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Mainz is a very powerful ship, be it for randoms or operations. No heal though, whether that affects your thinking. Personally I'm poor with it, but good players will annihilate with the ship.
Atlanta has masses of fire output but has the survivability of a wet paper bag, not best for Ops at all.
Brandenburg or Tirpitz? Take your pick. Brandenburg is more agile and has better armour, Tirpitz has bigger guns (but fewer of them) and more hitpoints. Both have torps for dispatching close foes quickly, neither have hydro as a safety net. Brandenburg has a bit better AA.
I think they're both decent for Operations, so it's down to personal preference - I prefer Brandenburg, it just feels a bit more satisfying. Both as tough as hell though with the German turtleback armour scheme.
Don't rule out Massachusetts B though! Fast cooldown repair, damage control party active for longer, strong secondaries as well which will annihilate the lighter ships. 406mm guns with strong AP damage. No torps however. And this one you can't buy for the rest of the time, due to "popularity" - there's a reason for that!
Tough decisions!
There are several reasons for that but a main factor is always your share in the sinking of an enemy ships. A DD that sends out an instant sinking amount of torpedo's will have a 100 % share in that kill where as BB targets will more often be shot by several others before they sink. An Atlanta or other high ROF light Cruiser preying on unarmored transports or bot DD will have a very high share of the damage sinking it because of their high ROF versus low or no armor.
But when an Operation has no weak transport ships but a higher amount of Battleships those light Cruisers fall back in damage. Reason for that is in Operations enemies rarely live long enough for fires to run their full duration and do full damage and light guns become a downside. And incoming waves of DD are shot by all players, including often buffed BB secondaries, so the light cruisers high ROF won't lift them to high score either because their share of damage in the kill is lower then if they would have them to their own in an isolated section like in Narai.
Bots living short lives and fires never running ther full course is why taking IFHE on more types of calibers then only 150mm - 180 mmmm will probably increase ( BB secondary ) damage instead of lowering it in Operations. Along with being almost always in range of secondaries.
Of course to rack up higher damages you need to live longer. That can be more difficult in fragile ships then in BB, as the longer a bot ship can aim at you whithout shifting targets or LOS being broken the higher the chance you won't survive it at all. A BB can take that a lot easier.
Bot ( ship launched ) torpedo's will be the end of DD and Light Cruisers. Several for BB.
So here applies the : "More risk, more profit" in that BB are less risky to use. and light Cruisers and DD much more risky.
By the way lobbing HE at incoming waves is not THE way to high score in Operations in general. Flanking incoming waves killing them with AP shot in their citadels from close range, using islands to ambush and break LOS again before you take return fire is.
And believe it or not : if the enemies are bot light Cruisers, even DD can shoot at citadels with AP - and should - do that for maximum scores. In fact you can flank incoming waves with all classes except the slowest ( American turd lol ) BB. As with very slow BB then you can't escape a wave of bots spawning behind you. But you always need to assume while aggressively flanking ( ambush with island cover,and break LOS with smoke or islands again ) bots launched torpedo's at you so it takes practice and is risky. You dont need hydro : they are incoming :-))
Side note : this may be controversial but many Operations are bot plane heavy. Investing in AA and taking fighter consumables instead of spotter planes ( often of less use because because of the general medium-short range fighting ) will increase your score as damaging and killing planes gives score too. This is of course more useful for ships with a considerable amount of AA guns ( most BB ) or relative AA power. ( Some Cruisers and DD )
Conclusion : it is not only your ship type or specific ship that lifts you to nr 1 score in Operations. It is what you do with the ship. Tech tree ships are in no way less suitable then premiums after WG came with the option to apply a permanent booster to them.
In terms of economy, don't (at least some) premium ships still have a hidden credit boost that gives them an edge over tech tree ships with a bonus pack added? Plus you can use any commander on it which is a massively important factor for those (like me) who don't have lots of 21 pt commanders. Not to mention, as far as the Mainz discussion goes - would you want to take Hipper into an Operation? :D
That is only the case in specific ships like the Missouri and likewise rare special premiums.
Take for example as quick reference a Nebraska ( tech tier ) and an Alabama or Massachusetts. When the perma booster is applied to the tech tree ship they all have 5 % credits, 55 % ship XP, 65 % commander XP and 100 % free XP as base values and in fact the tech tree ship became ( the same ) as the premium ships.
So you don't have to use premiums, but instead can apply a perma-booster in ships you like. Applying a skin is only for show now but you can also do that, and then there is no difference to a premium at all.
In fact that was a great improvement : the ability to make any ship you like a "premium" ship so you are not set back in gathering credits and various XP's when using a non premium.
They all have an additional multiplier. It's in the armory descriptions and listed in the premium ship bonuses in port. It's just the number that's hidden. They also have the halved service cost which is significant at the higher tiers.
The torps are too situational to offset the lack of DPM. Balti or Tallinn are better tech tree choices, or Cleveland if you don't want to bother as much with AP.
Mainz is very fragile, but a dps monster. Very useful in many Scenarios, but you might struggle in things like Hermes where you tend to get focused by BBs as a CL.
Tirpitz and Brandenburg are both perfectly valid choices. Though I would personally rate Massa B higher.
Atlanta works. But in most Scenarios I would prefer to sit in a Mainz, if I'm going to take a cruiser. Very good ship for Narai and potentially Killer Whale, but struggles with quite a few of the others.
Wouldn't you want something with more range?
No argument against Atlanta being more vulnerable, of course.
Isn't really an issue except for the two BBs and one cruiser coming in from the top left corner in the second half. And there will be DDs and cruisers closing in quickly there that you can fire on. Respectively other ships spawning more closely. You do need to pay attention to where you're going of course, and to not draw too much enemy fire. But the ship works quite well there.
And while you're not too accurate, you do get good range on those guns. In Cherry Blossom, for example, you can actually attack the airfields from well outside the zone that the defending ships work in. I've destroyed both fields while basically sitting next to the CVs in NC and Massachusetts does not need to get much closer. If you get through the night part of that mission, the fast USN BBs are basically cheat codes for a quaranteed win.