World of Warships

World of Warships

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hOW TO REPORT CHEATS, AND HOW THEY RESPOND?
Sometimes find cheaters in battle, and cant report. some cheater change whole battle
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Beiträge 3145 von 57
i've got 1200hours in this game, i've not seen one provable cheat, latency is one of the bigger problems, ships lurching out of the way of a shot and then rubber banding back to where they should be, especially in low tier when my latency was bad, but no cheating.

What there is however is some suspect RNG behaviour at times but that is a totally different can of worms.
Banzai 16. Jan. 2023 um 12:36 
Ursprünglich geschrieben von Xunzul:
"hOW TO REPORT CHEATS, AND HOW THEY RESPOND?"
*repeating same made up nonsense again without a shred of proof*
You are persistent, i'll give you that. Still wrong, but persistent.
Zuletzt bearbeitet von Banzai; 16. Jan. 2023 um 12:41
whoizz 17. Jan. 2023 um 11:09 
so, I have 1500 hours in game, on this account alone - and I have seem cheaters around, to be more precise, last week.

I saw a BB shoot me with their cannons to the complete opposite direction - and yes, they fired on teammate BB - and even with the model pointed towards friendly BB he just obliterated me shooting from the ass.. so that's issue number #1.

I've also saw DD's, firing perfect torpedoes on hidden targets, as I was a DD without they having location or even knew my presence - and I do play Italians, so I'm all in, I show up from a corner and I torp someone's face 100%, so they will eat 6 torps no matter what they do, I die next - OK.. two matches back-to-back I faced an enemy DD who would pre-strike torps, so I was hidden for a minute or two, alone, no one from my team on that direction, never detected the whole match, that DD just "out of the blue" fires torp into nothing, to hit nothing.. - yeah, that does not happen, it's impossible scenario, he knew I was there so for sure, the server will send packets about ships even if the server did not detect a vision-collision, and a cheater will have a perfect radar.. so that's issue #2.

Aimbot wise, they are out there.. however, aimbot in this Game is not as strong as FPS, they are deadly on close ranges, and they perform well on long ranges - in a way that, they can predict position as long you don't change direction, but I always play with salvo warning talent and I always move.. and I'm certain there is aimbot cuz I see far too often impossible angle penetration and someone doing it constantly, this is also not possible unless aimbot is in place.. issue #3.

Consider what's written above, what security does the Game have? - none.. so really, whoever wants to cheat can cheat, it's literally a Game that can be used as playground for learning how to create a cheat.. - would it change anything if they had BE or EAC? - no.. they are also nothing, it's the same as not having, it's just people cannot playground and learn on your game process.

What's the only way to have a sensible anti-cheat? - Game Developer needs to modify their game each 2 hours, forever, non-stop. They would need to randomize game packet data, so recompile the source code, add a custom linker script that remove optimization and also randomize memory members, this script needs to change each 2 hours, then they link the Game, provide a patch, every download and installs.. what mainly changed was executable and linked libraries, so small patch. Another 2 hours passed, another patch, everyone out of the game, patch, back to game... 2 hours, out of the game, patch, back to game.

Whole industry knows how people cheat, they know memory and network vector needs to be random and the only way to achieve such is to rebuild with different source/linker script.. they know that, it's EXPENSIVE, you are literally non-stop using resources and everyone puts load on your servers to download never ending patches.. you see, anyone can decompile and figure out "what" changed within each version, it's just - they can't do in less than 2 hours.

Adding something like BE or EAC is just to fool the computer illiterate, cheaters nowadays use a Linux as host system, they do a GPU pass-through - so they have on-board for linux and dedicated for Windows running as guest - they download kvm and inject into it so it does not report as a hyper-v machine, and they can read and inject and manipulate the process, running now on their guest OS, Windows in this case, without ever being detected, from linux itself using vmread and sorts.. it's impossible to detect, so in other words, EAC or BE = nothing, and yes - there are cheaters, but not as much as other games, just because the audience for this game is different, and really.. there is no competitive, otherwise it will be flooding with cheaters.
Banzai 17. Jan. 2023 um 12:02 
Re: The above, in a lot more time in the game than you have Ive never seen a cheater. Everything you describe above can easily be attributed to having a competent and more experienced enemy. For example, even if you have never been spotted during a match its possible to predict where you might be, whether its via RPF, or noticing where torps are coming from or even someone being spotted when they have nothing visible in their detection range meaning they know you are lurking around nearby. Personally if I have no better targets I will often throw torps blind at likely enemy locations and sometimes they hit. Doesnt make me a cheat.

