Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As a Carrier Player who didn't play the Game in Older Version, I'm not quite sure what it was like back then. However, there really needs to be something done about the Quality of Gameplay when using the Carrer.
Because they were insanely powerful in the hands of a skilled player. Entire matches would depend on who won the CV fight.
Though im not sure if the rework made things any better. I miss how CVs could actually be countered by AA builds (from both other CVs and surface ships), and that they were more engaging to play.
You could also actually have your planes everywhere (Unlike now where there is a real travel time but people say everywhere despite being untrue)
And cross drops were even worse as you could drop from both sides at the same time (Yes there are still cross drops, but it's a bit different.)
Other than de-planing if you were bad, the advantages you have now were twice as strong.
Not nearly as many people played them because a lot of people didn't like the RTS strategy so it was also an attempt at raising the popularity
>deathball all your bombers into a single giant cloud
>pick virtually any target of your choosing (usually starting with the other team's carrier)
> instantly erase them from the map in one attack run like the finger of God
>micromanage your planes back to the ship while avoiding other enemies
>repeat until the match ends
Thanks, but no thanks.
I remember when i didnt know about strafe yet, and wondered why the enemy was picking a 2v1 fight against my fighters only for both of my squadrons to violently desintegrate.
Learning carriers was tough back then.
By the way try to look at what you said
"If the other ship lost it's ok, they were bad"
Ok let's say they're on your team and you now have a metal log who can't do anything but be a lialbility.
It's not the same as main guns taking out another ship with a Dev strike
Why?
Because guns never run out in the game. Ok sure one game RNG favors you and you double cit a CL and it explodes
But the next game RNG does this thing where you always miss.
Oh you're out of ammo now.
That's a big difference.
Until a ship, anyship is dead, it's still useful.
If I'm in a shimakaze and squeak by with just one HP, that means that (Assuming I haven't lost my tubes yet) I'm able to drop all the torpedoes and stay quiet the rest of the game.
Other classes less so.
Oh but a CV gets deplaned? Pft just like normal ships. The ship becomes a liability.
Technically now planes do respawn, you can still end up with 1 or two ships in a air flight. Which won't be hard to do, about all you're able to do will be spot maybe. Still better than no longer having the ability to play.
That aside I didn't mind the old style. Actually has a record for my highest damage game.
I was listing the reasons wargaming said they changed it.
I wouldn't believe they'd change it back, I think modeling and mechanics have come so far that they'd have to completely rework how the old system worked anyways.
Also they aren't going to want to do the whole CV resale thing they did the first time.
It would be the most surprised I've ever been if they said they were going back.
game has changed we all used to just bum rush in now more and more people are playing smart this could have happenn with cv if given the time
and yes the dps potential of cv was based on what u brought 3 trop squadron was gurantee kill and one to harrass 2 bombers to harss and 3 fighters to support
Is playing CVs easier now? Yeah absolutely - it was an incredibly offputting class for many pre-rework (and as mentioned above probably the hardest class in the game back then if you were doing it right and not blobbing all your planes up - there was a lot to keep track of).
Is what it is anyway. Theres no chance they will change it back.