Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Diving also merely reduces the detection range of submarines, not eliminate it. At least for periscope depth (though it does apply to maximum depth as well when dealing with active hydro).
Torpedoes will pass above you if you are at maximum depth. Except if they were fired by another submarine that is on the same depth and/or has its torpedoes homing in on you (homing torpedoes can change depth, but it takes a certain distance).
The latter might be your problem with homing torpedoes not hitting even though they seem on target: If you are too close while shooting from depth, the torpedoes will not have risen enough and pass under the ship.
If you are even closer, any of your torpedoes will simply not have activated their warheads yet, same as it can happen with any other torpedoes.
Furthermore, you need to have a ping actually active at the time or homing torpedoes will not be able to home in on anything. Their turn radius is also limited, so it's important to fire as close to where you'd have to fire an unguided torpedo as possible.
Thank You for taking the time.
RANT OVER. Have a pleasant evening, all. <o
WG listen to us get rid of them
Its the same issue as people instantly repairing the first fire set on them, except the sonar pings dont do any damage.
What IS nice with the new changes to pings, by the way, is that a nimble ship now actually has a chance to dodge them. And I have successfully hit undetected submarines by blindfiring at where the pings are coming from. So a sub captain will have to think twice on whether consta-pinging is a good idea.
Can i check something, so a Sub Ping will highlight a ship hiding in smoke? or is it only like a "fire" and extends detection?
It could be, I guess, that the game treats a submarine's marker "that's where your ping is" that remains even on unspotted targets the same as being actually spotted, at least as far as that warning goes