As discussed ad nauseum above, with the majority of important stuff happening server side theres very little that it would be possible to cheat without messing with the server itself. Not very likely.

Aimbots have been demonstrated in the past, although I dont believe many people are using such things since they would make you aim about as well as a bot ship and its not like bots are much of a threat. Even a pretty mediocre or below average player would aim better without using some sort of aim assist, since the aim assist wouldnt be predicting evasive movements from your target.

The guns pointing the wrong way thing is a known bug and mercifully quite rare. Its not a cheat.
Zuletzt bearbeitet von Banzai; 17. Jan. 2023 um 12:57
christof 17. Jan. 2023 um 15:37 
Ursprünglich geschrieben von whoizz:
sI saw a BB shoot me with their cannons to the complete opposite direction - and yes, they fired on teammate BB - and even with the model pointed towards friendly BB he just obliterated me shooting from the ass.. so that's issue number #1.
As Banzai noted, that is in fact a bug that appeared some time ago. Still not resolved, apparently, but also very rare. If you see it happen, best to send the replay to support. Any data they get on it helps.

Ursprünglich geschrieben von whoizz:
..., that DD just "out of the blue" fires torp into nothing, to hit nothing.. - yeah, that does not happen, it's impossible scenario,...
Actually that happens very often. I do that all the time on angles I suspect an enemy might be coming in or just do deny them a route for a moment. And I've sunk quite a few ships that way, more than I would have expected myself.
Mind you, I'm not a good player, just about average. It really isn't something special. The Italian DDs you mention do work quite well for that tactic, by the way. With quickly reloading, long range torpedoes. Sure, the speed and damage absolutely suck. But it is a good way to seriously annoy or disturb your enemy. Particularily since they often won't be able to tell what torpedoes they have approaching on first glance.

Ursprünglich geschrieben von whoizz:
and I'm certain there is aimbot cuz I see far too often impossible angle penetration and someone doing it constantly, this is also not possible unless aimbot is in place.. issue #3.
Except an aimbot would not change anything about penetration values and angles, so that argument doesn't make any sense at all. What DOES allow for penetration at seemingly impossible angles however is overmatch. If the calibre fired is 14.3 times the armour it hits or more, it will penetrate no matter the angle.

Ursprünglich geschrieben von whoizz:
Consider what's written above, what security does the Game have? - none..
That's a bold claim to voice without anything to back it up whatsoever. Also wrong, since WG has actually gone on record about using anti-cheat programs. And there have been disussions in the community that they should switch to this or that system instead, different people having different ideas on which one would be better and why.
Zuletzt bearbeitet von christof; 17. Jan. 2023 um 15:38
whoizz 17. Jan. 2023 um 16:06 
I think you need to re-read what I've written.. there was no radio, there was no spotting, it wasn't a point, no ships around, it was near a corner, no torps from me, no torps from anyone cuz I was alone.. that Destroyer knew I was there, he had received no notification of such from any in-game mechanics like RADIO, so position is shared with client even when not spotted - this leads to anyone knowing other ships position, I just don't know exactly how far they start sending player position even without visibility.. but I'm sure it happens..

When we talk about capture points, it's one thing you torp a direction that people may come, when you are in the match in a place you know you may bump, that is also valid.. when you are on the side of map flanking and out of the blue torps hit you, nah.. it's a cheater, and that's it, no other valid scenario IMO.. and its a computer game, the odds are "it was a cheater".. and while you think "oh, I will just throw my torps at random when I'm flanking so not only I give my possible position BU I bump into an enemy DD I have no torps" - yeah, and you said you were top 10 before? - sure.

