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CVs are stuff appart from rest of ships. Even submarines play under same rules as battleships, that not happens to CVs.
some would say "Carriers are also a warships... mimimi" nukes are also installed in battleships but would be unfair and unbalanced to take into a game. Same happens with CVs. carriers are literally the "step beyond" in the naval warfare, its unfair to met them for those who play regular ships. they dont risk and dont lose anything from mistakes. they can just spam.
is there not a ¿World of Warplanes? can we found airplanes in world of tanks?? maybe it would be too much or what
Not to mention that tanks are pretty much support vehicles for your infantry and are placed in game with class of TANK DESTROYERS AHHAHAHAHA. So yeah, naval aviation is much more historical than tanks concept
But yeah, Iowa-class did have the Mk. 23 Katie developed (though we don't know whether they were ever carried on board). And they could have been carrying TLAM-A Tomahawks with a W80 warhead at some point and Greenpeace alleged they did. But again, we don't know whether that actually ever happened.
I doubt they carried them on Tomahawks. They could have, certainly, but why? Nukes are used as a defensive weapon. Battleships were not only NOT stealthy by any stretch, but they were actively using their tomahawks. There weren't reloads for those either, so it'd be silly to use up slots with nukes than were not unusable.
Greenpeace wouldn't have had a clue one way or the other any more than you or I. They have a history of claiming nonsense to support whatever agenda.
its preety accurate than warships are lost against coordinated airplanes... in real war its not "unfair", its a most eficience way to destroy the enemy... but in a game that tries to include an equilibrium into players for they to climb against other in same conditions is just an EXPLICIT UNBALANCE.
i dont care about cvs in NON RANKED. But in ranked its ABSURD because of difference of mechanics, its unfair for ppl who play regular ships. You dont depend on yourself anymore, you basically deppend on the enemy cv.
cv player just check stats of enemis and permaspot the destroyer or cruiser. that leads into a toxic metagame out from fair mechanics.
last ranked i had a nebraska with a cv in enemy team... there were more plane squads in air than warships. Historically correct?? probably. Fair for the warship players? hell no. specially being dd or cruiser.
WG changed cv mechanics once, years ago. what we have now are better, but still nonsense from the point of view of a balanced ranked.
So the need to make subs OP, thats the natural powercreep.
Do they try to include an equilibrium? I doubt that...
CV rework and the subs were implemented to make more money.
CV rework did not balance anything, they just made you to get the new CVs with realm money. Same now with Subs...
Money is all WG is interrested at...
The rest is only changed if they loose players...
Skill issue.
Submarine is classed same as Aircraft Carriers, they are only effective versus a weak player. While subs have homing torpedoes, you can easily spot where the enemy sub is - this is all you need, anyways, case they ping you at the side of your ship, they are on that side.. case on front or back, they are either front or back usually - not always, but most times.
It's best to know where the enemy sub is, so you can calculate and dictate how the homing system will work - which basically puts you, the defender, as the one to decide if they will hit you or not, but you don't need that - you still can avoid IF you choose correctly and dodge correctly, however, that sometimes could be a factor of LUCK case you don't know enemy location.
Example, say you get pinged close to bow of your ship, starboard - sub ping you once, now you stop whatever it is you're doing and you look right, so you find exactly where that sub is - we use three scenarios, either hes behind you, on your side, or in front - as soon you know the location, it's impossible for any torpedo to hit you, in our example, you know how long usually takes for submarine torps to travel because you played submarine - case you don't, I suggest you stop playing any other class and only play submarine until you dominate the class, and you will find out mid range on T6 which is the most played, torpedos will be hitting your ship in around 20-24 seconds.
In this scenario, we know sub is starboard, case hes behind you, you can wait around 15 seconds and put your rudder full into portside, the torpedos will pass side your ship on your starboard. Case hes directly on your side, which is the hardest angle to dodge, you can wait around 10 seconds and reduce your speed, 15 seconds reduce more speed and put rudder full port side, torpedos will also miss your front passing starboard - and last, case hes ahead of you, you could also wait around 10 seconds, reduce speed, 15 seconds reduce more and rudder now full starboard.
Case submarine is either front or back, you need to wait 5-8 seconds, full rudder to whatever side you choose - this will make torpedos to recalculate the target destination and start turning, wait until 15-17 seconds and put rudder full opposite side - torps will also miss you.
Aircraft Carriers follow the same principle, you need to be a weak player to be hit by them, all the engagement lies with the defending side, and worst case, you have no AA, you always just follow your teammates - whatever it is your opinion on how to engage is no longer valid, because you have no AA, so you just play as told and you won't be hit by Carrier because no Carrier goes into 4 or 5 ships.
When I play ranked I usually PRAY there is a Carrier in the match, as this is one ship I simple don't have to care about... I can't remember when was the last time a Carrier has struck me, sometimes they get that lucky rocket for 1K damage, but really.. as soon you use the class and understand each mechanic, it's impossible for anyone to hit you with them.. I mean, I'm so confident versus any Carrier on any tier that I can sail alone, dodge any and all kinds of planes no matter the nation, and toast the Carrier on open chat - this is enough to likely start a "fight" on the enemy team. However, I don't normally face any Carriers, not sure why.. and I bet I'd be close to 100% win-rate on ranked versus a Carrier composition, as I'd be usually a Cruiser and I literally go alone, I shoot blank to be "spotted" so the Carrier comes for me.
Best advice is, stop complaining and try to learn each class.. Play all classes, get decent in all classes, this way you know how to face and when to face each kind of ship and turn the battle odds to your side.
So don't tell me about skills lmao. Just tell me about balance