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I sure hope so.
And as to the rest, yea that's what Random is about though. They don't want you to be able to pick anything specific based on any specific set. Bring an AA cruiser? Might not be CV's. Bring a secondary BB? Might get ocean (albeit unlikely). I think (hope!) this will come to random. Not having the perfect ship fits the mode and my general attitude toward the game.
Didnt play the mode a lot myself but just going by the games I did play and a lot of discussion ive seen about it, the consensus seemed to be that it was a lot easier to sink the liberty ships than to keep them alive. Would be interested to see WGs data on it since even if the split was 55-45 on average in favour of the ones trying to kill the convoy then that would also be a pretty major problem if introduced into randoms.
Definitely needs a rework to the point where maybe even take away the lines "where" the convoy may be?? because as soon as they (Liberties) smoked the walls of skill coming towards them was laughable at times!! Yes we counter up to 90 torps most where Deep Waters on Two Brothers at one smoke screen!! We lost a 2 x CA's a BB and both Liberties!! of Course then these ships firing all these walls of skill are not as useful to "protect" the Liberties hence I suspect the imbalance!
Derby does not suffer that problem, because on Derby both teams have the same job. But Convoy is a bit a thing of either bringing a specialist ship and hoping for the coin flip to land right. Or bringing an allrounder which may not be as strong in their prefered role as the specialist, but can do the other role as well.
This is my suspicions so let me explain 3/4 ships.
I took a Ragnar for example and on the "Defend" side was really useful, Got out in front, spotting and radar enemy smoke DD's and traps while spotting torps, but on the "sink the liberty" side felt really underwhelming! as well I could not get close to them and ended up just farming BB's due to the lack or torpedo's!
Now Replace the Ragnar with my Stalin or Petro I could play both sides really well ..... Good at pushing on Defend Liberty and awesome at Killing the Liberty ships with Radar and Big/Decent guns from Island cover!
again then replace that with the Jinan or Yodo and they are masters at Killing the Liberties but almost useless at defending them as they lack armour and rage to "push" in front of them!!
Finally Compare a Bourgogne to a Vermont .... one is fast and Agile and could do both jobs (Burger) the other struggled to even keep up with them in defend mode but could sit and wait in Kill mode!!! ARGH!! haha
Maybe the MM needs to "Balance" the ships in Convoy mode more "Aggressively" or something??
Anyways! Nearly time for Clan Battles once more!
Good Luck!
Too many modes active at the same time spreads the player base too thin
Nothing like 10v10 and 3 random AI with no defenses to make a game interesting...
Please dont necro old posts. Just creates confusion. Thanks!