World of Warships

World of Warships

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Subzero Jul 20, 2022 @ 6:15am
BRING back the aircraft carrier Strategy
this game was perfect with combat with ship and aircraft carrier strategy send out fighters to intercept enemy bombers or escort your own bombers it took tatics now its just so sad and lackluster
Originally posted by Hiei:
It was because people who were really bad at aircraft carriers would end up being literal metal logs once they'd been deplaned.
You could also actually have your planes everywhere (Unlike now where there is a real travel time but people say everywhere despite being untrue)
And cross drops were even worse as you could drop from both sides at the same time (Yes there are still cross drops, but it's a bit different.)
Other than de-planing if you were bad, the advantages you have now were twice as strong.
Not nearly as many people played them because a lot of people didn't like the RTS strategy so it was also an attempt at raising the popularity
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Showing 1-15 of 31 comments
AGT_ZURU Jul 20, 2022 @ 6:26am 
Originally posted by Subzero:
this game was perfect with combat with ship and aircraft carrier strategy send out fighters to intercept enemy bombers or escort your own bombers it took tatics now its just so sad and lackluster

As a Carrier Player who didn't play the Game in Older Version, I'm not quite sure what it was like back then. However, there really needs to be something done about the Quality of Gameplay when using the Carrer.
Subzero Jul 20, 2022 @ 7:52am 
its was amazing i dont get why they change it other then being lazy on balancing sinces some people would say the us fighters were op but made sense but they did get out fought by the ♥♥♥♥ in 1v1
Obamenau Jul 20, 2022 @ 8:16am 
Originally posted by Subzero:
its was amazing i dont get why they change it other then being lazy on balancing sinces some people would say the us fighters were op but made sense but they did get out fought by the ♥♥♥♥ in 1v1

Because they were insanely powerful in the hands of a skilled player. Entire matches would depend on who won the CV fight.

Though im not sure if the rework made things any better. I miss how CVs could actually be countered by AA builds (from both other CVs and surface ships), and that they were more engaging to play.
ReDiR Jul 20, 2022 @ 8:25am 
RTS CV was unbalanced and could almost one shot some targets. Now much more balanced and you we actually can aim
Last edited by ReDiR; Jul 20, 2022 @ 8:25am
A developer of this app has indicated that this post answers the original topic.
Hiei Jul 20, 2022 @ 8:29am 
It was because people who were really bad at aircraft carriers would end up being literal metal logs once they'd been deplaned.
You could also actually have your planes everywhere (Unlike now where there is a real travel time but people say everywhere despite being untrue)
And cross drops were even worse as you could drop from both sides at the same time (Yes there are still cross drops, but it's a bit different.)
Other than de-planing if you were bad, the advantages you have now were twice as strong.
Not nearly as many people played them because a lot of people didn't like the RTS strategy so it was also an attempt at raising the popularity
Last edited by Hiei; Jul 20, 2022 @ 9:21am
Subzero Jul 20, 2022 @ 8:41am 
Originally posted by ReDiR:
RTS CV was unbalanced and could almost one shot some targets. Now much more balanced and you we actually can aim
first its just like how a destory full salvo can take out a ship its no different and for Imperial yes you can have your planes every where thats what a carrier is for and the deplaning just meant the carrier player was bad. so yeah it would suck but that meant the other carrier player would have gotten exp from downing airplanes . and cross trops was a tatic used mostly dive bombers with trops
Last edited by Subzero; Jul 20, 2022 @ 8:45am
Banzai Jul 20, 2022 @ 1:13pm 
I fondly remember playing 2-2 Saipan back in the RTS days - the air battles between fighters could be quite epic. I also remember it being incredibly stressful (especially when playing something with a large number of squads) to be constantly switching between them. I rarely used to play more than a couple of consecutive CV games back then since if you were doing it right you honestly would have to be razor focussed for the entire length of the match dealing with multiple areas of the map at once. I think the RTS mode still exists on one of the servers (SEA server?) so I guess you could make an account there :)
The old strategy was literally just:

>deathball all your bombers into a single giant cloud
>pick virtually any target of your choosing (usually starting with the other team's carrier)
> instantly erase them from the map in one attack run like the finger of God
>micromanage your planes back to the ship while avoiding other enemies
>repeat until the match ends

