World of Warships

World of Warships

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Thatone_ Dec 17, 2023 @ 2:38am
whats a good cv line
whats a good cv line to learn how they work but isnt absolute trash.
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Showing 1-11 of 11 comments
Zenko_san Dec 17, 2023 @ 2:42am 
URSS
Padds Dec 17, 2023 @ 3:51am 
think id recommend british line for a first timer. some of the strogest attack planes and some of the easier to use torps and bombers. no real big weakness to play around.

USSR is a strong line but there gimmick is to send the whole wing on an attack so they only ever make one attack run per launch, has the affect of making them by far the most concerned with good positioning.

German is the other line i sould advise against going first, fast weak planes with weapons that have a higher skill floor to get decent returns.

Japanese and American are also viable choices for first run , i think the Japanese line is still regarded as best (been away a while myself) there just a little harder to use than the British
Ace42 Dec 17, 2023 @ 4:19am 
I'd recommend the US ones.

The Divebombers are arguably the most reliable and consistent anti-DD tool available, so you can get into good habits (prioritising countering DDs, and to a lesser extent - subs, first) right from the get-go.

All their squadrons can be somewhat effective against DDs, so if you're not great at keeping planes alive yet, you can rotate squadrons to buy yourself more time to replenish lost planes without handicapping your battle impact.
The HVARs (don't go Tiny Tims until you're really confident with the divebombers!) are spammy enough that you can consistently do chip damage to even angled evading DDs.

Their torpedo planes are potent enough for you to have decent battle impact throughout the game.

The hulls have decent AA, and aren't too sluggish (once you get past Langley, natch).

No matter what you pick, you want to concentrate on the basics:
First counter DDs / subs - if they pop smoke / dive to hide, drop fighter consumable (T6+) to keep them spotted if they try to sneak back out once you've gone. Making them blind themselves with smoke / submerging is credit to team.

Second drop fighter consumable ~8km behind island campers to keep them perma spotted.

Third find isolated enemies that are trapping team in a crossfire, and just murder them.

Fourth farm high value (or just plain easy to kill) targets.

If you're struggling to kill DDs (yeah, it's a chore and a pain) -
Start a training room, pick the ST: Armor Test map.
Spawn a load of DD bots on the enemy team that can move but have no ammo.

Set your hull's autopilot to make big circles around the map so the bots follow.

First practice hitting them with your most reliable anti-DD weapons (So HE Divebombers > HE level bombers > HE skip bombers dropping their bombs straight down on their heads > skipping bombs onto them > torps or HE rockets > AP munitions); then move on to using the other squadrons.

When you can reliably land at least some chip damage every strike, you can take that into the game and start carrying.
Remember that the worse a specific CV is at dealing with DDs, the better the player needs to be to compensate.
Last edited by Ace42; Dec 17, 2023 @ 1:36pm
CRCGamer Dec 17, 2023 @ 4:33am 
For your very first CV tech tree line? I'd recommend going down the American CV branch. The British line is quite good at tier six, but is increasingly underwhelming at the later tiers with how slowly the planes move and being ever more reliant on setting fires to do damage because of poor armor penetration values.

The American line is more of a reliable generalist the entire way through. And the option to choose between HVAR or Tiny Tims on the rocket planes starting at tier eight lets you tweak your loadout between hunting lightly or more heavily armored targets. And the HE bombs are generally excellent against destroyers once you master late dropping them.

Of the tech tree lines the German CV line is the last one to go down. As they are AP damage locked they take a lot more finesse to utilize to their true potential. And they have a really hard time dealing with destroyers.

The Japanese line has basically some of the worst rocket planes period. You do most of your work with torpedoes and the occasional set of AP bombs from the bombers. Incredibly strong potential burst damage but needs proper target selection and setup. You will need to spot destroyers and hope your team can deal with them at earlier tiers because of how annoyingly hard it is to meaningfully damage them with the IJN plane loadout.
Firewalk Dec 17, 2023 @ 8:12am 
US is probably the best for beginners. Planes have average speed, HP and striking power.

Whatever you do, stay away from British or Soviet CVs as your starters. British CVs require you to mentally keep track of what ships used their damage control parties. The reason is that British CVs have really low alpha but start lots of fires, so you wanna strike targets that aren't ready for that to rack up fire damage.

Soviet CVs all strike at once, for better or for worse. So unless you are confident you can time your attacks perfectly first try every time, I'd stay away from those too until you got some experience.
CriTical Dec 17, 2023 @ 9:41am 
for now? no1. nerf is coming next update.
~T~D~ Dec 17, 2023 @ 12:58pm 
Short answer: A Dead one :steamhappy:
Remember, all CV lines are going to feel pretty mediocre at Tier IV. They don't have many planes, only attack with one or two at a time, and their damage may not feel all that great - though this is contrasted by the fact that the vast majority of the ships you'll be up against have little to no AA to actually try to hold you off (notable exceptions being the likes of Yuubari, Texas, and Omaha, among a few others). As you work your way up the line, enemy AA will become more dangerous, but the carriers you play will also become more impactful at the same time. Tier 8 is where they really begin to fit into their respective niches, and Tier 10 is naturally where they're at their peak.
Last edited by Totally Innocent Chatbot; Dec 17, 2023 @ 4:18pm
Jackson Dec 17, 2023 @ 6:21pm 
Originally posted by CriTicaL:
for now? no1. nerf is coming next update.
What nerf?
christof Dec 17, 2023 @ 6:42pm 
Originally posted by Jackson:
Originally posted by CriTicaL:
for now? no1. nerf is coming next update.
What nerf?
Besides it, well, being CriTicaL writing it, there is the stuff about to go into internal testing. That may or may not start making it into the game at some point during the next half year.
Jackson Dec 17, 2023 @ 7:25pm 
Originally posted by christof:
Originally posted by Jackson:
What nerf?
Besides it, well, being CriTicaL writing it, there is the stuff about to go into internal testing. That may or may not start making it into the game at some point during the next half year.
Yea it sure as heck isn't next patch lol
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Date Posted: Dec 17, 2023 @ 2:38am
Posts: 11