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Not banned yet for your nonsence?
Depends on who the destroyer or cruiser jockey is and if there is actually team work going on.
The closest thing I have seen to a ship punching above its weight class was when the Hiei was sunk. But she was a old and outdated battlecruiser up against a group of modern American cruisers.
You're mixing real-life with a game that's mostly arcade in nature. Nothing here is going to make sense if you compare it to irl battles all the time.
You wouldn't expect a Mercedes AMG One in Forza to get defeated by a Volkswagen Bug in a race. In the same way you wouldn't see a destroyer destroying a battleship.
Imagine the destroyer is a guy with an M16 and the Battleship is a M1A2C Abrams tank. Having a destroyer defeat a battleship would be like establishing a meta where the M16 is a hard counter to the M1A2C Abrams despite the fact that the M1A2C Abrams would be functionally invulnerable to such a weapon because that's not what it's designed for.
Either way, you can't equate anything here to the difference between an M16 and a Rheinmetall Rh-120 gun. You would more compare a small tank to a large one.
But even more so:
Some sort, maybe. But that's a rather flexible term. And let's be honest here: Most games that fall into that category are rather flexible when it comes to adjusting things for game balance as well. Last I checked, no one has rightfully accused things like Call of Duty or Ghost Recon to be accurate military simulators, for example.