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That's something I have been paying attention to in regards to the Germans. Here's an example using tier VIII BBs. Note that none of these ships run anything to reduce dispersion (American's can't use Aiming Systems Mod 1 and my German ships use secondary mod 1):
- Bismarck/Tirpitz: 272/275
- Zieten: 185
- Brandenburg: 245
- Anhalt: 271
- Odin: 251
- Massa/Alabama: 243/271
- Nebraska: 270
- North Carolina: 271
Looking at this, their dispersions are very close. Zieten is a downright sniper courtesy of getting battlecruiser dispersion with Brandenburg and Massa being behind it. So the reputation of German ships being so much worse than everyone else really holds no water. It's the sigma values where things tend to favor the US though, having generally higher values resulting in more consistent shell placement. Honestly, the most shocking thing for me was learning that Massa has a LOT less dispersion than Alabama. No wonder you rarely see those!
Americans fare a bit better at tiers IX and X (and *) due to getting a way to cut off a massive 11% off their dispersion but the ships above can't use that mod.
rng rules the game for everyone. worship rng or hate rng, doesn't change a thing.
https://wiki.wargaming.net/en/Ship:Gunnery_and_Aiming#Shell_dispersion
The reason Alabama's max dispersion is much higher than Masschusetts is because Alabama has a significantly higher max range.
Massachusetts actually has worse gunnery thanks to a 1.7 sigma vs Alabama's 1.9. At the same range, they have the same dispersion, but the higher sigma value on Alabama means more of her shots trend toward the center of the dispersion ellipse.
Thank you, I learned something new!
The other downfall are stupid players but won't go there now.
Shooting guns is spray and pray, especially at long ranges. If this would be a real simulation, battles would take hours not minutes. On much larger maps not in brawling arenas. You Hit the Area where you aim your crosshair. But it is artillery fire. And no it is not guided aim by lasers, satelites or whatever. Just aimed by the experience of the operating crew.
Also I have seen mods, which make half of the aiming easy for you (seeing opponents exact angle down below the crosshair? What?) But it is allowed, so players make use of it. They are playing by the rules.
It is however a difference in "allowed" and "intended" gameplay. Obviously it was not intended, as it is not included in the game. It is no cheating, but enables inequality in experience of gameplay.
If there is a downfall, it is the missing option for player the to set for the matchmaker
a) a toggleable allow/disallow uptier and
b) maximum tier difference.
This would allow more balanced battles in the players tiers range. As a game develepor like WG can only try to balance the toys, not the players capabilities.
Oh and talking about about this:
insulting people leads nowhere. So use your mirror.