Also, aimbots are not like what you described.. location, distance, orientation, speed - all of this is sent to client, otherwise there wouldn't be mods who show enemy ship inclination, etc.. - it ain't that hard to predict with those variables, and as we know, sometimes we do 12 seconds shot, so the person being shot at has 12 seconds to change direction, etc.. I don't care about that, aimbot is only mortal when in very close ranges, as they will cit you all the time even on crazy angles.. but they are there, no need to turn blind eyes, it ain't nearly as bad as other games, but just because in WoWs an aimbot won't provide that much help anyways - other than very short range, crazy angles.

Last, I was clear when I mentioned the person SHOT first at the position the cannons were pointing - at a teammate BB - and when I showed up on his back, his next shot was on me but those turret would need to rotate to the very opposite direction, and they did not rotate, he wouldn't have time to rotate - he just shot as if they were there.. now I'm positive that should not happen, which also leads me to believe turret rotation time is not validated and is a client side variable that can be modified.

Nonetheless, I've only seen that once, so it doesn't bother me much.. and in the end, it wouldn't matter if they add EAC or BE, as I stated before, they won't stop anything from happening.
whoizz 17. Jan. 2023 um 16:20 
Ursprünglich geschrieben von christof:
Ursprünglich geschrieben von whoizz:
sI saw a BB shoot me with their cannons to the complete opposite direction - and yes, they fired on teammate BB - and even with the model pointed towards friendly BB he just obliterated me shooting from the ass.. so that's issue number #1.
As Banzai noted, that is in fact a bug that appeared some time ago. Still not resolved, apparently, but also very rare. If you see it happen, best to send the replay to support. Any data they get on it helps.

Ursprünglich geschrieben von whoizz:
..., that DD just "out of the blue" fires torp into nothing, to hit nothing.. - yeah, that does not happen, it's impossible scenario,...
Actually that happens very often. I do that all the time on angles I suspect an enemy might be coming in or just do deny them a route for a moment. And I've sunk quite a few ships that way, more than I would have expected myself.
Mind you, I'm not a good player, just about average. It really isn't something special. The Italian DDs you mention do work quite well for that tactic, by the way. With quickly reloading, long range torpedoes. Sure, the speed and damage absolutely suck. But it is a good way to seriously annoy or disturb your enemy. Particularily since they often won't be able to tell what torpedoes they have approaching on first glance.

Ursprünglich geschrieben von whoizz:
and I'm certain there is aimbot cuz I see far too often impossible angle penetration and someone doing it constantly, this is also not possible unless aimbot is in place.. issue #3.
Except an aimbot would not change anything about penetration values and angles, so that argument doesn't make any sense at all. What DOES allow for penetration at seemingly impossible angles however is overmatch. If the calibre fired is 14.3 times the armour it hits or more, it will penetrate no matter the angle.

Ursprünglich geschrieben von whoizz:
Consider what's written above, what security does the Game have? - none..
That's a bold claim to voice without anything to back it up whatsoever. Also wrong, since WG has actually gone on record about using anti-cheat programs. And there have been disussions in the community that they should switch to this or that system instead, different people having different ideas on which one would be better and why.


OK, one by one..

I explained above, the BB shot one direction on my teammate, I saw the salvo, then I showed up on his back and I lined AP shots on my Cruiser as I knew he couldn't shoot me, so I broad and shot him.. his next shot, straight after reload was one hit kill cuz I was broad 2 km away on the opposite direction of his first shot.

ESP was on the side of a map, I was flanking, no radio, never spotted in that battle, no shots, no torps, no nothing.. I was flanking, there was nothing in that direction, the torps came straight when I decided, after a minute or so waiting, to make my move.. that DD had me probably targeted with torpedo assist, as soon I had speed he throw the torps, there is no way it was just luck.