Thanks, but no thanks.
Last edited by Totally Innocent Chatbot; Jul 20, 2022 @ 3:01pm
Subzero Jul 20, 2022 @ 9:37pm 
you bombers wouldnt reach the target if u didnt have fighter to escort them dont make seem there wasnt a counter to the deathball or even cross trops figther did there job amazing being able to wipe naval dive bombers and torpedo and u could have coustimised your squadran on how many bombers or fighters u wanted to have so each carrier were customized
Last edited by Subzero; Jul 20, 2022 @ 9:40pm
Banzai Jul 21, 2022 @ 2:09am 
Originally posted by Subzero:
you bombers wouldnt reach the target if u didnt have fighter to escort them dont make seem there wasnt a counter to the deathball or even cross trops figther did there job amazing being able to wipe naval dive bombers and torpedo and u could have coustimised your squadran on how many bombers or fighters u wanted to have so each carrier were customized
Yeah anyone just clumping their planes together (which made them much easier to control rather than having to switch between multiple squads in different places to keep track of them) would likely lose the whole lot with one well placed fighter strafe so it wasnt quite as cut and dried as presented above :)
Last edited by Banzai; Apr 16, 2024 @ 5:52am
Obamenau Jul 21, 2022 @ 3:53am 
Originally posted by Banzai:
Originally posted by Subzero:
you bombers wouldnt reach the target if u didnt have fighter to escort them dont make seem there wasnt a counter to the deathball or even cross trops figther did there job amazing being able to wipe naval dive bombers and torpedo and u could have coustimised your squadran on how many bombers or fighters u wanted to have so each carrier were customized
Yeah anyone just clumping their planes together (which made them much easier to control rather than having to switch between multiple squads in different places to keep track of them) would likely lose the whole lot with one well placed fighter strafe so it wasnt quite as cut and dired as presented above :)

I remember when i didnt know about strafe yet, and wondered why the enemy was picking a 2v1 fight against my fighters only for both of my squadrons to violently desintegrate.

Learning carriers was tough back then.
Hiei Jul 21, 2022 @ 4:43pm 
Originally posted by Subzero:
Originally posted by ReDiR:
RTS CV was unbalanced and could almost one shot some targets. Now much more balanced and you we actually can aim
first its just like how a destory full salvo can take out a ship its no different and for Imperial yes you can have your planes every where thats what a carrier is for and the deplaning just meant the carrier player was bad. so yeah it would suck but that meant the other carrier player would have gotten exp from downing airplanes . and cross trops was a tatic used mostly dive bombers with trops
You still get exp for shooting down planes
By the way try to look at what you said
"If the other ship lost it's ok, they were bad"
Ok let's say they're on your team and you now have a metal log who can't do anything but be a lialbility.

It's not the same as main guns taking out another ship with a Dev strike
Why?
Because guns never run out in the game. Ok sure one game RNG favors you and you double cit a CL and it explodes
But the next game RNG does this thing where you always miss.
Oh you're out of ammo now.
That's a big difference.
Until a ship, anyship is dead, it's still useful.
If I'm in a shimakaze and squeak by with just one HP, that means that (Assuming I haven't lost my tubes yet) I'm able to drop all the torpedoes and stay quiet the rest of the game.
Other classes less so.
Oh but a CV gets deplaned? Pft just like normal ships. The ship becomes a liability.
Technically now planes do respawn, you can still end up with 1 or two ships in a air flight. Which won't be hard to do, about all you're able to do will be spot maybe. Still better than no longer having the ability to play.

That aside I didn't mind the old style. Actually has a record for my highest damage game.
I was listing the reasons wargaming said they changed it.
I wouldn't believe they'd change it back, I think modeling and mechanics have come so far that they'd have to completely rework how the old system worked anyways.
Also they aren't going to want to do the whole CV resale thing they did the first time.

It would be the most surprised I've ever been if they said they were going back.
Subzero Jul 21, 2022 @ 8:54pm 
im just saying the game was perfect back then cv was strong yes you could do alot of damage but so do the destoryer when they can lunch 8 salvos at u.having a deplan cv didnt bug me what bugged me back then was how some player bum rushed and others played smart. other then that the game was blances to the i used to avg 1or 2bb ship nd 1cv thats cuz i went after the dum players who wanted be alone and cv players wanted to fight ships instead of cv and fight my fighters instead of defending him self

game has changed we all used to just bum rush in now more and more people are playing smart this could have happenn with cv if given the time

and yes the dps potential of cv was based on what u brought 3 trop squadron was gurantee kill and one to harrass 2 bombers to harss and 3 fighters to support
Last edited by Subzero; Jul 21, 2022 @ 8:58pm
Subzero Jul 21, 2022 @ 9:06pm 
But hey they made the cv casual friendly
Banzai Jul 22, 2022 @ 8:05am 
Originally posted by Subzero:
But hey they made the cv casual friendly
Damage output from CVs is actually a little more now than before the rework (dont take my word for it - one of the top CV players on EU proved this quite conclusively) plus there is still a huge and very noticeable difference in terms of match impact between a good and a bad CV player proving there is still a large skill element.

Is playing CVs easier now? Yeah absolutely - it was an incredibly offputting class for many pre-rework (and as mentioned above probably the hardest class in the game back then if you were doing it right and not blobbing all your planes up - there was a lot to keep track of).

Is what it is anyway. Theres no chance they will change it back.
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Date Posted: Jul 20, 2022 @ 6:15am
Posts: 31