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So: where you hit probably also affects fire chance.
Might be connected with aforementioned, because Soviet guns are more powerful and have better ballistics so would cause more "red hits".
We should probably head to the Training Room and try it on bots, checking different ship parts with different hit types.
Here's a comparison of USSR T5 Podvoisky and USN T6 Farragut: http://proships.ru/stat/ships/216,800/
Base fire chance: 8% vs 5% (without Demolition Expert)
Chance to set a fire is: 30.94% vs 28.86%
It's calculated as "shooting constantly for 10 seconds with 100% accuracy against a ship of YOUR tier that HAS Fire Prevention perk"
But of course it's harder to hit continuously with Farragut's ballistics
Pretty much also though you want to change where you hit if you already have a fire on one section or if it's becoming saturated you want to hit an unsaturated section.
But maybe it's best instead to concentrate on damage with fires being just a lucky bonus.
Depends on the dd you are using, what BB you are shooting at and their angle. Sometimes as I'm sure you probably already do, you can switch to AP and get overpens on the BB superstructure if it's already saturated by HE/
But seriously, I rarely bother switching ammo on the rare occasions I'm driving a DD. My Harakaze has IFHE it just uses all of the time, while the others really only get loaded for AP during the odd knife fight with other DD's. I don't drive gunboat DD's though, so dunno if I'd be any different with them.
Insofar as lighting fires goes, if I want to burn all the things, I take my Zao out for a spin, heh. It's not the best firestarter at its tier of course (23% with signals), but its the best I've got that I actually drive.