About aimbot, game does a factor of dispersion however the pen angles are static for the most, reason why we easily pen on 90 deg, reason why you can still pen a BB shooting at a right angle on their bow.. the issue is, a person may not be able to pull these angled shots properly, and it's not like someone that I saw could shoot people.. he could melt anyone close, but didn't land anything before.. it helps to find the correct way to shoot, when in close distance.

Last, it's not a bold claim, if you knew anything about computer science you'd know they have no real protection to the process, so people can easily play with it.. and I also said it doesn't matter BE or EAC, I also explained how to bypass all of these so called "anti-cheat", it's impossible for them to know a process in your host linux is accessing them, its outside the bounds they can reach.
whoizz 17. Jan. 2023 um 16:29 
while I said these cases, I do agree that cheaters are a rare kind in WoWs and this is the only reason why I play this game...

an Anti-Cheat wouldn't solve anything, because it has never solved anything in any other game, it gives the player-base this false impression there is something there that prevents people of reading and injecting the process, but who knows best also know this is fallacy.

nonetheless, they could simply add an option to the in-game report menu so you can report someone when that happens, it ain't rocket science - they may not be inclined to do because they might want to believe or lead people to believe there are no cheaters, which again, is fallacy and we all know that.
Hiei 17. Jan. 2023 um 16:41 
People like to complain about cheating and always have an anecdotal evidence story.
It's always someone "I'm super pro and was going ham but these torps/shells came at me from no where and blew me up!!!!111!!11!!"
There is never any proof other than one person just saying it randomly. I'd like to see a replay just once, an actual replay of anything happening.
Getting a replay isn't even that hard
Steam Library
Right click the game > Local files > browse > replays.
I'd kind of put money down that no one will ever put a video up actually showing cheating

Then there are people who are like "It's not that hard" Half the time these people have no qualifications to make claims.
I could say I'm a Marine biologist, I know enough to sound like I know what I'm talking about and could likely get away with it.
After a bit of a google search I could find plenty of anti-cheat policies, I know they do use anti-cheat, (I think it even used to say during log on)

Actually hearing people who talk about game programming reminds me of a dude I once saw on facebook claiming to be in medical science, for once I got curious and looked at the profile...He went for business management.
When I mentioned this he never replied, Since then whenever someone online claims to know something, I very much doubt them.

Get a replay or no one will ever believe you. It's normal to not want to blame yourself, I've been hit by a torp seemingly out of no where undetected or random shots that were blind but just seemed to keep hitting me.
Upon thinking about it, I usually know how I messed up. Remember if you're here typing, you are probably not pro, you might be good, but try to remember...you're human and you make mistakes.
Teams can also fail, just because you lose doesn't mean it's some mystical force out to make you lose; even pros stumble, they just don't look for an excuse.

At this point I'm tempted to just offer to pay for a replay of "Cheating" I assume though no one would have one.
Hiei 17. Jan. 2023 um 16:42 
Ursprünglich geschrieben von whoizz:
while I said these cases, I do agree that cheaters are a rare kind in WoWs and this is the only reason why I play this game...

an Anti-Cheat wouldn't solve anything, because it has never solved anything in any other game, it gives the player-base this false impression there is something there that prevents people of reading and injecting the process, but who knows best also know this is fallacy.

nonetheless, they could simply add an option to the in-game report menu so you can report someone when that happens, it ain't rocket science - they may not be inclined to do because they might want to believe or lead people to believe there are no cheaters, which again, is fallacy and we all know that.
Grab a replay and send it to support. OH YEAH no one ever has a replay, weird how that works.
whoizz 17. Jan. 2023 um 16:59 
Ursprünglich geschrieben von The Imperial Best HIEI:
Ursprünglich geschrieben von whoizz:
while I said these cases, I do agree that cheaters are a rare kind in WoWs and this is the only reason why I play this game...

an Anti-Cheat wouldn't solve anything, because it has never solved anything in any other game, it gives the player-base this false impression there is something there that prevents people of reading and injecting the process, but who knows best also know this is fallacy.

nonetheless, they could simply add an option to the in-game report menu so you can report someone when that happens, it ain't rocket science - they may not be inclined to do because they might want to believe or lead people to believe there are no cheaters, which again, is fallacy and we all know that.
Grab a replay and send it to support. OH YEAH no one ever has a replay, weird how that works.

