Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- RA -
Just remember to say "Overpen this!" first as the missile causes a nasty nasty flooding hit :D
It's just a case of learning these things, not a big deal.
Start shot at 10km till 4km, at last the secondary saved me. Also if the shells don't explode inside the ship i repeat it's ridiculus, Also in a tank fight we have penetrator who don't have explosive inside but can take out a tank and crew from sparkle and fire, damage are not cause only by explosion, Ships are not empty an 24 big holes in center will destroy the engine and every other thing inside not just pass through.
I understand what you say and i can understand they just try to balance the game but from a historical and realistic point of view all this is very sad, fortunately the game is "free" because i would never buy it in these conditions.
I would suggest to forget shells from tanks, we don't have anything like penetrators as most crew will be in either the superstructure, guns or engine room. Tanks have penetrators because the crew are in one small space.
That is how shells work, they need to hit something that is thick enough to arm them, they will pass through if they don't hit anything thick enough. Ships also have crew quarters/mess rooms etc for several hundred/thousand men and I believe hitting a citadel is hitting the engines etc. This is why it is suggested that you aim at or below the water line.
But you're misunderstanding, because historically and realistically, this is how shells work.
As for 'buying' the game, well that is your choice and the great thing about WG's model, you can pay towards development or play it free. Personally I enjoyed it so much it wasn't long before I started paying for premium and spent many hours working out all the mechanics. This was before WG actually did all the mechanic videos.
i will start to record the battle
That's the first time I've ever heard someone call BB's as a class weak, they are still the easiest class to play in game as they are so forgiving, the only class with a heal from the lowest tier and the easiest to rack up the damage with. Admittedly they can be punished if they push too early.
Bit confused about your comment on the DD, if you used HE you should get full penetrations, AP will only get over pens. As for recording, I believe replays are enabled by default now and the last 30 can be found under the reply folder.
However even if the ship had taken flight i am sure that you would invent something, what you did not understand is that to justify the unjustifiable will not improve the game
https://steamcommunity.com/sharedfiles/filedetails/?id=1686840366
We've tried to explain how this works in RL and in game, we can't help it if you don't want to listen and would prefer to claim it is unjustifiable. I would suggest looking on Youtube and watching the penetration, ammo and over saturation mechanics, they would explain it far better than us trying to do it here.
Hopefully Ryuu can link the thread with all the videos.
EDIT: Found it, well worth watching. https://steamcommunity.com/app/552990/discussions/8/1727575977522138672/