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USSR is a strong line but there gimmick is to send the whole wing on an attack so they only ever make one attack run per launch, has the affect of making them by far the most concerned with good positioning.
German is the other line i sould advise against going first, fast weak planes with weapons that have a higher skill floor to get decent returns.
Japanese and American are also viable choices for first run , i think the Japanese line is still regarded as best (been away a while myself) there just a little harder to use than the British
The Divebombers are arguably the most reliable and consistent anti-DD tool available, so you can get into good habits (prioritising countering DDs, and to a lesser extent - subs, first) right from the get-go.
All their squadrons can be somewhat effective against DDs, so if you're not great at keeping planes alive yet, you can rotate squadrons to buy yourself more time to replenish lost planes without handicapping your battle impact.
The HVARs (don't go Tiny Tims until you're really confident with the divebombers!) are spammy enough that you can consistently do chip damage to even angled evading DDs.
Their torpedo planes are potent enough for you to have decent battle impact throughout the game.
The hulls have decent AA, and aren't too sluggish (once you get past Langley, natch).
No matter what you pick, you want to concentrate on the basics:
First counter DDs / subs - if they pop smoke / dive to hide, drop fighter consumable (T6+) to keep them spotted if they try to sneak back out once you've gone. Making them blind themselves with smoke / submerging is credit to team.
Second drop fighter consumable ~8km behind island campers to keep them perma spotted.
Third find isolated enemies that are trapping team in a crossfire, and just murder them.
Fourth farm high value (or just plain easy to kill) targets.
If you're struggling to kill DDs (yeah, it's a chore and a pain) -
Start a training room, pick the ST: Armor Test map.
Spawn a load of DD bots on the enemy team that can move but have no ammo.
Set your hull's autopilot to make big circles around the map so the bots follow.
First practice hitting them with your most reliable anti-DD weapons (So HE Divebombers > HE level bombers > HE skip bombers dropping their bombs straight down on their heads > skipping bombs onto them > torps or HE rockets > AP munitions); then move on to using the other squadrons.
When you can reliably land at least some chip damage every strike, you can take that into the game and start carrying.
Remember that the worse a specific CV is at dealing with DDs, the better the player needs to be to compensate.
The American line is more of a reliable generalist the entire way through. And the option to choose between HVAR or Tiny Tims on the rocket planes starting at tier eight lets you tweak your loadout between hunting lightly or more heavily armored targets. And the HE bombs are generally excellent against destroyers once you master late dropping them.
Of the tech tree lines the German CV line is the last one to go down. As they are AP damage locked they take a lot more finesse to utilize to their true potential. And they have a really hard time dealing with destroyers.
The Japanese line has basically some of the worst rocket planes period. You do most of your work with torpedoes and the occasional set of AP bombs from the bombers. Incredibly strong potential burst damage but needs proper target selection and setup. You will need to spot destroyers and hope your team can deal with them at earlier tiers because of how annoyingly hard it is to meaningfully damage them with the IJN plane loadout.
Whatever you do, stay away from British or Soviet CVs as your starters. British CVs require you to mentally keep track of what ships used their damage control parties. The reason is that British CVs have really low alpha but start lots of fires, so you wanna strike targets that aren't ready for that to rack up fire damage.
Soviet CVs all strike at once, for better or for worse. So unless you are confident you can time your attacks perfectly first try every time, I'd stay away from those too until you got some experience.