you are mistaken the fact IS they have poor usability in terms of reporting a cheating, there is no question about it.. most online games you wouldn't need to do the steps you mentioned to be able to report a cheater, if Quake had server-side recording in 96, I hardly think this is something they cannot pull off.. after all, Carmack did this all by himself.

and don't worry, next time I see some of this stuff happening I will save the replay, and then the next sentence from the flat-earth society will be "oh, replays are not accurate" or "that player is just so good and he can guess where you are" - I mean, if you cannot understand there is a BIG issue with gaming on PC platform and cheaters, that spreads to every single game and genre.. damn, you are in denial.
Zuletzt bearbeitet von whoizz; 17. Jan. 2023 um 16:59
christof 17. Jan. 2023 um 17:01 
Ursprünglich geschrieben von whoizz:
I think you need to re-read what I've written..
Nope, I got all of that. But what YOU should do is stop assuming that you know everything about the game. Let me reiterate:

Been there.

Done that.

Got the t-shirt.

Sometimes gut feeling is what you have to go by to win. As an example: I sank a Marceau that way once. I did not know where he was or where he was going, he'd been unspotted for several minutes at that point and it's a frikkin Marceau. But my gut was telling me he'd go where he would suspect I was going (I'd been unspotted for quite a bit as well by then). So I chose what seemed the most likely way he may come down for that, fired one salvo left and one right of the island he'd need to pass if he did. And sunk him before he even spotted me, as he turned around those islands at the exact right moment to run into my torps.
I had no idea whether he would come after me.
I had no idea from where he would be coming.
I had no idea when (if) he would be coming.
But I listened to my gut and got him. No cheating, just getting lucky making the right guess.

What you describe may very well be just that. But if you feel uncertain about it, take the replay and send it to support while describing your suspicion. They can check for any foul play and act accordingly.

Ursprünglich geschrieben von whoizz:
Also, aimbots are not like what you described.
Actually game mechanics are not like what you described.

It doesn't matter how precise your shot is. If the target is angled and you do not have overmatch, you will. Not. Hit. The citadel. It's not possible, plain and simple. That only works if the shooter has overmatch against the target. In which case the angle becomes absolutely irrelevant.
Ursprünglich geschrieben von F-Pavulon:
Sometimes find cheaters in battle, and cant report. some cheater change whole battle
Played this game along time, and I know of two times where a cheat may have been used , they have a name for It ,and a few videos on you tube about It completly screwes up your screen and makes It jittery and unable to aim.. kind of hard to cheat In this game Its so open and easy to see besides that if you get caught you you loose your account . War Thunder has cheaters but boy do you slapped hell they even post the cheaters every few months , and so does this military game shooter has lots of cheaters =Hell Let Loose=. Why so many more cheaters once you buy the game wells Its even free to play so why care about It no money lost if you loose your account.You just start all over with a new account.. Ifyou get caught cheating In WOW you take a huge hit if you loose your account.
Zuletzt bearbeitet von sneakybass; 17. Jan. 2023 um 17:17
Jackson 17. Jan. 2023 um 19:35 
Still waiting for someone who claims "Cheat" to have a replay. Turns out they're a bit like photos of Bigfoot...
Banzai 17. Jan. 2023 um 20:34 
Making claims with no proof and then sticking to those claims even in the face of evidence and reason. Seems to be a theme.

Regardless, its easy enough to report a suspected cheat by submitting a replay to support. As mentioned, a lot of less experienced and weaker players will assume that when someone outplays them or something happens they dont understand that it must be cheating. Ive been accused of cheating many times by bad players and im far from alone in that.

The Arthur C Clark quote - "Any sufficiently advanced technology is indistinguishable from magic." sort of fits here. Any sufficiently good player is indistinguishable from a cheat by someone who doesnt know what they are doing. Shrug.
Zuletzt bearbeitet von Banzai; 17. Jan. 2023 um 21:05
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