World of Warships

World of Warships

View Stats:
Spork.monkey Mar 12, 2023 @ 4:13pm
battleship dispersion is awful
the gun dispersion on battleships is horrible in its current state. nothing is more frustrating than lining up a perfect shot to finish off an enemy ship only to have an rng factor that you cant control at all make the shots miss.
< >
Showing 1-15 of 23 comments
Urinietszche Mar 12, 2023 @ 4:47pm 
Nothing is more frustrated than having Slava in enemy team that can blast you with railgun across the map.
BrutalGlory Mar 12, 2023 @ 5:34pm 
If you want accurate shots as a battleship then you need to be facing towards or away from the target. Dispersion gets worse when your guns are firing from different angles.
R[e]venge®-uk* Mar 12, 2023 @ 6:07pm 
I just spent 2 Weekends Playing a VU .... Still won the Comp! BB Shells are all RNG .. get used to it!
sneakybass Mar 12, 2023 @ 7:59pm 
Originally posted by Spork.monkey:
the gun dispersion on battleships is horrible in its current state. nothing is more frustrating than lining up a perfect shot to finish off an enemy ship only to have an rng factor that you cant control at all make the shots miss.
A lot of ships do have poor dispersion like the German ships BUT when you do connect It hurts them real good. Massachusetts tier 8 Is like that terrible dispersion but when they hit you just right your enemys ship may not be around that goes for many ships In game .
Last edited by sneakybass; Mar 12, 2023 @ 8:00pm
Boomer Mar 12, 2023 @ 8:05pm 
One of the reasons I have been enjoying the Lyon lately. puts so much metal in the air something's bound to hit. It'll probably bounce, but at least it hits. :D
christof Mar 12, 2023 @ 8:16pm 
Some luck and RNG is always involved. But it also depends a lot of what BB you play. Germans aren't even that bad. Since I've started grinding the Italian line, I won't ever call it that anymore. USN ships are pretty good, as are the Japanese. Russian BBs are a bit of a hit and miss (hah!), very much dependant on what distance you are from the target.
Firewalk Mar 12, 2023 @ 9:35pm 
Originally posted by christof:
Some luck and RNG is always involved. But it also depends a lot of what BB you play. Germans aren't even that bad. Since I've started grinding the Italian line, I won't ever call it that anymore. USN ships are pretty good, as are the Japanese. Russian BBs are a bit of a hit and miss (hah!), very much dependant on what distance you are from the target.

That's something I have been paying attention to in regards to the Germans. Here's an example using tier VIII BBs. Note that none of these ships run anything to reduce dispersion (American's can't use Aiming Systems Mod 1 and my German ships use secondary mod 1):

- Bismarck/Tirpitz: 272/275
- Zieten: 185
- Brandenburg: 245
- Anhalt: 271
- Odin: 251

- Massa/Alabama: 243/271
- Nebraska: 270
- North Carolina: 271

Looking at this, their dispersions are very close. Zieten is a downright sniper courtesy of getting battlecruiser dispersion with Brandenburg and Massa being behind it. So the reputation of German ships being so much worse than everyone else really holds no water. It's the sigma values where things tend to favor the US though, having generally higher values resulting in more consistent shell placement. Honestly, the most shocking thing for me was learning that Massa has a LOT less dispersion than Alabama. No wonder you rarely see those!

Americans fare a bit better at tiers IX and X (and *) due to getting a way to cut off a massive 11% off their dispersion but the ships above can't use that mod.
Last edited by Firewalk; Mar 12, 2023 @ 9:37pm
jaquig Mar 12, 2023 @ 11:15pm 
rngesus giveth, rngesus taketh away.

rng rules the game for everyone. worship rng or hate rng, doesn't change a thing.
Lavian Mar 12, 2023 @ 11:45pm 
Originally posted by Firewalk:
Originally posted by christof:
Some luck and RNG is always involved. But it also depends a lot of what BB you play. Germans aren't even that bad. Since I've started grinding the Italian line, I won't ever call it that anymore. USN ships are pretty good, as are the Japanese. Russian BBs are a bit of a hit and miss (hah!), very much dependant on what distance you are from the target.

That's something I have been paying attention to in regards to the Germans. Here's an example using tier VIII BBs. Note that none of these ships run anything to reduce dispersion (American's can't use Aiming Systems Mod 1 and my German ships use secondary mod 1):

- Bismarck/Tirpitz: 272/275
- Zieten: 185
- Brandenburg: 245
- Anhalt: 271
- Odin: 251

- Massa/Alabama: 243/271
- Nebraska: 270
- North Carolina: 271

Looking at this, their dispersions are very close. Zieten is a downright sniper courtesy of getting battlecruiser dispersion with Brandenburg and Massa being behind it. So the reputation of German ships being so much worse than everyone else really holds no water. It's the sigma values where things tend to favor the US though, having generally higher values resulting in more consistent shell placement. Honestly, the most shocking thing for me was learning that Massa has a LOT less dispersion than Alabama. No wonder you rarely see those!

Americans fare a bit better at tiers IX and X (and *) due to getting a way to cut off a massive 11% off their dispersion but the ships above can't use that mod.
Max dispersion is a function of max range. Most of these ships have the same dispersion (yes, including the German ones).

https://wiki.wargaming.net/en/Ship:Gunnery_and_Aiming#Shell_dispersion

The reason Alabama's max dispersion is much higher than Masschusetts is because Alabama has a significantly higher max range.

