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回報翻譯問題
Well, I hope they release the ARP Content soon.
Well, now it's a Regular enough thing, they've done it enough times that I don't think it matters anymore. British Battleships, Tier X Battleship with Torp Tubes, only 75,000 Doubloons from ZERO to HERO.
No, they actually said it. The nerfing premium ships thingy is also not made up. If you buy a ship that is only available by paying an ingame currency that can be grinded by playing the game the page even says that this ship might be adjusted later on, a note that is missing for ships bought directly from the store or with dubloons.
On the topic of weeb collaborations - I wouldn't get your hopes up for future ones. WG used artwork of one during a collaboration with the other and now both are pissed.
When, where?
Yeap, that note was added after they considered nerfing Cesare and there was a huge outcry from the community of owners. It has not always been there.
It's a really old statement but I can look it up.
No, they never considered nerfing the ship. What they wanted to do was remove the ship from T5 completely and create a reimagined version for T6. They even said adjusting the ship by changing reload, dispersion, penetration and all the other values was completely out of the question.
If it was a sincere attempt at balancing a broken ship a lot more players would have been in favor of the change but all WG wanted was a T6 premium they could resell in celebration of the T6 Ranked Sprint that was about to start back then.
The important part is that the note is not present on every single ship bought with real money.
I know. I was there. I tested it. Most of that is not true. They did alter it a bit for T6 but it wasn't going to work. I think all the super testers, me included, all reported a resounding, "No!"
My personal reasons were that even with the buffed armor it still did not hold up against T8 at all. It's speed, which one of it's significant advantages at T5 or 6 was no longer significant. It went from being slightly too strong to rather weak.
They did eventually remake it very similar to the "buffed" version we tested. That's the Novorossiysk. It's got bigger buffs tho, and while it's not amazing, it's not bad.
Who'd like to see a Hybrid Ship (that was Real), of the Submarine and Aircraft Carrier?
Obviously, as was mentioned earlier, I'm referring to the I-401 from the Japanese Navy.
OK, so what stats do we think it should have?
Obviously, it would have to be a Tier X Ship, as Submarines follow the same logic of Aircraft Carriers in the regard of there being only Even Tiered Ships (VI, VIII, X).
My proposed Stats (Subject to change):
Weapons: Torps, and Airstrike
Torps:
> should be based on existing Japanese Ships in the Game
> If Reload Speed of a FULL Salvo is fast, then Airstrike Reload should be slow (150)
> If Reload Speed of a FULL Salvo is slow, then Airstrike Reload should be fast (90)
Airstrike:
> should be exactly 3 Aircraft launched from the Submarine
> Aircraft Type/Loadout should be optional, Torps/Bombs (AP)/Rockets (HE)
> Since there will only be 3 Aircraft, they need to be reasonably fast
> Since there will only be 3 Aircraft, they need enough HP to do the job
> Reload Time should be between 90 and 150 Seconds (based on Torp Reload)
> Preparation Time should be 5 Seconds from when the Submarine Surfaces (Balance)
Movement:
> Forward Speed Above Water should be reasonable
> Forward Speed Under Water should be just about reasonable
> Dive Speed from Surface should have a slight reaction delay of 1 second (Balance)
> Diving Plain should be reasonably slow compared to other Submarines of the same Tier
> Rudder Shift should be Moderate, not Speed Boat fast, but not Cruise Ship Slow
Concealment:
> Higher Range than all other Submarines (the Highest), around 6.7-8.5 Kilometres
> Periscope Depth Detection should be Higher too
> Detection from Aircraft should be about 3 Kilometres at Surface
Armour (I saved this to last):
> Highest HP Pool in Class (because it's big and slow)
> Doesn't Burn so easily
> Takes extra Flood Damage (slow to Plug)
> Fuel Leak Duration should be long
> Damage Control Party should have a long Action Time
> Repair Party Consumable should be available (but only 2 Charges)