov 29, 2023 @ 12:20pm
Posts: 76