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I got the Lexington before the rework because I wanted to try out the tiny tim rockets. Before the rework they were arguably worth it because they had a fast attack animation and hit fairly well for a plane - which I think all kind of suck, but the tiny tims suck less.
Now? I don't really take the Lexington out anymore.
I think the Russian CV's have skip bombers, and I might try that line out eventually. But I don't really like CV's. I think they are big slow, soft mushy targets and the planes are easy to shoot down.
I really want autocannon planes there is WW2 footage of planes destroying ships with autocannons but every time I bring it up people around here put their fingers in their ears and scream NO NO NO NO NO.
Eh, Tiny Tims were always a bit of a gimmick. They used to be circumstantially useful in that the vertical aiming oval could punish DDs trying to angle against a HVAR broadside - but that's a key reason why the ellipses all got normalised in the first place. Not fair on a DD getting walloped just because they had no way of knowing what rocket spread pattern they should be angling against.
HVARs were always quite strong, and the sheer quantity of them means they're still tolerable for chip-damage against DDs even now.
Against cruisers - or better yet, battleships, all the rockets are pretty much as effective as they ever were, whether TTs or HVARs. 11k of HVAR damage for an initial strike is nothing to be sniffed at, and they can quite happily strip AA guns off their victims.
But the real strength of the USN tech tree CV line is being able to consistently HE Divebomb DDs. Pretty much the most reliable tool in the game to deal with DDs - so makes the machine-gun bullet time nerf to USN Rocket planes a bit of a non-issue.
Gotta build CO skills (and obviously use upgrade slots) for survivability. +HP and -Continuous Damage skills are mandatory and priority.
If you're eating a disproportionate amount of flak (anyone can get unlucky with RNG placement and timing of the puffs now and again) then that's typically user error.
Aside from using islands to shield your planes and cause the flak to spawn at the wrong height (obviously less of an option with rocket planes unless you're exploiting the super-distance snipe issue), making sure you're boosting at max speed to spread out the puffs, making sure you're weaving left and right to spawn the main collection of puffs outside of your route to the target, and making sure you use your attack run properly to fly over / under the last few puffs all negate those big squadron-wrecking hits.
Also, cool username.
Thanks, I'll continue to avoid the game. :)
Yep, it's total garbage. Not sure why they "fixed" something that was working great to make it horrible.
Well, then I won't be returning to the game. Bummer, used to be a great game.
Now, you just make everybody other than the enemy carrier cry right off the bat, but the little destroyers will always be the ones crying the loudest.
False. The CV got less popular.
And it would actually depend on which CV you met, on which map and (obviously) what you were doing. But generally speaking, being a lone ship against a CV is quite challenging to impossible.