Massachusetts actually has worse gunnery thanks to a 1.7 sigma vs Alabama's 1.9. At the same range, they have the same dispersion, but the higher sigma value on Alabama means more of her shots trend toward the center of the dispersion ellipse.
Last edited by Lavian; Mar 12, 2023 @ 11:51pm
Banzai Mar 13, 2023 @ 1:45am 
Little White Mouse on NA has made some excellent ship reviews and she often includes screenshots of dispersion patterns. Worth a look to see how things work. Some BBs are better than others in terms of accuracy but please bear in mind that everyone is at the mercy of RNG to some degree.
Firewalk Mar 14, 2023 @ 1:31pm 
Originally posted by Lavian:
Originally posted by Firewalk:

That's something I have been paying attention to in regards to the Germans. Here's an example using tier VIII BBs. Note that none of these ships run anything to reduce dispersion (American's can't use Aiming Systems Mod 1 and my German ships use secondary mod 1):

- Bismarck/Tirpitz: 272/275
- Zieten: 185
- Brandenburg: 245
- Anhalt: 271
- Odin: 251

- Massa/Alabama: 243/271
- Nebraska: 270
- North Carolina: 271

Looking at this, their dispersions are very close. Zieten is a downright sniper courtesy of getting battlecruiser dispersion with Brandenburg and Massa being behind it. So the reputation of German ships being so much worse than everyone else really holds no water. It's the sigma values where things tend to favor the US though, having generally higher values resulting in more consistent shell placement. Honestly, the most shocking thing for me was learning that Massa has a LOT less dispersion than Alabama. No wonder you rarely see those!

Americans fare a bit better at tiers IX and X (and *) due to getting a way to cut off a massive 11% off their dispersion but the ships above can't use that mod.
Max dispersion is a function of max range. Most of these ships have the same dispersion (yes, including the German ones).

https://wiki.wargaming.net/en/Ship:Gunnery_and_Aiming#Shell_dispersion

The reason Alabama's max dispersion is much higher than Masschusetts is because Alabama has a significantly higher max range.

Massachusetts actually has worse gunnery thanks to a 1.7 sigma vs Alabama's 1.9. At the same range, they have the same dispersion, but the higher sigma value on Alabama means more of her shots trend toward the center of the dispersion ellipse.

Thank you, I learned something new! :wowsyes::wowshmm:
I am getting frustrated. I have been using the German battleship Brandenburg quite a bit but it is getting worse and worse with each update. WHY? I line up perfect shots and they fall on both sides of the opponent but not on the opponent! And it does it over and over whether near or far from an opponent. But I, on the other hand, am getting relentlessly SMACKED with ease! WTF?! I did not experience this with Brandenburg when I first obtained it.
Jackson Sep 20, 2023 @ 9:37pm 
Originally posted by Mizar of Ursa Major:
I am getting frustrated. I have been using the German battleship Brandenburg quite a bit but it is getting worse and worse with each update. WHY? I line up perfect shots and they fall on both sides of the opponent but not on the opponent! And it does it over and over whether near or far from an opponent. But I, on the other hand, am getting relentlessly SMACKED with ease! WTF?! I did not experience this with Brandenburg when I first obtained it.
Brandenburg hasn't been nerfed. The only change she's had since she was released performance-wise was one of the secondaries got 5 degrees more rotation to match it's twin on the other side. Essentially what amounted to a bug fix.
Tearwerk Dec 28, 2023 @ 4:38am 
You pretty much described one of the biggest downfalls of this game. Every other shooter based game (even War Thunder) shell or bullet goes precisely where sight is pointed at but not in this dumpster fire; add the painfully long reload to the mix and fast firing ships can take you down even without getting second salvo out. Every other game depends on dodging the bullet or shell but here it's only based on luck which is poor game design.

The other downfall are stupid players but won't go there now.
Last edited by Tearwerk; Dec 28, 2023 @ 5:09am
Dtek Dec 28, 2023 @ 6:32am 
This is no schooter. It is a semi shipcombat simulation/arcade game. I mean in this game a spotter plane expands the range of your shells (it mystically transport them the addionational 20% range?).

Shooting guns is spray and pray, especially at long ranges. If this would be a real simulation, battles would take hours not minutes. On much larger maps not in brawling arenas. You Hit the Area where you aim your crosshair. But it is artillery fire. And no it is not guided aim by lasers, satelites or whatever. Just aimed by the experience of the operating crew.

Also I have seen mods, which make half of the aiming easy for you (seeing opponents exact angle down below the crosshair? What?) But it is allowed, so players make use of it. They are playing by the rules.
It is however a difference in "allowed" and "intended" gameplay. Obviously it was not intended, as it is not included in the game. It is no cheating, but enables inequality in experience of gameplay.

If there is a downfall, it is the missing option for player the to set for the matchmaker
a) a toggleable allow/disallow uptier and
b) maximum tier difference.
This would allow more balanced battles in the players tiers range. As a game develepor like WG can only try to balance the toys, not the players capabilities.

Oh and talking about about this:
Originally posted by Tearwerk:
...are stupid players ...
insulting people leads nowhere. So use your mirror.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Mar 12, 2023 @ 4:13pm
Posts: 23